Age | Commit message (Collapse) | Author |
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
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* Merge MultiTileEntityBlockRegistryInternal into MultiTileEntityBlock
* Add a hard dep on NEID for meta extension
* Use in world block meta for MuTE ID
* Use one block per MuTE Registry
* Add WeakTargetRef
* Migrate `controller` reference for parts over to a non non cachable WeakTargetRef
* Migrate controller WeakReference usage to WeakTargetRef
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* Change over wireless teams to use SP teams
* spotless
* null checks
* fix unit test being wrong
* update
* add tab autocomplete
* spotless
* make sure teams are transfered over correctly
* spotless
* do not delete space teams data when two world saves put something into it
* spotless
* go away from a stream
* make wireless networks load later
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Fix MuTE structure check and power intake (#1975)
* Fixed casing lists being cleared for every checked structure piece
* Fixed power being taken from any side BUT the right one
* ACP Structure - Rebased (#1978)
* Added 2nd structure tier to ACR and make complex parallels depend on it
* Added tier 3 to 8 structure pieces to ACR
* Added disclaimer
* Renamed ACR to ACP because MV CR already is named ACR
* Add autopush functionality to MuTE (#1976) - fix conflict
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* Minor MuTE fixes - Rebased (#1983)
* Fixed ACP recipe map
* Fixed controller side being used instead of part side when accessing tanks
* Fix Structure not forming (#1984)
* fix cables not connecting
* fix structure and don't store controller
* Add missing tooltips (#1981)
* Add missing tooltips
* Address blue's change
* Distillation MuTE (#1989)
* Started work on DT MuTE
* Renamed methods so they also make sense when used horizontally
* MuTE Upgrade Casings - Rebased (#1988) - fix conflict
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* MuTE fixes (#1991)
* Fixed pipes not connectable to MuTE casings
* Fixed not all things being renamed to ACP
* Fix running in obf
* fix for real yo
* Add a Generic Processing Logic and extract methods - Rebased (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* Add Layered Coke Foundry (#1995)
* Add the Foundry class and call it
* Foundry name correction
* Buildable stackable structure
* Fixed min stacks and added motor casings
* checkMachine override for custom checking
* Working checkMachine for all stacks, and recipes
* Fix getOutputFluids
* Change recipe processing to GenericProcessingLogic
* Change inventoryName to protected for override
* Override checkRecipe for multis that consume EU
* Rename class and add inner walls to multi
* Structure update and other fixes
* Fix processing logic being static
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
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Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* fixed layeredCokeBattery checkMachine to prevent 'already in building state' (#2099)
* MuTE casing structure element (#2105) - fix conflict
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Cache MuTEs for non-instance specific actions (#2109)
* Introduce map of cached TEs, which are used to perform actions that don't require a specific instance of the TE. This prevents constant creation of new TEs
* Remove static modifier from map of cached TEs
* First Modular Upgrade Casings Implementation (#2142)
* Base support for Heater MUCs
- Define Heater upgrade casings;
- Create the 5 tiers of Heaters;
- Add method to increase and decrease count.
* Refactor the cache of MUCs in structure
- Change the way that each MUC is counted: since there will be several types, the integer that counted heaters is now a hashmap that divides all MUCs based on their type and tier, to be counted separately from each other.
* Add Insulator MUC
- Add second MUC type (insulator) to test alongside heaters on the Layered Coke Battery.
* Fix MUC count reset
* Refactor MUC implementation into subclass
- Move the new methods and hashmap away from the base classes, and onto a s specific one that won't be used by unrelated multiblocks.
* Remove empty lines
* Refactor MUC implementations into subclasses
* Requested fixes in StackableModularController
* Change hashmap keys to an enum
* Hashmap getter for load order purposes
- Added a getter that generates the default value for the hashmap if it is null, due to problems with load order;
* Apply spotless
* NotNull annotations
* More Additions to MUCs and the LCB (#2215)
* Fix old LCB multi name in some locations
* Refactor mucMap and override checkRecipe
- Refactor mucMap to an array of primitive integers instead of the wrapper type, for ease of use with other methods such as stream;
- Override checkRecipe for custom recipe behavior on MUC multis, to be implemented in a future commit;
* First implementation of bonuses and MUC requirements
- Change EU/t and recipe duration of this multi based on the count of different MUCs in the multi;
- Fail the structure check based on the count of each of the allowed MUCs.
