Age | Commit message (Collapse) | Author |
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* Adds output locking for non-ME output buses
* Add data stick support for output bus filters
* Small optimization to output bus iteration
* spotless, my one true enemy
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* Load time optimization: replace recipe reflection with mixin accessor
* Save an inner loop allocation in StaticRecipeChangeLoaders
* Move Bauble event handler from individual items to GT++ proxy
* Update mobs info with more optimizations
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* Framework for mode text in gui
* Add getMachineModeName to all multimachines
* Changed lang file for MFE because "Electromagnetic Polarizer" and "Electromagnetic Separator" are too long and make the GUI look bad
* Removed leftover code
* Removed more leftover code... oops
* Moved logic to base class and made mode switch chat message localizable
* Merge caused spotless to fail, I guess
* Reverted logic from parent class
* ahhhh spotless
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* remove addExtractionRecipes
* remove addPulverisationRecipe
* remove thermalcraft fake compat
* deprecate addAlloySmelterRecipe
* remove fake compat
* remove RA1 fusion recipe usage
* remove RA1 centrifuge recipe usage
* remove RA1 compressor recipe usage
* remove RA1 electrolyzer recipe usage
* remove RA1 chemical reactor recipe usage
* deprecate GT based recipes adders
* obliterate RA1 entries in interfaces (1/?)
* remove RA1 blast furnace recipe usage
* remove RA1 canner recipe usage
* remove RA1 alloy smelter recipe usage
* remove RA1 circuit assembler recipe usage
* obliterate RA1 entries in interfaces (2/?)
* remove RA1 bender recipe usage
* clean class
* remove RA1 cutter recipe usage
* remove RA1 fuels recipe usage
* remove RA1 implosion compressor recipe usage
* remove RA1 thermal centrifuge recipe usage
* clean GT_ModHandler
* obliterate RA1 entries in interfaces (3/?)
* remove RA1 packager recipe usage
* remove RA1 lathe recipe usage
* remove RA1 vacuum freezer recipe usage
* remove RA1 fluid heater recipe usage
* remove RA1 nano forge recipe usage
* remove RA1 autoclave recipe usage
* obliterate RA1 entries in interfaces (4/?)
* remove RA1 cracker recipe usage
* remove RA1 pyrolyse recipe usage
* remove RA1 pulveriser recipe usage
* remove RA1 fluid extractor recipe usage
* remove RA1 assembly line recipe usage
* remove RA1 alloy blast smelter recipe usage
* remove RA1 coke oven recipe usage
* obliterate RA1 entries in interfaces (5/?)
* remove RA1 dehydrator recipe usage
* remove deprecated usages
* obliterate RA1 entries in interfaces (6/?)
* remove RA1 assembler recipe usage
* obliterate RA1 entries in interfaces (7/?)
* remove RA1 mixer recipe usage
* remove RA1 forge hammer recipe usage
* remove RA1 wiremill recipe usage
* remove RA1 extruder recipe usage
* remove RA1 fluid soldifier recipe usage
* remove RA1 chemical bath recipe usage
* remove RA1 electromagnetic separator recipe usage
* remove RA1 sifter recipe usage
* remove distillery recipe usage
* remove distillation tower usage
* remove extractor usage
* obliterate RA1 entries in interfaces (8/?)
* remove QFT usage
* cleaning
* remove packager usage
* remove fluid heater usage
* remove vacuum freezer usage
* remove distillery usage
* fix QFT chances arrays
* remove fission fuel usage
* remove cyclotron usage
* remove molecular transformer usage
* remove chemplant usage
* remove coldtrap and reactor processing unit usage
* obliterate RA1 entries in interfaces (9/?)
* spotlessApply
* fixes
* remove addRecipe calls
* migrate forge of gods recipes
* yeet special value calls (1 / 2)
* yeet special value calls (2 / 2)
* migrate GG Fuel recipes
* migrate all GG maps except EHE
* CORE.RA is no more
* clear GT_RecipeAdder
* remove dead code
* clean RecipeMap a bit
* spotless apply
* fix output chances
* Update RecipeLoader.java
* fix
* remove buggy recipe
* migrate to enum for IDs
* sort enum
* move to enum
* fix recipes
* spotless apply
* fix recipe
* remove useless recipes
* spotless apply
* remove unused blocks
* fix GT++ recipe
* Update RecipeLoader.java
* Update RecipeLoader.java
* fix imports
* Spotless apply for branch remove_RA1_calls for #2713 (#2742)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* fix recipe
(cherry picked from commit a25d3b62997f080e064369e940eaf53a96a300e6)
* fix
(cherry picked from commit d9af01140f3ee77de2be18be70f04f8fbe4b547f)
* temporarily remove panic mode
* fix recipes
* Revert "temporarily remove panic mode"
This reverts commit 483cfcf74371b91e7d545f058f9d25ff4fcec95a.
* fix recipes
---------
Co-authored-by: Dream Master <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Button textures. Once again I am manually pulling changes from a different branch... sorry. If you want to read the full commit history, the modeswitchgui branch has it.
* Texture enums
* Implementation in ControllerWithOptionalFeatures
* Implementation in GT_MetaTileEntity_MultiBlockBase
* Implemented into all multi-machines
* Lang changes
* Added documentation
* Added missing clear
* Quick polish changes - button base texture is standard instead of pressed, and the click noise works.
