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path: root/src/main/java/gregtech/api/objects/GT_StdRenderedTexture.java
AgeCommit message (Collapse)Author
2024-09-02The Great Renaming (#3014)NotAPenguin
* move kekztech to a single root dir * move detrav to a single root dir * move gtnh-lanthanides to a single root dir * move tectech and delete some gross reflection in gt++ * remove more reflection inside gt5u * delete more reflection in gt++ * fix imports * move bartworks and bwcrossmod * fix proxies * move galactigreg and ggfab * move gtneioreplugin * try to fix gt++ bee loader * apply the rename rules to BW * apply rename rules to bwcrossmod * apply rename rules to detrav scanner mod * apply rename rules to galacticgreg * apply rename rules to ggfab * apply rename rules to goodgenerator * apply rename rules to gtnh-lanthanides * apply rename rules to gt++ * apply rename rules to kekztech * apply rename rules to kubatech * apply rename rules to tectech * apply rename rules to gt apply the rename rules to gt * fix tt import * fix mui hopefully * fix coremod except intergalactic * rename assline recipe class * fix a class name i stumbled on * rename StructureUtility to GTStructureUtility to prevent conflict with structurelib * temporary rename of GTTooltipDataCache to old name * fix gt client/server proxy names
2023-04-23Forge direction (#1895)Jason Mitchell
* ForgeDirection Also refactor the clusterfuck that was `getCoordinateScan` Co-authored by: Jason Mitchell <mitchej@gmail.com> * Fix rendering of Frame Boxes Frame boxes needed their own implementation of getTexture with int connexion mask, which is returning an error texture for the MetaTileEntity, because pipes (FrameBox **is** a pipe) do use this method to return different textures based on connexion status. --------- Co-authored-by: Léa Gris <lea.gris@noiraude.net>
2023-04-10Update spotless config to 0.2.2Raven Szewczyk
2023-04-01update spotless formatting (#1827)boubou19
2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
* Update dependencies * Update buildscript, apply spotless
2021-05-21feat(render): implementation-free api texture factoryLéa Gris
Provides an implementation-free API Texture factory an builder. Deprecates gregtech.api.objects.GT_*Texture.java classes Once all GregTech add-on will be migrated to the new implemnetation-free API, changes to the implementation will not affect the add-on. For now, this API allow rendering of in-world glow textures. In-inventory/hand rendering of glow texture require implementation changes that are postponed until no add-on uses the deprecated embedded implementation API.
2021-05-21fix(render): move new textures rendering to new packageLéa Gris
Old textures rendering are kept in api/objects for backward compatibility. The old textures rendering does not handle glow textures or independant inventory tessellation. The old textures will only work with the old GT_Renderer_Block class New textures rendering with own tessellation in inventory and handling of glow emisssive textures are moved to the api/render package. These must not be used with the Old GT_Renderer_Block class or it will crash with: Already Tessellating Exception from the Tessellator class
2021-05-21fix(render): flickering off-world rendered multitexture with glowLéa Gris
Isolated each Quad drawn ITexture layer rendering in own Tessellation context when rendering item blocks off world (inventory, in-hand, dropped item).
2021-02-16feat(render): tile ambient occlusionLéa Gris
Render smooth lighting ambient occlusion on all Gregtech tiles: - Ores - Machines - Pipes, Cables, Wires, Frames Add new Client-side configuration entry in Gregtech.cfg. If false, the flat lighting rendering of older versions is used. ```yml render { B:TileAmbientOcclusion_true=true } ```
2021-01-05fix(rendering): bottom side orientationLéa Gris
- Fix bottom side texture orientation to not flip texture. Special thanks to @GregoriusT who raised awareness of potential issue with texture where direction matters (like button panels or texts). - Implement a flipped bottom texture rendering to have ore blocks use the very same orientation as dumb blocks ore textures from other mods. - Refactor GT_SidedTexture to use GT_RenderedTexture for rendering, rather than duplicate the rendering code of it.