* Parallel count implementation
- Calculate parallels based on the count of base MUCs, the cheapest option amongst the possibilities, in this case heaters;
- Added more abstract methods to require specific values from the multi classes.
* Fix parallel count and processing
- Fixed the handling of parallels by pointing to the corrent maxParallel variable in ProcessingLogic.
* Test of parallels with additional amp input
* Structure fix for the intended LCB
- Changed MUC placements to match what I intended at the beginning, to better test the multi.
* One more comment
* Remove checkRecipe override
* Refactor Item and Fluid to be in separate logic classes (#2178) - fix
conflict
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* remove accidentally added methods
* fix missed return
* fixes after rebase - fix conflict
* Laser Engraver Multi. (#2223) - fix conflict
* saving.............
* clean up
* savin
* Small fixes + Adding back stuff, Crashes you and spams logs.
* fix stack overflow
* Fixes
* Fixes
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Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Add TickableTask (#2216)
* Add autopush functionality to MuTE (#1976)
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* MuTE Upgrade Casings (#1988)
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* Add a Generic Processing Logic and extract methods (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* MuTE casing structure element (#2105)
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Refactor Item and Fluid to be in separate logic classes (#2178)
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* Base work
* PollutionTask
* move package
* Fix generics
* Internal -> OverrideOnly
* rebase fix
* Ducttape addPollution
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Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Rework a bit of ProcessingLogic to fit MuTEs (#2283) - fix conflicts
* Add a way to enable or disable the crafting buffer on GPL multiblocks (#2218)
* add a way to enable or disable the crafting buffer on GPL multiblocks
* don't register the hatch either
* fix Refractory Capsule (#2219)
* Fix PAs overclocking ulv recipes too much (#2220)
* fix PAs overclocking ulv recipes too much
* make sure we save the returned value
* Fix Digital Tank capacity for Fluid Storage Monitor (#2217)
* Fix Digital Tank capacity for Fluid Storage Monitor
* Annotations
* Blacklist AE2FC drop and packet, and Chisel stones from Recycler (#2222)
* Fix recycler blacklist being sensitive to NBT
* Blacklist AE2FC drop and packet, and Chisel stones
* fix class loader issue
* Add detailed logging for ME hatches (#2224)
* Fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel (#2225)
* fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel
* make formula into its own method
* Fix drilling rigs, plants and concrete backfiller to fail with multiple energy hatches (#2227)
* max-1-energy-hatch-in-drilling-rigs.-plants-and-concrete-backfiller
* spotlessApply (#2228)
Co-authored-by: GitHub GTNH Actions <>
* revert
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* clear stale crafting input bus list (#2233)
* add ability to remove item data and use it for clay (#2229)
* Update buildscript (#2232)
* Fix server crash with RecipeFilter (#2231)
* Fix server crash with RecipeFilter
* Make client send filtered machines to server
* Use mUniqueIdentifier
* Fix a NPE w/ injecting into super/quantum chests (#2234)
When simulating an injection, if the stackSize > chest's capacity, it
causes a NPE when the internal chest is empty.
Also fixes a potential bug when void overflow is set; the chest should
return null in such a scenario regardless of simulation/modulation.
* Fix lag caused by getRecipeMap for PA (#2236)
* Experimental fix to prevent infinite loop in Grid destruction (#2235)
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
* Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238)
* Remove fire display from singleblock generator (#2240)
* Fix some output slots allowing insertion (#2230)
* fix overlay zfighting by disable depth test (#2226)
* Crafting input - Optimize isEmpty check to reduce lag (#2239)
* Optimize isEmpty check
* rearrage
* remove broken hsla recipe (#2241)
* Correct PCB Factory Energy Hatch description (#2237)
* Correct PCB Factory Energy Hatch description
Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+"
I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch.