* MFE compatibility
* TurboCan compatibility
* Fix misordered icons in canner
* Removed redundant code in button
* Attempted to refactor with MachineMode enum. Also moved loadNBT and saveNBT logic to base class
* sa
* fix
(cherry picked from commit 1f14a7abf460ad114f10e8ba58b6be44b7b18d48)
* Rework machineMode into enum of IMachineMode completely
* Fixed breaking typo
* Made it stop crashing on normal multis that don't support mode switch
* Revert
* Finished revert and re-addressed changes from original review
* spotless
* Load nbt tags in correct order. Fixes backwards compat
* Check nbt key on load instead
* Run super last and make all MACHINEMODE static
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Add IAllSidedTexturedTileEntity to reduce memory overhead for ore textures
(cherry picked from commit 274918800a3bf728e1db88e2d22b14cb6eb1a2e5)
* Cache texture for ore, since it doesn't change during the game obviously
(cherry picked from commit 45a2fe43f2cdb33fa7c0b05a4b8e4531fd2706a6)
* Reduce allocations for inventory ores rendering
(cherry picked from commit 5ed6526436e9b3a0586f37eac460f707636a102d)
---------
Co-authored-by: SKProCH <skproch@yandex.ru>
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* ShutDownReason setup
* implement
* fix machine not turn on
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* Change over wireless teams to use SP teams
* spotless
* null checks
* fix unit test being wrong
* update
* add tab autocomplete
* spotless
* make sure teams are transfered over correctly
* spotless
* do not delete space teams data when two world saves put something into it
* spotless
* go away from a stream
* make wireless networks load later
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* GT wrench capabilities for ae blocks
* Fix grid array out of bounds
* Fix shift right ae block disappear for an instant
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* Fix MuTE structure check and power intake (#1975)
* Fixed casing lists being cleared for every checked structure piece
* Fixed power being taken from any side BUT the right one
* ACP Structure - Rebased (#1978)
* Added 2nd structure tier to ACR and make complex parallels depend on it
* Added tier 3 to 8 structure pieces to ACR
* Added disclaimer
* Renamed ACR to ACP because MV CR already is named ACR
* Add autopush functionality to MuTE (#1976) - fix conflict
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* Minor MuTE fixes - Rebased (#1983)
* Fixed ACP recipe map
* Fixed controller side being used instead of part side when accessing tanks
* Fix Structure not forming (#1984)
* fix cables not connecting
* fix structure and don't store controller
* Add missing tooltips (#1981)
* Add missing tooltips
* Address blue's change
* Distillation MuTE (#1989)
* Started work on DT MuTE
* Renamed methods so they also make sense when used horizontally
* MuTE Upgrade Casings - Rebased (#1988) - fix conflict
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* MuTE fixes (#1991)
* Fixed pipes not connectable to MuTE casings
* Fixed not all things being renamed to ACP
* Fix running in obf
* fix for real yo
* Add a Generic Processing Logic and extract methods - Rebased (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* Add Layered Coke Foundry (#1995)
* Add the Foundry class and call it
* Foundry name correction
* Buildable stackable structure
* Fixed min stacks and added motor casings
* checkMachine override for custom checking
* Working checkMachine for all stacks, and recipes
* Fix getOutputFluids
* Change recipe processing to GenericProcessingLogic
* Change inventoryName to protected for override
* Override checkRecipe for multis that consume EU
* Rename class and add inner walls to multi
* Structure update and other fixes
* Fix processing logic being static
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* fixed layeredCokeBattery checkMachine to prevent 'already in building state' (#2099)
* MuTE casing structure element (#2105) - fix conflict
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Cache MuTEs for non-instance specific actions (#2109)
* Introduce map of cached TEs, which are used to perform actions that don't require a specific instance of the TE. This prevents constant creation of new TEs
* Remove static modifier from map of cached TEs
* First Modular Upgrade Casings Implementation (#2142)
* Base support for Heater MUCs
- Define Heater upgrade casings;
- Create the 5 tiers of Heaters;
- Add method to increase and decrease count.
* Refactor the cache of MUCs in structure
- Change the way that each MUC is counted: since there will be several types, the integer that counted heaters is now a hashmap that divides all MUCs based on their type and tier, to be counted separately from each other.
* Add Insulator MUC
- Add second MUC type (insulator) to test alongside heaters on the Layered Coke Battery.
* Fix MUC count reset
* Refactor MUC implementation into subclass
- Move the new methods and hashmap away from the base classes, and onto a s specific one that won't be used by unrelated multiblocks.
* Remove empty lines
* Refactor MUC implementations into subclasses
* Requested fixes in StackableModularController
* Change hashmap keys to an enum
* Hashmap getter for load order purposes
- Added a getter that generates the default value for the hashmap if it is null, due to problems with load order;
* Apply spotless
* NotNull annotations
* More Additions to MUCs and the LCB (#2215)
* Fix old LCB multi name in some locations
* Refactor mucMap and override checkRecipe
- Refactor mucMap to an array of primitive integers instead of the wrapper type, for ease of use with other methods such as stream;
- Override checkRecipe for custom recipe behavior on MUC multis, to be implemented in a future commit;
* First implementation of bonuses and MUC requirements
- Change EU/t and recipe duration of this multi based on the count of different MUCs in the multi;
- Fail the structure check based on the count of each of the allowed MUCs.
* Parallel count implementation
- Calculate parallels based on the count of base MUCs, the cheapest option amongst the possibilities, in this case heaters;
- Added more abstract methods to require specific values from the multi classes.
* Fix parallel count and processing
- Fixed the handling of parallels by pointing to the corrent maxParallel variable in ProcessingLogic.
* Test of parallels with additional amp input
* Structure fix for the intended LCB
- Changed MUC placements to match what I intended at the beginning, to better test the multi.
* One more comment
* Remove checkRecipe override
* Refactor Item and Fluid to be in separate logic classes (#2178) - fix
conflict
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* remove accidentally added methods
* fix missed return
* fixes after rebase - fix conflict
* Laser Engraver Multi. (#2223) - fix conflict
* saving.............
* clean up
* savin
* Small fixes + Adding back stuff, Crashes you and spams logs.
* fix stack overflow
* Fixes
* Fixes
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Add TickableTask (#2216)
* Add autopush functionality to MuTE (#1976)
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* MuTE Upgrade Casings (#1988)
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* Add a Generic Processing Logic and extract methods (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* MuTE casing structure element (#2105)
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Refactor Item and Fluid to be in separate logic classes (#2178)
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* Base work
* PollutionTask
* move package
* Fix generics
* Internal -> OverrideOnly
* rebase fix
* Ducttape addPollution
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Rework a bit of ProcessingLogic to fit MuTEs (#2283) - fix conflicts
* Add a way to enable or disable the crafting buffer on GPL multiblocks (#2218)
* add a way to enable or disable the crafting buffer on GPL multiblocks
* don't register the hatch either
* fix Refractory Capsule (#2219)
* Fix PAs overclocking ulv recipes too much (#2220)
* fix PAs overclocking ulv recipes too much
* make sure we save the returned value
* Fix Digital Tank capacity for Fluid Storage Monitor (#2217)
* Fix Digital Tank capacity for Fluid Storage Monitor
* Annotations
* Blacklist AE2FC drop and packet, and Chisel stones from Recycler (#2222)
* Fix recycler blacklist being sensitive to NBT
* Blacklist AE2FC drop and packet, and Chisel stones
* fix class loader issue
* Add detailed logging for ME hatches (#2224)
* Fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel (#2225)
* fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel
* make formula into its own method
* Fix drilling rigs, plants and concrete backfiller to fail with multiple energy hatches (#2227)
* max-1-energy-hatch-in-drilling-rigs.-plants-and-concrete-backfiller
* spotlessApply (#2228)
Co-authored-by: GitHub GTNH Actions <>
* revert
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* clear stale crafting input bus list (#2233)
* add ability to remove item data and use it for clay (#2229)
* Update buildscript (#2232)
* Fix server crash with RecipeFilter (#2231)
* Fix server crash with RecipeFilter
* Make client send filtered machines to server
* Use mUniqueIdentifier
* Fix a NPE w/ injecting into super/quantum chests (#2234)
When simulating an injection, if the stackSize > chest's capacity, it
causes a NPE when the internal chest is empty.
