Age | Commit message (Expand) | Author |
2018-02-10 | Make LCR accept 6 inputs, any combination of items or liquids; Re-enable High... | Jason Mitchell |
2018-01-07 | Oredict support for assline | Antifluxfield |
2017-08-13 | fix derp | Dream-Master |
2017-08-13 | cherry pick | Johannes Gäßler |
2017-08-03 | Added an option to findRecipe() to only return recipes with enough input | Johannes Gäßler |
2017-08-01 | cherry pick | Dream-Master |
2017-07-19 | Add 6 Slots to the mixer | Dream-Master |
2017-06-19 | Merge remote-tracking branch 'Petrochemy/BrickedBlastFurnace' into BrickedBla... | Dream-Master |
2017-06-17 | Optimize imports | Technus |
2017-06-17 | Merge remote-tracking branch 'GT5-Unofficial-Fork/ChemistryUpdate' into | Johannes Gäßler |
2017-06-15 | Merge branch 'experimental' into reMerge | Technus |
2017-06-15 | Merge branch 'unstable_BLOOD' into reMerge | Technus |
2017-06-15 | Merge remote-tracking branch 'origin/unstable' into ChemistryUpdate | Johannes Gäßler |
2017-06-13 | Attempt to fix not accepting fluids after fluidmapchange. #1081 #577 ect. | Blood-Asp |
2017-06-10 | Added a Recipe Map for Primitive Blast Furnaces | Johannes Gäßler |
2017-06-07 | add Oilcracker Gui with two visual input slots | Dream-Master |
2017-06-06 | Oil Cracking Update from Johannes Gaessler | Dream-Master |
2017-06-03 | new fusin reactor texture | Dream-Master |
2017-05-20 | Merge branch 'ChemistryUpdate' into mergeGTNH | Johannes Gäßler |
2017-05-13 | Fixed a bug that caused there to be two identical recipes for TiF4 | Johannes Gäßler |
2017-05-13 | Added a new recipe map for the LCR, expanded the API to allow for custom | Johannes Gäßler |
2017-05-12 | Merge branch 'ChemistryUpdate' into LargeChemicalReactor | Johannes Gäßler |
2017-04-30 | Chem reactors can now output 2 items, implemented recipes for Nitric | Johannes Gäßler |
2017-04-28 | change circuits parts a bit. | Dream-Master |
2017-04-27 | Merge branch 'unstable' into mergeGTNH | Technus |
2017-04-27 | Buildable | Technus |
2017-04-27 | Merge branch 'experimental' from GTNH into mergeGTNH (based on BLOODASP) | Technus |
2017-04-27 | Formatting clean up, nothing else | Techlone |
2017-04-27 | Fixed a bug where excess fuel didn't consider the distortion from | Johannes Gäßler |
2017-04-26 | Eliminated rounding errors that caused fuel to burn too shortly | Johannes Gäßler |
2017-04-22 | Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE | Johannes Gäßler |
2017-04-11 | Explicitly added some Solid Fuels to the Large Boiler Fuel tab. | Johannes Gäßler |
2017-04-10 | Expanded the NEI api to allow for custom descriptions, added liquid | Johannes Gäßler |
2017-03-16 | Added a sorting of recipes in NEI | Techlone |
2017-02-28 | Circuit changes | Blood-Asp |
2016-12-31 | Add missing NEI GUIs & IC2 machine recipe config | Muramasa- |
2016-11-22 | WIP | Technus |
2016-11-22 | Stuff | Technus |
2016-11-22 | some initial gui work | Technus |
2016-11-22 | initial | Technus |
2016-10-21 | A bit too long | Technus |
2016-10-21 | change Nei Strings... to stop confusion | Technus |
2016-10-15 | Neat features added to batt buffers and chargers | Technus |
2016-10-08 | Changed chunk coordinate to unified >>4 metod | Technus |
2016-09-23 | Exposing more recipe adding functionality. | Technus |
2016-09-22 | Concurrent Hash maps and string vars | Muramasa |
2016-09-01 | Naquadah Reactor fixes Part 2 | Dream-Master |
2016-09-01 | Add 2 more Naquadah Reactors in the Game. | Dream-Master |
2016-08-13 | HashMap > ConcurrentHashMap & String vars | Muramasa |
2016-06-30 | More Assembly Line recipe work | Blood-Asp |