I believe the PCB factory uses this, which checks for 1-2 or 1 TT:
public boolean checkExoticAndNormalEnergyHatches() {
if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) {
return false;
}
if (!mExoticEnergyHatches.isEmpty()) {
if (!mEnergyHatches.isEmpty()) {
return false;
}
if (mExoticEnergyHatches.size() != 1) {
return false;
}
}
return mEnergyHatches.size() <= 2;
}
* gradlew spotlessApply
* Correct file name on resource pack guide (#2242)
* Fix GT_RecipeConstants.Fuel (#2243)
* Update text (#2246)
* Fix startup tier for fusion NEI (#2249)
* Update the conditionals buttons and tooltips on covers to reflect their actual effects (#2244)
* Update redstone buttons and tooltips to better reflect actual use
* Spotless Apply
* Update GT_Cover_FluidRegulator.java
* Update GT_Cover_FluidRegulator.java
* Typo fix, Icon Improved and interactive blocking ui
- Fixed a typo in the world machine
- Fixed double button situation for conveyor belts.
- There was never any issue, the testing methodology gave me invalid results.
- Conveyor behaviour is in line with all the other covers affected by this PR/Branch.
- Updated icon for the machine state to be a miniature machine controller cover.
- Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons.
- In import mode, it actually blocks the machine from outputting from that side.
* typos
I can't write to save myself sometimes
* Better text alignment
- Better text alignment
* fix typos
I swear I can't write to save myself.
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Fix Orichalcum and Shadowiron smelting (#2251)
* fix orichalcum and shadowiron smelting
* add Alduorite and Chrysotile
* Fix tier display for Fusion NEI header (#2250)
* fix ulv recipes being broken again when under 1 tick calculation is taken (#2254)
* change way to fix zfighting (#2253)
* Crafting input hatches QoLs (#2200)
* Fixes + Detect Inventory Slot Changes
* support rename + check for updates
* add back onChangeListener + fix npe
* ICustomNameObject TileEntity
* Fix NPEs
* Use IInterfaceTerminalSupport
* fix
* register
* dep
* spotless
* General Crafting Input Hatch QoL fixes (#2212)
* feat: refactor naming && include circuit and catalyst in default name
* feat: add 4 more slot to solve my ocd
* fix: formatting
* feat: migrate from 4x8 to 4x9
* spotlessApply (#2213)
Co-authored-by: GitHub GTNH Actions <>
* QoLs
* 9 manual items
* spotless
* feat: open master GUI when used, without holding a data-stick (#2221)
* fix destpos
* optimize empty check
* Fix error when fluidInventory.size() == 0
If the fluidInventory size is 0, there is no element to get. Add a check
for it.
* name in waila + fix int overflow
* unnecssary super
* update deps
---------
Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Use real stack limit (#2256)
* Fix incorrect data stick behaviors for hatches (#2257)
* Fix pcb factory not applying its roughness multiplier when it doesn't OC (#2258)
* fix PCB Factory not applying its roughness multiplier when it doesn't do any overclocks
* spotless
* Remove duplicate obsidian long rod (#2259)
* disable gt obsidian long rod
* cleaner code
* Add hazmat to ThaumicBoots (#2260)
* Add hazmat to ThaumicBoots
does what it says
* fixed
* fix item names (#2263)
* Fix renaming recipe check might ignore NBT equality (#2261)
* Fix GPL ignoring if the recipe is allowed to be cached (#2262)
* Added bricked blast furnace recipe progress to waila. (#2265)
* Added bricked blast furnace recipe progress to waila.
* fixed formatting issues.
* Fix cutter recipes not being added (#2271)
* add processing task
* clean up item logic host
* temporary fix for GT_StructrureMuTE
* use j9+ feature on pollution task
* prepare complex parallel logic for transition
* feature to ProcessingLogicHost
* fix up multiblock bases
* add processing logic for each multi to prepare for transition
* spotless
* removed debug text from wailaBody of GT_MetaTileEntity_Hatch_CraftingInput_ME (#2272)
* Proper recipe selection for output overflow in LCR and other multiblocks (#2247)
* Implement Stream<FindRecipeResult> findRecipesWithResult for GT_RecipeMap
* Change ProcessingLogic.process to actually use new findRecipesWithResult
* Change ProcessingLogic.process to start finding something only for OUTPUT_FULL result
* Refactor ProcessingLogic.process to make logic more readable
* Replace while with for loop, remove NOT_FOUND return in end of findRecipesWithResult
* Apply spotless
* Make findRecipe use findRecipes, add annotation to GT_Recipe and FindRecipeResult for processRecipe and make method protected, replace wildcard imports
* Remake isRecipeWithOutputFullFound
* Add @Nonnull to methods
* Apply spotless
* Remove Stream version of findRecipeWithResult, replace with predicate one. Add GT_Predicated_Recipe_Map class for utilizing this method. Changes some existent recipe maps to inherit from base class.