Also fixes a potential bug when void overflow is set; the chest should
return null in such a scenario regardless of simulation/modulation.
* Fix lag caused by getRecipeMap for PA (#2236)
* Experimental fix to prevent infinite loop in Grid destruction (#2235)
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
* Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238)
* Remove fire display from singleblock generator (#2240)
* Fix some output slots allowing insertion (#2230)
* fix overlay zfighting by disable depth test (#2226)
* Crafting input - Optimize isEmpty check to reduce lag (#2239)
* Optimize isEmpty check
* rearrage
* remove broken hsla recipe (#2241)
* Correct PCB Factory Energy Hatch description (#2237)
* Correct PCB Factory Energy Hatch description
Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+"
I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch.
I believe the PCB factory uses this, which checks for 1-2 or 1 TT:
public boolean checkExoticAndNormalEnergyHatches() {
if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) {
return false;
}
if (!mExoticEnergyHatches.isEmpty()) {
if (!mEnergyHatches.isEmpty()) {
return false;
}
if (mExoticEnergyHatches.size() != 1) {
return false;
}
}
return mEnergyHatches.size() <= 2;
}
* gradlew spotlessApply
* Correct file name on resource pack guide (#2242)
* Fix GT_RecipeConstants.Fuel (#2243)
* Update text (#2246)
* Fix startup tier for fusion NEI (#2249)
* Update the conditionals buttons and tooltips on covers to reflect their actual effects (#2244)
* Update redstone buttons and tooltips to better reflect actual use
* Spotless Apply
* Update GT_Cover_FluidRegulator.java
* Update GT_Cover_FluidRegulator.java
* Typo fix, Icon Improved and interactive blocking ui
- Fixed a typo in the world machine
- Fixed double button situation for conveyor belts.
- There was never any issue, the testing methodology gave me invalid results.
- Conveyor behaviour is in line with all the other covers affected by this PR/Branch.
- Updated icon for the machine state to be a miniature machine controller cover.
- Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons.
- In import mode, it actually blocks the machine from outputting from that side.
* typos
I can't write to save myself sometimes
* Better text alignment
- Better text alignment
* fix typos
I swear I can't write to save myself.
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Fix Orichalcum and Shadowiron smelting (#2251)
* fix orichalcum and shadowiron smelting
* add Alduorite and Chrysotile
* Fix tier display for Fusion NEI header (#2250)
* fix ulv recipes being broken again when under 1 tick calculation is taken (#2254)
* change way to fix zfighting (#2253)
* Crafting input hatches QoLs (#2200)
* Fixes + Detect Inventory Slot Changes
* support rename + check for updates
* add back onChangeListener + fix npe
* ICustomNameObject TileEntity
* Fix NPEs
* Use IInterfaceTerminalSupport
* fix
* register
* dep
* spotless
* General Crafting Input Hatch QoL fixes (#2212)
* feat: refactor naming && include circuit and catalyst in default name
* feat: add 4 more slot to solve my ocd
* fix: formatting
* feat: migrate from 4x8 to 4x9
* spotlessApply (#2213)
Co-authored-by: GitHub GTNH Actions <>
* QoLs
* 9 manual items
* spotless
* feat: open master GUI when used, without holding a data-stick (#2221)
* fix destpos
* optimize empty check
* Fix error when fluidInventory.size() == 0
If the fluidInventory size is 0, there is no element to get. Add a check
for it.
* name in waila + fix int overflow
* unnecssary super
* update deps
---------
Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Use real stack limit (#2256)
* Fix incorrect data stick behaviors for hatches (#2257)
* Fix pcb factory not applying its roughness multiplier when it doesn't OC (#2258)
* fix PCB Factory not applying its roughness multiplier when it doesn't do any overclocks
* spotless
* Remove duplicate obsidian long rod (#2259)
* disable gt obsidian long rod
* cleaner code
* Add hazmat to ThaumicBoots (#2260)
* Add hazmat to ThaumicBoots
does what it says
* fixed
* fix item names (#2263)
* Fix renaming recipe check might ignore NBT equality (#2261)
* Fix GPL ignoring if the recipe is allowed to be cached (#2262)
* Added bricked blast furnace recipe progress to waila. (#2265)
* Added bricked blast furnace recipe progress to waila.
* fixed formatting issues.
* Fix cutter recipes not being added (#2271)
* add processing task
* clean up item logic host
* temporary fix for GT_StructrureMuTE
* use j9+ feature on pollution task
* prepare complex parallel logic for transition
* feature to ProcessingLogicHost
* fix up multiblock bases
* add processing logic for each multi to prepare for transition
* spotless
* removed debug text from wailaBody of GT_MetaTileEntity_Hatch_CraftingInput_ME (#2272)
* Proper recipe selection for output overflow in LCR and other multiblocks (#2247)
* Implement Stream<FindRecipeResult> findRecipesWithResult for GT_RecipeMap
* Change ProcessingLogic.process to actually use new findRecipesWithResult
* Change ProcessingLogic.process to start finding something only for OUTPUT_FULL result
* Refactor ProcessingLogic.process to make logic more readable
* Replace while with for loop, remove NOT_FOUND return in end of findRecipesWithResult
* Apply spotless
* Make findRecipe use findRecipes, add annotation to GT_Recipe and FindRecipeResult for processRecipe and make method protected, replace wildcard imports
* Remake isRecipeWithOutputFullFound
* Add @Nonnull to methods
* Apply spotless
* Remove Stream version of findRecipeWithResult, replace with predicate one. Add GT_Predicated_Recipe_Map class for utilizing this method. Changes some existent recipe maps to inherit from base class.
* Remove GT_Predicated_Recipe_Map, add Predicate directly to GT_Recipe_Map#findRecipeWithResult. Add AdvancedRecipeValidatorPredicate and FindRecipeWithAdvancedValidatorResult to allow store validation calculations for further use and proper errors displaying.
