aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/gregtech/api/interfaces/tileentity
AgeCommit message (Expand)Author
2023-07-10Generic processing logic (#2096)Maxim
2023-06-10Enable input separation by default if it's supported (#2072)miozune
2023-06-05Code cleanup (#2040)chill
2023-06-04Fix void protection not working with MB with custom output hatch field (#2051)miozune
2023-05-01bs+saMartin Robertz
2023-04-23Forge direction (#1895)Jason Mitchell
2023-04-22MuTE overhaul and ACR (#1883)Maxim
2023-04-10Update spotless config to 0.2.2Raven Szewczyk
2023-04-01Jabel, Generic injection and mostly automatic code cleanup (#1829)Raven Szewczyk
2023-04-01update spotless formatting (#1827)boubou19
2023-04-01Implement Power Logic, Pollution Logic and Processing Logic for MuTEs and man...BlueWeabo
2023-03-14Untangle IEnergyConnected and IHasWorldObjectAndCoords to allow FMP tiles to ...repo-alt
2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-20MTE Inventory updates (#1496)Jason Mitchell
2023-01-02add callhook for pre block destroy (#1625)Glease
2022-11-25Rewrite GUIs with ModularUI (#1381)miozune
2022-10-22Added check to API if the block should drop its inventory on break (#1479)Maxim
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
2022-08-16Fix Wireless EU not transferring 2A/operation (#1265)Connor-Colenso
2022-08-12More wireless fixes/updates (#1206)Connor-Colenso
2022-07-18feat(tile): onRandomDisplayTick (#1138)Léa Gris
2022-07-02Par, var, begone! (#1104)YannickMG
2022-04-18Multitileentity precursor (#963)Jason Mitchell
2022-01-30Waila handling was all in one place, distribute it now that it's in GT5u prop...Jason Mitchell
2021-12-30Refactors for easier reading (#839)Jason Mitchell
2021-11-23centralized pollution for GT multiesboubou_19
2021-11-17Rename GT_CoverBehavior_New to GT_CoverBehaviorBaseGlease
2021-11-17convert cover data storage to a full nbt tagGlease
2021-10-22Try start processing immediately upon manual fluid manipulationGlease
2021-06-16add graph network to pipes and implement it for powerkorneel vandamme
2021-04-27fix(textfiles): add missing neline at end of filesLéa Gris
2021-04-04fix(rendering): multiple rendering fixes and refactor (#494)Léa Gris
2021-03-30Made it so that machine control covers disable themselves when thecharles
2021-03-20quickfix: remove useless Block argumentLéa Gris
2021-03-20fix(interface): add default getTextureCoveredLéa Gris
2021-03-20feat(cover): handles transparent coversLéa Gris
2021-03-12requested changesLéa Gris
2021-03-11Implemented Builder Patternbartimaeusnek
2021-03-10Added missingbartimaeusnek
2021-03-10Implemented Requestsbartimaeusnek
2021-03-10Refactor World Eventsbartimaeusnek
2020-12-26Adds long distance Item & Fluid pipelines and pipes. Inspired/ported from GT...Jason Mitchell
2020-05-04Added cover guis for pump/filtermoller21
2020-04-15Refactor to fixed thread pool executorTechnus
2020-03-17Refactored Interfacesbartimaeusnek
2020-02-25Provide owner's UUID to forge event bus for fake players. Second PR cuz line ...karpov.evgeniy
2020-02-15removed unused importsDream-Master
2018-09-19added explosion logbartimaeusnek
2018-09-16Work with subclassed GT cables (ie: gt++ cables)Jason Mitchell
2018-09-08GC Energy CompatJason Mitchell