* Remove GT_Predicated_Recipe_Map, add Predicate directly to GT_Recipe_Map#findRecipeWithResult. Add AdvancedRecipeValidatorPredicate and FindRecipeWithAdvancedValidatorResult to allow store validation calculations for further use and proper errors displaying.
* Fix InsufficientVoltage errors
* Changes according to review comments. Integrate FindRecipeWithAdvancedValidatorResult to FindRecipeResult, rename AdvancedRecipeValidatorPredicate, encapsulate AdvancedRecipeValidatorPredicate fields, fixes some typos, etc
* Moves InsufficientVoltage check to GT_ParallelHelper. Removes FindRecipeResult#State#INSUFFICIENT_VOLTAGE
* Return an old findRecipeWithResult
* Renames things, call old methods for singleblocks
* Renames things, makes FindRecipeResult ctor private
* Apply spotless
* Move RecipeValidator, fix comments typos
* update deps
* fix up complex processing logic
* add a getter for voiding mode
* fix getAccessibleSlotsFromSide being wrong sometimes
* allow for subtraction of a specific item
* use long for amount
* add a setter for machine host
* initial work on finding recipes and input consumption
* Deprecate PA by removing its controller recipe (#2273)
* Restore PA controller recipe (#2276)
* Restore PA controller recipe
* Remove duplicated recipe
* Add optional description to input hatch constructors (#2278)
* mini fix (#2204)
* [chore] Bump fallback version to 44 (#2274)
* find recipe in theory working
* add some helper methods to inventory logics
* update deps
* use collect not toList
* fix loading crash
* fix complex processing logic using wrong find recipe
* fix up everything and get recipe finding working
* annotate and clean up methods
* spotless
* save things to nbt
* input separation for mutes and fully working processing
* apply mute mode on processing logic
* clean up overrides
---------
Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Harry <harryyunull@gmail.com>
Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
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Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com>
* address minecraft's reviews from #2283
* Refactor MuTE processing logic (#2301) -fix conflicts
* Fix void protection for mutes (#2298) - fix conflicts
* initial variables
* implement working void protection on items and fluids
* Adds a Simple PowerOutput task and cleans up some of the code. (#2303)
* create a power output task which can be used for dynamos
* refactor the controllers and clean up
* add some documentation to power logic
* make a wireless network manager class instead of using an interface
* clean up and add documentation.
* setAmperage to setMaxAmperage
* fix comment
* remove IGlobalWirelessEnergy usage
* getAmperage -> getMaxAmperage
* add todo for future
* Cleanup MuTEMaster code (#2282)
* exit early
* spotless
* better side checking
* make if blocks mutually exclusive
* more exit early
* convert nested ternary operators into if blocks
* remove dead code
* collapse nested if blocks
* add todo to break verylong condition into much smaller ones
* spotless apply
* collapsing nested if blocks and more exit early
* spotless apply
* extract try/catch block to its own utility method
* break down this unreadable condition
* boolean magic (1/5)
* boolean magic (2/5)
Also corrected some logic on the player null check, we want it to be non null
* boolean magic (3/5)
* boolean magic (4/5)
* boolean magic (5/5)
* remove todo
* Fix logic
---------
Co-authored-by: Jason Mitchell <jason@puzzle.io>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Clean up a lil bit and fix some issues with MuTEs (#2316)
* clean up fixes
* actual fix and remove useless if
* Rework MuTEGUI structure (#2429) - fix conflicts`
Merged to rebase MuTEMaster and fix any non-compile errors and game not launching in there
* some docs on a few methods
* innitial GUI class
* try to implement guis
* almost working - fix comflict
* add UIBuildContext to getGUI method
* make it compile
* sketch gui - fix conflict
* compile and spotless
* add config option to enabling MuTEs
* Spotless apply for branch feature/MuTEMaster for #2431 (#2432)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* address reviews on broken processing logic
* spotless
* fix doc and review
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Co-authored-by: Daniel Mendes <70096037+Steelux8@users.noreply.github.com>
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Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: Jason Mitchell <jason@puzzle.io>
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* Add tool modes change
* Deprecate! Deprecate! Deprecate!