* Fix InsufficientVoltage errors
* Changes according to review comments. Integrate FindRecipeWithAdvancedValidatorResult to FindRecipeResult, rename AdvancedRecipeValidatorPredicate, encapsulate AdvancedRecipeValidatorPredicate fields, fixes some typos, etc
* Moves InsufficientVoltage check to GT_ParallelHelper. Removes FindRecipeResult#State#INSUFFICIENT_VOLTAGE
* Return an old findRecipeWithResult
* Renames things, call old methods for singleblocks
* Renames things, makes FindRecipeResult ctor private
* Apply spotless
* Move RecipeValidator, fix comments typos
* update deps
* fix up complex processing logic
* add a getter for voiding mode
* fix getAccessibleSlotsFromSide being wrong sometimes
* allow for subtraction of a specific item
* use long for amount
* add a setter for machine host
* initial work on finding recipes and input consumption
* Deprecate PA by removing its controller recipe (#2273)
* Restore PA controller recipe (#2276)
* Restore PA controller recipe
* Remove duplicated recipe
* Add optional description to input hatch constructors (#2278)
* mini fix (#2204)
* [chore] Bump fallback version to 44 (#2274)
* find recipe in theory working
* add some helper methods to inventory logics
* update deps
* use collect not toList
* fix loading crash
* fix complex processing logic using wrong find recipe
* fix up everything and get recipe finding working
* annotate and clean up methods
* spotless
* save things to nbt
* input separation for mutes and fully working processing
* apply mute mode on processing logic
* clean up overrides
---------
Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Harry <harryyunull@gmail.com>
Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: Guillaume Mercier <C0bra5@users.noreply.github.com>
Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com>
Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com>
Co-authored-by: Kyium <43573052+Kyium@users.noreply.github.com>
Co-authored-by: SKProCH <29896317+SKProCH@users.noreply.github.com>
Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com>
Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com>
* address minecraft's reviews from #2283
* Refactor MuTE processing logic (#2301) -fix conflicts
* Fix void protection for mutes (#2298) - fix conflicts
* initial variables
* implement working void protection on items and fluids
* Adds a Simple PowerOutput task and cleans up some of the code. (#2303)
* create a power output task which can be used for dynamos
* refactor the controllers and clean up
* add some documentation to power logic
* make a wireless network manager class instead of using an interface
* clean up and add documentation.
* setAmperage to setMaxAmperage
* fix comment
* remove IGlobalWirelessEnergy usage
* getAmperage -> getMaxAmperage
* add todo for future
* Cleanup MuTEMaster code (#2282)
* exit early
* spotless
* better side checking
* make if blocks mutually exclusive
* more exit early
* convert nested ternary operators into if blocks
* remove dead code
* collapse nested if blocks
* add todo to break verylong condition into much smaller ones
* spotless apply
* collapsing nested if blocks and more exit early
* spotless apply
* extract try/catch block to its own utility method
* break down this unreadable condition
* boolean magic (1/5)
* boolean magic (2/5)
Also corrected some logic on the player null check, we want it to be non null
* boolean magic (3/5)
* boolean magic (4/5)
* boolean magic (5/5)
* remove todo
* Fix logic
---------
Co-authored-by: Jason Mitchell <jason@puzzle.io>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Clean up a lil bit and fix some issues with MuTEs (#2316)
* clean up fixes
* actual fix and remove useless if
* Rework MuTEGUI structure (#2429) - fix conflicts`
Merged to rebase MuTEMaster and fix any non-compile errors and game not launching in there
* some docs on a few methods
* innitial GUI class
* try to implement guis
* almost working - fix comflict
* add UIBuildContext to getGUI method
* make it compile
* sketch gui - fix conflict
* compile and spotless
* add config option to enabling MuTEs
* Spotless apply for branch feature/MuTEMaster for #2431 (#2432)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* address reviews on broken processing logic
* spotless
* fix doc and review
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Co-authored-by: Daniel Mendes <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: kstvr32 <109012629+kstvr32@users.noreply.github.com>
Co-authored-by: TheEpicGamer274 <102255081+TheEpicGamer274@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Harry <harryyunull@gmail.com>
Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: Guillaume Mercier <C0bra5@users.noreply.github.com>
Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com>
Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com>
Co-authored-by: Kyium <43573052+Kyium@users.noreply.github.com>
Co-authored-by: SKProCH <29896317+SKProCH@users.noreply.github.com>
Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com>
Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: Jason Mitchell <jason@puzzle.io>
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* Remove isValidMetaTileEntity and filterValidMetaTileEntities
* Remove OUTPUT_FULL
* Remove calclavia oredict
* Remove unused GT_GUIColorOverride constructor
* Remove getItemGridPositions
* Remove unused tool classes
* Remove unused GT_Runnable_Sound constructors
* Remove unused cover constructors
* Remove getBasicOutput()
* Remove unused GT_MetaTileEntity_GasTurbine constructors
* Remove ImplosionCompressorRecipes#addImplosionRecipe
* Remove mOutputItem1 & mOutputItem2
* Remove GT_MetaTileEntity_Miner#moveOneDown & #getFakePlayer
* Remove unused GT_Worldgen_GT_Ore_Layer constructor
* Remove GT_ModReference
* Remove deprecated BaseMetaTileEntity#receiveMetaTileEntityData
* Remove deprecated cover variables
* Remove deprecated GT_CoverBehaviorBase#isCoverPlaceable
* Remove unused variables from GT_MachineRecipeLoader
* Remove #getCalcificationOutput
* Remove IC2_Fuel_Can_Empty and IC2_Fuel_Can_Filled
* Remove deprecated #polluteEnvironment()
* Remove FluidDisplaySlotWidget
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* Add tool modes change
* Deprecate! Deprecate! Deprecate!
* Add mode to item name
* Opsie
* Byte 8 bit
* Add enum
* Spotless
* Types types types!!!! God I love types
* Make it trigger when player clicks midair
* update deps + fix wci
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Remove deprecated and unused things
* Move recipemap subclasses
* Move GT_Recipe_Map to outside and rename to RecipeMap
* Move recipemap instances to separated class & remove prepending s
* Remove useless GT_Recipe constructors
* Always use ModularUI
* Rename IGT_RecipeMap -> IRecipeMap
* Add RecipeMapBuilder
* Remove more deprecated and unused things
* Fix RecipeMap type parameters
* Use multimap for recipe index
* Fix bending recipe error in dev env
* Remove mUniqueIdentifier
* Update AE2FC
* Less edgy texture for NEI recipe background
* Add replicator fluid output slot for NEI and machine GUI
* Fix fluid fuels not having fuel value in large boilers
* Remove GT_RectHandler and NEI_TransferRectHost
* Remove RecipeMapHandler
* Move NEI energy description from RecipeMapFrontend to Power
* Refactor the way to filter fusion recipes
* Check restriction for some properties
* Remove showVoltageAmperage
* Make Power accept GT_Recipe
* Fix NPE
* Move NEI duration description to Power from Frontend
* Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME
* Make Power integrated with GT_OverclockCalculator
* Rename Power -> OverclockDescriber
* Don't modify recipe find logic until postload finishes
* Reformat reserved MTE ids
* Fix check for too few inputs on recipe addition
* Move replicator logic to backend
* Stop un-hiding assline recipes
* Allow setting custom recipe comparator & implement for fusion
* Update AE2FC
* Rename getRecipeList and getRecipes -> getRecipeMap
* Automatically register recipe catalysts
* Cleanup the way to detect recipe collision
* Make use of BasicUIProperties for basic machines
* Make use of BasicUIProperties for UIHelper
* Rename specialHandler -> recipeTransformer
* Add way to automatically register handler info
* Add recipe category
* Add some APIs for addons
* Rename blastRecipes ->
blastFurnaceRecipes
* Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering
* Don't require setting duration and EU/t for fuel recipes
* Don't require setting EU/t for primitive blast furnace recipes
* Revert change to addMultiblockChemicalRecipe
* Fix large boiler general desc recipe not being added
* Hide duration and EU/t from large boiler
* Cleanup recipe stacktrace draw
* Extend metadata usage of recipe builder to recipe itself
* Implement metadata handling & NEI comparator for PCB factory
* Some rename around NEIRecipeInfo
* Some toString implementations
* Add more APIs for addons & some rename
* Infer handler icon from recipe catalyst if one is not set
* Also shrink recipe title when OC is not used
* Remove rare earth centrifuge recipe
* Use metadata for replicator backend
* Adjust geothermal generator output slot
* Allow having multiple transferrects
* Store recipemap reference in backend
* Rename vacuumRecipes -> vacuumFreezerRecipes
* Add config to tweak visibility of recipe categories
* Remove mHideRecyclingRecipes in favor of recipe category config
* Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes
* Refactor findRecipe and ProcessingLogic to use Stream
* Fix BBF handler icon & remove bronze blast furnace
* Add fluent API for findRecipe
* Add way to stop adding progressbar
* Change arg order for special texture
* Avoid overwriting interesting failure with NO_RECIPE
* Some changes for FuelBackend
* Set space project icon
* Remove localization from TT
* Remove CNC recipe adder
* Move recipe extractor from AE2FC
* Minor internal change for ProcessingLogic#applyRecipe
* More javadoc on #getAvailableRecipeMaps
* Better implementation of #ofSupplier
* Move replicator exponent config to GT_Proxy
* Remove RC & IC2 macerator handling
* Rename StreamUtil -> GT_StreamUtil
* Refactor code around RecipeMetadataStorage
* Revise #compileRecipe javadoc
* Switch extreme diesel recipe loader to downstream recipe map
* Optimize #reMap
* Rename reload -> reloadNEICache
* Minor tweak for drawEnergyInfo
* a bit more doc
* Adjust recipe catalysts
* Add toString implementation for GT_Fluid for debug
* Minor revision for OilCrackerBackend
* Index replicator recipes by material
---------
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* Harvest IC2 machine with wrench left click
* right click functions are left unchanged
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Panels (#2289)
* Adds several UI elements to multiblock drills
* Adds metrics transmitter cover and associated sensor card
* Fixes item icons and item name
* Adds tooltips for adv. sensor card and metrics panel, fixes card/overlay icons, adds recipe for metrics cover
* Refactor cover tab sync to send much smaller ISerializable payloads
* Remove unused variable
* Additional master merge cleanup
* Adds interface for custom metrics export, adds oil drill support
* Adds support for metrics covers retaining attached machine name for tooltip, metrics
* * Adds discrete coordinates to Metrics Cover data
* Adds machine to advanced sensor card tooltip
* Adds cycle time and minimum energy hatch tier to multiblock ore drill tooltips
* Moves many tooltip strings to i10n
* Remove old GT_DisabledWhileActiveButton.java file that crept in during a messy merge
* Spotless
* Improve oil and ore drill metrics, more i18n
* Addresses PR review concerns, adds more situations for self-destructing sensor cards
* Remediates further PR concerns
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* Less aggressive System.nanoTime()
* Address reviews
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* enable subclass to allow less voiding mode being set
* fix bug
* rename
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* add averageNS
* add ns to line
* add lang and space on unit
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* Added enumeration for check recipe result
* Rework processing logic to work with MTEs too
* Switched first few multiblocks to new checkRecipe method
* Applied generic logic to EBF
* Added support for long power base and applied generic processing logic to more machines
* Address some feedback
* Added more setter to further configure the processing logic
* Change internal checkRecipe to work with checkRecipeResult, to allow the injection of custom failure messages
* Suppress warning, change access
* Merge recipeMap and mapSupplier
* Move calls to setMetaTEController and setRecipeMap to base classes
* Make processingLogic final
* Make results non-null
* Rename `ProcessingLogic#checkRecipe` -> `#validateRecipe`
Otherwise it's confusing with `GT_MetaTileEntity_MultiBlockBase#checkRecipe`
* oops
* Added recipe locking to generic processing logic
* Rename: getWorldObject -> getIHasWorldObjectAndCoords
* Annotate missing overrides
* Renamed recipeLockableController -> recipeLockableMachine
* Migrated Cleanroom
* Migrated pyrolyse oven
* Migrated driller
* Migrated charcoal pit
* Migrated DT
* Rename: controller -> machine
* Make recipemaps override base `findRecipe` and mark others final
* Remove unused maps
* Add FindRecipeResult
* Remove IHasWorldObjectAndCoords parameter from findRecipe
This removes argument for printer recipemap to pass for GT_ModHandler.getAllRecipeOutput, but I don't think there's any mod that adds world-specific coloring recipe.