* Add mode to item name
* Opsie
* Byte 8 bit
* Add enum
* Spotless
* Types types types!!!! God I love types
* Make it trigger when player clicks midair
* update deps + fix wci
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Remove deprecated and unused things
* Move recipemap subclasses
* Move GT_Recipe_Map to outside and rename to RecipeMap
* Move recipemap instances to separated class & remove prepending s
* Remove useless GT_Recipe constructors
* Always use ModularUI
* Rename IGT_RecipeMap -> IRecipeMap
* Add RecipeMapBuilder
* Remove more deprecated and unused things
* Fix RecipeMap type parameters
* Use multimap for recipe index
* Fix bending recipe error in dev env
* Remove mUniqueIdentifier
* Update AE2FC
* Less edgy texture for NEI recipe background
* Add replicator fluid output slot for NEI and machine GUI
* Fix fluid fuels not having fuel value in large boilers
* Remove GT_RectHandler and NEI_TransferRectHost
* Remove RecipeMapHandler
* Move NEI energy description from RecipeMapFrontend to Power
* Refactor the way to filter fusion recipes
* Check restriction for some properties
* Remove showVoltageAmperage
* Make Power accept GT_Recipe
* Fix NPE
* Move NEI duration description to Power from Frontend
* Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME
* Make Power integrated with GT_OverclockCalculator
* Rename Power -> OverclockDescriber
* Don't modify recipe find logic until postload finishes
* Reformat reserved MTE ids
* Fix check for too few inputs on recipe addition
* Move replicator logic to backend
* Stop un-hiding assline recipes
* Allow setting custom recipe comparator & implement for fusion
* Update AE2FC
* Rename getRecipeList and getRecipes -> getRecipeMap
* Automatically register recipe catalysts
* Cleanup the way to detect recipe collision
* Make use of BasicUIProperties for basic machines
* Make use of BasicUIProperties for UIHelper
* Rename specialHandler -> recipeTransformer
* Add way to automatically register handler info
* Add recipe category
* Add some APIs for addons
* Rename blastRecipes ->
blastFurnaceRecipes
* Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering
* Don't require setting duration and EU/t for fuel recipes
* Don't require setting EU/t for primitive blast furnace recipes
* Revert change to addMultiblockChemicalRecipe
* Fix large boiler general desc recipe not being added
* Hide duration and EU/t from large boiler
* Cleanup recipe stacktrace draw
* Extend metadata usage of recipe builder to recipe itself
* Implement metadata handling & NEI comparator for PCB factory
* Some rename around NEIRecipeInfo
* Some toString implementations
* Add more APIs for addons & some rename
* Infer handler icon from recipe catalyst if one is not set
* Also shrink recipe title when OC is not used
* Remove rare earth centrifuge recipe
* Use metadata for replicator backend
* Adjust geothermal generator output slot
* Allow having multiple transferrects
* Store recipemap reference in backend
* Rename vacuumRecipes -> vacuumFreezerRecipes
* Add config to tweak visibility of recipe categories
* Remove mHideRecyclingRecipes in favor of recipe category config
* Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes
* Refactor findRecipe and ProcessingLogic to use Stream
* Fix BBF handler icon & remove bronze blast furnace
* Add fluent API for findRecipe
* Add way to stop adding progressbar
* Change arg order for special texture
* Avoid overwriting interesting failure with NO_RECIPE
* Some changes for FuelBackend
* Set space project icon
* Remove localization from TT
* Remove CNC recipe adder
* Move recipe extractor from AE2FC
* Minor internal change for ProcessingLogic#applyRecipe
* More javadoc on #getAvailableRecipeMaps
* Better implementation of #ofSupplier
* Move replicator exponent config to GT_Proxy
* Remove RC & IC2 macerator handling
* Rename StreamUtil -> GT_StreamUtil
* Refactor code around RecipeMetadataStorage
* Revise #compileRecipe javadoc
* Switch extreme diesel recipe loader to downstream recipe map
* Optimize #reMap
* Rename reload -> reloadNEICache
* Minor tweak for drawEnergyInfo
* a bit more doc
* Adjust recipe catalysts
* Add toString implementation for GT_Fluid for debug
* Minor revision for OilCrackerBackend
* Index replicator recipes by material
---------
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* update buildscript
* yeet wildcard imports
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* Added enumeration for check recipe result
* Rework processing logic to work with MTEs too
* Switched first few multiblocks to new checkRecipe method
* Applied generic logic to EBF
* Added support for long power base and applied generic processing logic to more machines
* Address some feedback
* Added more setter to further configure the processing logic