* Added method to set processing logic power so machines can override it on demand
* Restructure CheckRecipeResult, show voltage required and move package
* Reword: insufficient voltage -> power
* Change text color: dark gray -> gray
* Added findRecipeResult for insufficient heat
* Migrated PCB factory
* Fix result not being reset on shut down
* Show coil tier for heat
* clean
* Reverted migration of driller base
* Migrated TPM
* Moved getting of parallel supplier, to accomodate TPM
* Migrated power gen multiblocks
* Migrated Assembling Line
* Migrated fusion
* Migrated multi smelter
* Migrated boiler
* Migrated DTPF
* Migrated ore factory
* Migrated heat exchanger
* Make checkRecipe() final, javadoc, minor cleanup
* Fix overclock behavior with multiple hatches, javadoc, minor cleanup
* Minor fix for javadoc
* Fixed creation of OC calculator not factoring in batch mode correctly
* Make GT_ParallelHelper#setRecipe nonnull
* Rework SimpleCheckRecipeResult to not require registration
* Migrate charcoal pit and cleanroom
* Fix result not being reset when turning off machine
* Add API for BW to make recipemap sensitive to special slot on recipe search
* Migrated PA
* Migrated driller base
* Make ProcessingLogic#duration int
* Minor cleanup
* missing recipe locking for long multi
* Fix NPE
* Show crash message and turn off machine
* minor javadoc fix
* Fixed power setting for extended power base
* Integrate SingleRecipeCheck into ProcessingLogic, fix duration overflow, fix duration for batch mode, migrate PA for GT_MetaTileEntity_ExtendedPowerMultiBlockBase
* Fixed ME stocking busses
* Minor PA fixes
* Cleanup item collecting logic & apply to normal multi as well
* Oversight
* Derp
* Multiple voltage instead of amperage with recipe map amperage, since usually amperage is intended for parallel, not for recipe checking
* Fix missing EU modifiers on PCB factory OC calculator
* Removed left over OC method
* Fixed duration calculation of PCB not applying roughness multiplier
* Fixed OC parameters
* Make createOverclockCalculator nonnull & more nonnull annotations
* Fixed input processing voltage
* Round down voltage for other machines too
* Revert Nano Forge, return correct long voltage
* Use region / endregion
---------
Co-authored-by: miozune <miozune@gmail.com>
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* remove redundant suppressions
* prettify commented code
* improve comments
The integer comment contradicted the code, so I deleted it.
* delete commented-out code
* update bitwise int flip from XOR to the dedicated tilda operator
The flip was a 32-bit XOR, which is an int-flip.
That XOR was replaced with an equivalent tilda operator.
* convert a field to inline
This field was used only once, so put it straight to where it is used.
* remove fluid fix since no-one uses Forge version 1355 or earlier
* unwrap switches where fitting
In some places, we suppress IntelliJ's inspection
RedundantLabeledSwitchRuleCodeBlock - we don't want to unwrap some of
the suggested cases because we want to keep the consistency in a
switch statement for the sake of readability.
* fuse "collect" into Stream API
* fix javadocs
* remove unnecessary public modifiers from an interface
Members of an interface are public by default.
* move common parts outside of if
* suppress OverrideOnly warning in a javadoc
* remove unused lock
* suppress warnings about unchecked casts
These warnings require non-trivial fixes that are yet to arrive.
For now, let's suppress them to reduce the warning-bloat.
* remove outdated comment
* remove final modifier from private methods
Because they are private, it is hard to accidentally overwrite them.
Therefore, the final modifier is redundant in this case.
* refactor getIcon
The first 'if' doesn't cover only tMeta == 9 && mConnectedMachineTextures,
therefore the second if can be unrolled.
The last switch is redundant because all tMeta values are covered by
switches, but let's keep SOLID_STEEL as a fallback just in case.
* explain what the casings are and why block casings are split
* suppress switch-to-if suggestion
* remove unnecessary null check
The null is handled in doGenerateItem()
* address redundant local variables
* rename variables in onTick
* suppress warning about accessing static member via instance
* rephrase exception
* rephrase javadoc
* address field-can-be-final warnings
* remove empty methods
* enum cannot inherit, so protected is redundant
* remove redundant throws
* update imports to be not wildcard
* remove unnecessary try-catch
* update for loop
* remove redundant code in order to use the diamond operator
* update instanceof to use pattern variables
* replace blank lines with <p> in javadocs
* fix dangling javadocs
* suppress warning about unreachable methods in javadocs
* remove redundant operation
* add the descriptions of parameters in javadocs
Also fix javadocs along the way.
* relax returned type in javadoc
That was done in order to make the docs reflect the code more often.
Otherwise, people may forget to change the returned type again with
another change.
* make long conversion explicit
Integer multiplication can give a wrong result if one of the parts is
not explicitly cast to long. Let's cast one of the parts where
applicable.
* remove unary plus
* simplify unary minus
* use addAll instead of forEach,add
It was suggested by IntelliJ to replace the iteration with a bulk operation
to improve performance.
* replace .asList with .singletonList for consistency
* simplify toArray calls
Explanation from IntelliJ:
There are two styles to convert a collection to an array:
* A pre-sized array, for example, c.toArray(new String[c.size()])
* An empty array, for example, c.toArray(new String[0])
In older Java versions, using a pre-sized array was recommended, as the
reflection call necessary to create an array of proper size was quite slow.
However, since late updates of OpenJDK 6, this call was intrinsified, making
the performance of the empty array version the same, and sometimes even better,
compared to the pre-sized version. Also, passing a pre-sized array is dangerous
for a concurrent or synchronized collection as a data race is possible between
the size and toArray calls. This may result in extra nulls at the end of the
array if the collection was concurrently shrunk during the operation.
* split StringBuilder append
Explanation by IntelliJ:
Reports String concatenation used as the argument to appends.
Such calls may profitably be turned into chained append calls on the existing
StringBuilder saving the cost of an extra StringBuilder allocation. This
inspection ignores compile-time evaluated String concatenations,
in which case the conversion would only worsen performance.
* annotate overriding methods with @Nonnull where needed
The method that was overridden has @Nonnull so the method that is overriding
should also have @Nonnull.
* remove set adding itself to itself
* remove null check because findField either works or blows up
cpw.mods.fml.relauncher.ReflectionHelper::findField either returns a non-null
value or throws a RuntimeException, so no need to check of null.
* remove slot comparison with tInventory.length
slot max value is 127 when tInventory.length is set to 256, which results in
that the condition is always true and unnecessary.
* remove aOutput2 null check
As GT_Values.NI is null, there is no need to check aOutput2 for null again
* suppress the suggestion to delete tMeta < 13
mConnectedMachineTextures can change, so tMeta range is not guaranteed
* remove aCoverVariable % 3 < 2
the if above already limits the result of % 3 to "2", so the condition
"less than 2" is always false.
* unwrap "if" because bonus is unchanged
Unwrap if because even if the bonus is a variable, it hasn't been changed for
the past 8 years and is unlikely to be changed in the future.
* reformat javadoc
* improve ignoring an exception
Make them either more clear or concise
* fixup fix typo
* update deprecated calls of newInstance()
* remove testing BaseMetaTileEntity
GregTech_API.constructBaseMetaTileEntity() checks the creation by itself,
logging and throwing a runtime error if failed.
* unwrap hatch-fill for do_SolarSalt
To reach this branch, do_coolant needs to be false and we need to still be in
the function, which means that do_SolarSalt was set to true in the previous
top-tier "if".
* remove always-false input-bus checks of MTE PlasmaForge
size() is non-negative, and the values it is compared to are final and 0.
* length and size are non-negative
Therefore, there's no need to check their negativity
* aOutput is guaranteed to be positive
* tThereWasARecipe is always false when reached in its first occurrence
* convert an assert into if
Only tStack 2 is checked for null because if it isn't null then
tStack1 also isn't null based on the "if" above.
Also IntelliJ was sure that tStack is not null for some reason.
On a side note, assertions work only either with a specified flag
or in debug runs. Therefore, it is dangerous to rely on them.
* simplify stone-gravel-cobble if
tBlock != Blocks.stone because of the if at the start of the method.
for the last else-if, tBlock == Blocks.gravel because of the check slightly
above the change.
* interDimensional is always true because of the first if
* convert an example to javadoc
* remove always-false statements
* replace referential string equality with equals
If we compare strings by "==", we compare references to them, which is not
what we usually want. I wasn't sure if String Pool works here, so I played
it save with equals().
* use Automatic Resource Management for AutoCloseable ByteBufOutputStream
* add todo to swap from sleep to event bus
* null is checked by instanceof
* merge switch branches
* add a TODO to use clamp()
* new String declaration is redundant
* use getOrDefault for a map
* replace StringBuilder with concatenation where fitting
Using a StringBuilder to concatenate two string will not make the program
faster or more understandable, so I swapped it to concatenation.
* remove unnecessary continue
* flip if
* remove redundant returns
* unwrap ifs
It's checked at the top "if" that aType == IItemRenderer.ItemRenderType.INVENTORY,
so all aType.equals(IItemRenderer.ItemRenderType.INVENTORY below are always true.
* remove checking all GT VERSIONs except the API one
* remove version check from GT_Mod and delete respective VERSION fields
Aside from GregTech_API.VERSION, these fields are not used anywhere
in the project, so only GregTech_API.VERSION was kept.
The idea and the usage check were done by miozune.
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* Fix void protection not working with MB with custom output hatch field
* forgot to filter
* Add util method for DT-like structure
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* Void protection improvements
* Rename methods: isXXXButtonEnabled -> supportsXXX
* Adjust texture for forbidden
* Add MultiBlockFeatureSupportDumpers
* Fix oversight in PCBFactory
* Revert void protection support for PA
* Rename class: ControllerWithButtons -> ControllerWithOptionalFeatures
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* deprecate all the recipes adders
* spotlessApply (#1962)
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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view instead of the hatch (#1944)
* Update buildscript
* Apply spotless
* Update ae2 and other dependencies
* Display multiblock name&icon in AE2 interface terminal and crafting tree view instead of the hatch
* Remove no longer needed Avaritia dep
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* ForgeDirection
Also refactor the clusterfuck that was `getCoordinateScan`
Co-authored by: Jason Mitchell <mitchej@gmail.com>
* Fix rendering of Frame Boxes
Frame boxes needed their own implementation of getTexture with int connexion mask,
which is returning an error texture for the MetaTileEntity, because pipes (FrameBox
**is** a pipe) do use this method to return different textures based on connexion
status.
---------
Co-authored-by: Léa Gris <lea.gris@noiraude.net>
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* complex controller start
* Added methods to get input fluids and items
* Added logic to complex parallel mute
* Added ACR and fixed many, many, many, many bugs
* Added void protection setting to checkRecipe
* do not init nbt, if mteID and mteRegistry are the same
* Improved GUI design
* Force structure check when pressing power switch
* ACR Textures
* Added T1 structure
* Added perfect OC
* Added WAILA
* fix mutes resetting their nbt
* Fix ACR GUI
* fix npe
* Added void protection for MuTEs
* Fixed ACR starting recipe while another one is ongoing
* nbt saving
* maybe fix structure breaking
* Fix complex machine disabling on startup
* correctly update input tanks
* move casings over
* Changed logic of casings to change mode and facing in one go by sneaking
* Fixed the casing target not resetting
* Added side only annotations
* don't leave it empty
* Added power logic and tiered blocks to ACR
* Change facing to wrench side if casing mode is currently none
* lasers anyone?
* Added ACR item chaining
* Remove unncessary item lists
* Use HashSet for process whitelists
* Optimize list capacities
* Fix potential recipe voiding bug
* Rename methods for consistancy
* Fix NPE
* Duct tape fix structure check
* allow MuTEs to connect to cables
* Added separate tank inventories for input separation (#1887)
* Fixed unregistering tank function
* Fixed input busses not being automatable
* Added fluid chaining
* Fixed saving of input tanks
* Forbid inventory registering with empty name
* Display all input tanks in controller GUI
* Fixed fluid hatch GUI height
* Reset casing lists when checking the structure
* Make inventory GUI size consistant
* Make use of the tooltip cache
* rename thing clean up
* Forgot to put tooltip into map
* Added tooltip to ACR
* Reset whitelists when one whitelist window was opened
* Refined scanner string
* Fixed progress times
* Fixed MuTE not consuming fluids
* Properly register controller inventories
* switch to ForgeDirection
* switch to new Renderer
* Added missing contains check on registerInventory
* Fixed output tanks not registering
* Fixed upgrade tank loading
* fix machines not having active/inactive textures
* fix overlays not loading correctly
* Don't register controller directly
* Remove magic strings all
* fix active not setting to inactive
* allow glow
* item renderer
* fix glow
* MuTE improved hatch GUI and fluid output locking (#1889)
* Allow output hatches to be fluid locked
* Reworked hatch GUI
* Check target before trying to open GUI
* Make ACR GUI easier to look at
* fix covers not rendering on mutes
* fix covers not displaying above the item/fluid in/out
* new folder texture structure
* Reduce network traffic caused by covers
* Fixed WAILA fluid locking display
* Don't save everything to the itemstack NBT
* Added possibility to save NBT of MuTE to its itemstack
* fix textures, but make sacrifices
* mah textures
* Removed the need for all textures to be present
* Added glow texture for active coke oven
* Removed unncesssary upgrade casing textures
* shorten nbt tags
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* add all mods founds in NHCore
* depracte old strings