* Change internal checkRecipe to work with checkRecipeResult, to allow the injection of custom failure messages
* Suppress warning, change access
* Merge recipeMap and mapSupplier
* Move calls to setMetaTEController and setRecipeMap to base classes
* Make processingLogic final
* Make results non-null
* Rename `ProcessingLogic#checkRecipe` -> `#validateRecipe`
Otherwise it's confusing with `GT_MetaTileEntity_MultiBlockBase#checkRecipe`
* oops
* Added recipe locking to generic processing logic
* Rename: getWorldObject -> getIHasWorldObjectAndCoords
* Annotate missing overrides
* Renamed recipeLockableController -> recipeLockableMachine
* Migrated Cleanroom
* Migrated pyrolyse oven
* Migrated driller
* Migrated charcoal pit
* Migrated DT
* Rename: controller -> machine
* Make recipemaps override base `findRecipe` and mark others final
* Remove unused maps
* Add FindRecipeResult
* Remove IHasWorldObjectAndCoords parameter from findRecipe
This removes argument for printer recipemap to pass for GT_ModHandler.getAllRecipeOutput, but I don't think there's any mod that adds world-specific coloring recipe.
* Added method to set processing logic power so machines can override it on demand
* Restructure CheckRecipeResult, show voltage required and move package
* Reword: insufficient voltage -> power
* Change text color: dark gray -> gray
* Added findRecipeResult for insufficient heat
* Migrated PCB factory
* Fix result not being reset on shut down
* Show coil tier for heat
* clean
* Reverted migration of driller base
* Migrated TPM
* Moved getting of parallel supplier, to accomodate TPM
* Migrated power gen multiblocks
* Migrated Assembling Line
* Migrated fusion
* Migrated multi smelter
* Migrated boiler
* Migrated DTPF
* Migrated ore factory
* Migrated heat exchanger
* Make checkRecipe() final, javadoc, minor cleanup
* Fix overclock behavior with multiple hatches, javadoc, minor cleanup
* Minor fix for javadoc
* Fixed creation of OC calculator not factoring in batch mode correctly
* Make GT_ParallelHelper#setRecipe nonnull
* Rework SimpleCheckRecipeResult to not require registration
* Migrate charcoal pit and cleanroom
* Fix result not being reset when turning off machine
* Add API for BW to make recipemap sensitive to special slot on recipe search
* Migrated PA
* Migrated driller base
* Make ProcessingLogic#duration int
* Minor cleanup
* missing recipe locking for long multi
* Fix NPE
* Show crash message and turn off machine
* minor javadoc fix
* Fixed power setting for extended power base
* Integrate SingleRecipeCheck into ProcessingLogic, fix duration overflow, fix duration for batch mode, migrate PA for GT_MetaTileEntity_ExtendedPowerMultiBlockBase
* Fixed ME stocking busses
* Minor PA fixes
* Cleanup item collecting logic & apply to normal multi as well
* Oversight
* Derp
* Multiple voltage instead of amperage with recipe map amperage, since usually amperage is intended for parallel, not for recipe checking
* Fix missing EU modifiers on PCB factory OC calculator
* Removed left over OC method
* Fixed duration calculation of PCB not applying roughness multiplier
* Fixed OC parameters
* Make createOverclockCalculator nonnull & more nonnull annotations
* Fixed input processing voltage
* Round down voltage for other machines too
* Revert Nano Forge, return correct long voltage
* Use region / endregion
---------
Co-authored-by: miozune <miozune@gmail.com>
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* Fix void protection not working with MB with custom output hatch field
* forgot to filter
* Add util method for DT-like structure
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* Void protection improvements
* Rename methods: isXXXButtonEnabled -> supportsXXX
* Adjust texture for forbidden
* Add MultiBlockFeatureSupportDumpers
* Fix oversight in PCBFactory
* Revert void protection support for PA
* Rename class: ControllerWithButtons -> ControllerWithOptionalFeatures
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* XSTR: fix typo
* XSTR: remove commented-out code
* MultiTileEntity: explain hatches and reword comments
* Move the note on hatches from MTE to Controller
* Remove wrongly-located javadoc
* XSTR: reword to be easier understood
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* allow mute registers to be made outside of gt5u
* add back the check using forge api
* fix the typo oops
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* ForgeDirection
Also refactor the clusterfuck that was `getCoordinateScan`
Co-authored by: Jason Mitchell <mitchej@gmail.com>
* Fix rendering of Frame Boxes
Frame boxes needed their own implementation of getTexture with int connexion mask,
which is returning an error texture for the MetaTileEntity, because pipes (FrameBox
**is** a pipe) do use this method to return different textures based on connexion
status.