* add ars magica 2
* more enum work
* use a switch
* spotless
* more mod id rework
* more mod id rework
* more mod id rework
* should be last
* spotless
* rename to make more sense
* add path attribute
* add getResourcePath to enum
* spotless
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* fix pulverizer chances mistakes
* fix block version of the PBF
* use properly RA2 for PBF recipes
* spotlessApply (#1831)
Co-authored-by: GitHub GTNH Actions <>
* enable lots of materials by default
* fixes, documentation, and minor api contract update
* spotless
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* Enable Jabel&Generic injection, fix type error caused by this
* add missing <>
* Infer generic types automatically
* Parametrize cast types
* Use enhanced for loops
* Unnecessary boxing
* Unnecessary unboxing
* Use Objects.equals
* Explicit type can be replaced with `<>`
* Collapse identical catch blocks
* Add SafeVarargs where applicable
* Anonymous type can be replaced with lambda
* Use List.sort directly
* Lambda can be a method reference
* Statement lambda can be an expression lambda
* Use string switches
* Instanceof pattern matching
* Text block can be used
* Migrate to enhanced switch
* Java style array declarations
* Unnecessary toString()
* More unnecessary String conversions
* Unnecessary modifiers
* Unnecessary semicolons
* Fix duplicate conditions
* Extract common code from if branches
* Replace switches with ifs for 1-2 cases
* Inner class may be static
* Minor performance issues
* Replace string appending in loops with string builders
* Fix IntelliJ using the wrong empty list method
* Use Long.compare
* Generic arguments: getSubItems
* Generic arguments: getSubBlocks
* Raw types warnings
* Fix remaining missing generics
* Too weak variable type leads to unnecessary cast
* Redundant type casts
* Redundant array length check
* Redundant vararg arrays
* Manual min/max implementations
* A couple missed inspections
* Goodbye explosion power ternary ladder
* Apply spotless
* Get rid of the other two big ternary ladders
* Binary search explosion power
* Don't overcomplicate things
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* add everything
* fixes
* migrate plasma forge recipes
* syntax update
* make chances array length differ a fatal error
* time constants + long eut overload
* migrate extruder recipes
* migrate electromagnetic separator recipes
* migrate wiremill recipes
* migrate forming press recipes
* migrate bender recipes
* add doc to clarify the three itemInputs
* migrate alloy smelter recipes
* migrate arc furnace recipes
* added ModIDs enum
* sort ModIDs
* migrate autoclave recipes
* migrated some assembler recipes
* split a bit more assembler recipes
* migrate canner recipes
* migrate brewing recipes
* ic2 mod check in canner recipes
* use some loops to reduce the amount of recipes to migrate
* add requested helper methods
* migrate vacuum freezer recipes
* migrate thermal centrifuge recipes
* format smelter recipes only, doesn't go through normal GT recipe
* migrated slicer recipes
* migrated sifter recipes
* Use proper enum now
* remove more constants
* cleaning cutting recipes before migration
* remove tons of dead commented recipes
* migrate pyrolyse recipes
* use ModIDs enum more
* migrate printer recipes
* add a less confusing way to specify value of specialItem
* migrate pulverizer recipes
* less confusing special item specification
* even more ModIDs enum usage
* fix auto * import confusing Minecraft enum value with Minecraft client object
* migrated blast furnace recipes
* migrated Centrifuge recipes
* migrated assembler recipes
* migrated implosion compressor recipes
* migrated extractor recipes
* migrated mixer recipes
* remove useless code
* mgrate universal chemical recipes
* refactor chemical recipes
* migrate single block only chem reactor recipes
* migrate chem reactor recipes
* reworked circuit assembler recipes before migrating them
* migrated circuit assembler recipes
* fix merge conflict for assembler recipes
* remove leftover of the merge conflicts
* fix weird translation glitch
* example of assembly line recipe using RA2
* bugfixes for assline
* remove specialValue usage in blast furnace recipes
* fix more bugs
* add nooptimize to where it make sense
* add recipe descriptions
* Materials.Superconductor -> Materials.SuperconductorUHV
* remove useless Object creations
* remove explicit long casts
* migrate assemblyline recipes
* migrate chemical bath recipes
* migrate compressor recipes
* move smelting recipe where it belongs
* migrated cutting machine recipes
* migrated fermenter recipes (unhide alcohol)
* remove explicit long casts
* migrate fluid canner recipes
* migrate fluid heater recipes
* migrated fusion recipes
* migrated lathe recipes
* migrated laser engraver recipes
* migrated packager recipes
* migrated forge hammer recipes
* migrated TPM recipes
* exit early and reduced indents
* migrated fluid extractor recipes
* migrated fluid solidifier recipes
* migrated electrolyzer recipes
* migrated crop processing recipes
* migrated default polymerization recipes
* migrate distillery recipes
* migrate matter amplifier recipes
* add metadata identifier for fusion ignition threshold
* migrate fuel recipes
* update bs
(cherry picked from commit c2d931c9b6caa0376e9d50591894cd849021104d)
* spotless
(cherry picked from commit 1060f5357fb95e28bfae1f052025f55dabc21a0f)
* guard against null itemstacks
* wrong translation
* fix empty arrays being accessed
* add 0 duration and 0 EU/t for fuel recipes
* fix typo in matter amplifier recipes
* spotless apply
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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many other things (#1823)
* update bs 2
* fuel consumption and energy implementation. clean up
* don't register XD
* some clean up
* coke oven work
* semi-working coke oven
somehow i broke the activating of the multiblock
* power logic
* PowerLogic
* clean up, saving loading nbt
* small cleanup and pollution
* pollution working :P
* Energy mostly working, wallsharing
* processing logic
* fix npe and deregister
* review requests
* missed one
* remove extra 0
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support IEnergyConnected (#1794)
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* Make material renderer available for arbitrary item
* pass render pass
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* Added optional special value to Power and getter for power into IMTE
* Added FusionPower to properly display available fusion recipes and OC
* spotlessApply (#1743)
Co-authored-by: GitHub GTNH Actions <>
* Moved compare flag to recipe map
* Missed a new constructor
* Added user request
* Addressed reviews
* Typo
* Update src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
Co-authored-by: miozune <miozune@gmail.com>
* Removed wrong bracket from git online commit
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
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* New texture
* Blade
* Change molten space and time names.
* Update fluid names
* Bump dep of AE2
* Bump dep of AE2
* spotlessApply (#1733)
Co-authored-by: GitHub GTNH Actions <>
* New fluid solidifer method
* Space
* Spotless
* New recipes for new white dwarf matter shapes.
* Universium block
* Universium nanites
* Spotless
* Add some fine wires
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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