---------
Co-authored-by: Léa Gris <lea.gris@noiraude.net>
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* complex controller start
* Added methods to get input fluids and items
* Added logic to complex parallel mute
* Added ACR and fixed many, many, many, many bugs
* Added void protection setting to checkRecipe
* do not init nbt, if mteID and mteRegistry are the same
* Improved GUI design
* Force structure check when pressing power switch
* ACR Textures
* Added T1 structure
* Added perfect OC
* Added WAILA
* fix mutes resetting their nbt
* Fix ACR GUI
* fix npe
* Added void protection for MuTEs
* Fixed ACR starting recipe while another one is ongoing
* nbt saving
* maybe fix structure breaking
* Fix complex machine disabling on startup
* correctly update input tanks
* move casings over
* Changed logic of casings to change mode and facing in one go by sneaking
* Fixed the casing target not resetting
* Added side only annotations
* don't leave it empty
* Added power logic and tiered blocks to ACR
* Change facing to wrench side if casing mode is currently none
* lasers anyone?
* Added ACR item chaining
* Remove unncessary item lists
* Use HashSet for process whitelists
* Optimize list capacities
* Fix potential recipe voiding bug
* Rename methods for consistancy
* Fix NPE
* Duct tape fix structure check
* allow MuTEs to connect to cables
* Added separate tank inventories for input separation (#1887)
* Fixed unregistering tank function
* Fixed input busses not being automatable
* Added fluid chaining
* Fixed saving of input tanks
* Forbid inventory registering with empty name
* Display all input tanks in controller GUI
* Fixed fluid hatch GUI height
* Reset casing lists when checking the structure
* Make inventory GUI size consistant
* Make use of the tooltip cache
* rename thing clean up
* Forgot to put tooltip into map
* Added tooltip to ACR
* Reset whitelists when one whitelist window was opened
* Refined scanner string
* Fixed progress times
* Fixed MuTE not consuming fluids
* Properly register controller inventories
* switch to ForgeDirection
* switch to new Renderer
* Added missing contains check on registerInventory
* Fixed output tanks not registering
* Fixed upgrade tank loading
* fix machines not having active/inactive textures
* fix overlays not loading correctly
* Don't register controller directly
* Remove magic strings all
* fix active not setting to inactive
* allow glow
* item renderer
* fix glow
* MuTE improved hatch GUI and fluid output locking (#1889)
* Allow output hatches to be fluid locked
* Reworked hatch GUI
* Check target before trying to open GUI
* Make ACR GUI easier to look at
* fix covers not rendering on mutes
* fix covers not displaying above the item/fluid in/out
* new folder texture structure
* Reduce network traffic caused by covers
* Fixed WAILA fluid locking display
* Don't save everything to the itemstack NBT
* Added possibility to save NBT of MuTE to its itemstack
* fix textures, but make sacrifices
* mah textures
* Removed the need for all textures to be present
* Added glow texture for active coke oven
* Removed unncesssary upgrade casing textures
* shorten nbt tags
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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