Age | Commit message (Collapse) | Author |
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* wrap MTE ids print into a debug option
* remove EnsureToBeLoadedLast config
* exit early
* spotless apply
* making collision checks optional by default
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* round 1
* RS-AL recipes
* round 3 with a bit of cleanup
* round 4
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* add chest cover
* Spotless apply for branch feature/chestcover for #2593 (#2594)
* create window on the left
* sa
* add slot migration
* add texture and T2&3
* add texture and T2&3
* spotless
* fix bugs
* add chest cover
* small fix and spotless
Co-Authored-By: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Nxer <43300390+Nxer@users.noreply.github.com>
Co-authored-by: Nxer <306803661@qq.com>
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* remove unused config "HardCoreCableLoss"
* remove unused config "DisableIC2Cables"
* remove unused booleans
* Spotless apply for branch sort_recipes for #2897 (#2898)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* remove unused config "NerfCombs"
* remove unused config "NerfCrops"
* remove unused config "ArcSmeltIntoAnnealedWrought"
* remove unused boolean
* remove unused config "online"
* remove unused stuff
* remove unused config "HardMachineCasings"
* remove unused config "NerfDustCrafting"
* exit early
* remove unused config "harderstone"
* decouple recipes from machine registration for
alloy smelter, arc furnace, assembler, autoclave, bending machine, canner, printer, recycler, sifter, slicer, thermal centrifuge, unpackager, wiremill
* decouple recipes from machine registration for
microwave, polarizer,plasma arc furnace, oven, ore washer, mixer, microwave
* decouple recipes from machine registration for
forming press, laser engraver, lathe, macerator, matter amplifier
* decouple recipes from machine registration for
centrifuge, extruder, fermenter, fluid canner, fluid extractor, fluid heater, fluid solidifier, forge hammer
* decouple recipes from machine registration for
chemical bath, chemical reactor, circuit assembler, compressor, cutting machine, distillery, electric furnace, electrolyzer, electromagnetic separator,
extractor
* spotless apply
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Follow-up for recipe config removal
* Remove duration check
Recipes without recipe config key were not removed in the first place
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* Remove redundant inputSeparation=true call
* Remove deprecated MetaTileEntity#isDisplaySecondaryDescription
* Always use ModularUI
* Remove useModularUI
* Remove unused GUI features
* Remove IGlobalWirelessEnergy
* Remove CommonValues.V & CommonValues.VN
* More deprecation cleanup
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* makeshift solution of telling structurelib to not place gt hatches
* Spotless apply for branch feature/gt-no-hatch for #2881 (#2882)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* GT music system
* Minor fix for some glitches when switching dimensions with P2Ps on both sides
* Most features implemented except headphones
* Implement wireless headphones
* Disable debug mode
* Spotless
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* remove dead code
* use proper materials for tiered circuits
* remove yet another RA1 call
* remove deprecated usage
* small step toward Research station assline recipes migration
* remove dead code
* remove dead code
* remove dead code
* migrate BW recipes
* remove some more RA1 code
* remove bad search and replace + spotlessapply
* yeet deprecated code and change how sieverts for recipes are computed
* fix loading
* fix bad replacements
* spotless apply
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Fix fullenergy debug
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* Remove fixEnergyRequirements
* update
* fix
* spotless
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Require 1 fluid input in assline recipes
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* Added the miniature wormhole generator
* Updated structure & tooltip and added hatch hask
* Fixed controller promotion not working
* Initial work wormhole render + spotless + git strangeness
* Fix wildcard imports
* Removed redundant code + added more reasonable defaults
* fix
* sa
* Remove debug print statements
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: CookieBrigade <138534411+cookiebrigade@users.noreply.github.com>
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(#2843)
swap circuits in engraving for distilled water
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change method return
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* Add barebones PurificationPlant class
* Make simple 3x3 structure to form purification plant
* Add base purification unit class and dummy sifter unit MTE
* Make sifter unit form
* Fix accidental wildcard import
* Implement basic linking of units to controller using data stick
* Make linking more robust, save bidirectional links, add scanner output
* add linking range, error message and unregister old controller when re-linking
* Add link status of purification units to waila body
* Disable maintenance issues on purification plant units
* spotless
* Check structure of linked purification units in main controller
* Remove all star imports
* Small refactor to avoid updating status from main controller
* spotless
* Attempt to document current code
* Convert some comments to javadoc
* Implement basic processing cycle, sync it with linked purification units
* Make water purification plant drain power
* Calculate power drain from active units and remove controller power drain
* spotless
* Add very barebones recipemap
* Fix recipemap name in lang file
* spotless
* Fix purification unit recipemap name
* spotless
* more sane amount of max fluid outputs
* add some item outputs to sifter unit
* Very simple recipe processing, may be buggy
* spotless
* Implement recipe failure
* Implement void protection for purification units
* spotless
* buff item output odds slightly
* Add WIP grade 1 structure
* spotless
* Store base success chance in recipe metadata and display it in NEI
* Fill sifter plant with water
* Add comment
* Allow construction sifter unit in survival
* Implement water boost
* Fix water boost allowing output chance to go over 100%
* Implement failed recipes outputting lower tier water
* Fix typo
* Fix deformed purification unit still drawing power
* Slightly refactor recipe check so base class can read result
* Create empty ModularUI container for purification plant
* The great gui struggle part 1
* More gui struggles, we have a button now
* Adjust button text and size
* gui wars: the rise of the sync
* gui wars: a new hope
* fix the sync
* is pengu old enough to know exceeder?
* Fix being able to link the same unit multiple times
* Sync status string to client
* Sign sifter with my name
* Show status somewhat properly
* Adjust sifter base chance and structure
* Fully implement sifter unit
* More tooltip refactoring
* Add structure info to sifter tooltip.
* nitpicking tooltips
* Adding sound to Purification Plant Main Unit.
* fix star imports
* Add basic coagulator unit, add recipemap for it
* Write coagulator tooltip
* comma nitpicking
* more tooltip work
* small refactor to purification plant controller
* start work on custom recipemap frontend
* Fully implement coagulator
* Update structure requirements in tooltips
* Move controller text in structure tooltips to be consistent
* fix NPE on world load
* Add base ph adjustment unit MTE
* Add info to main controller and energy hatch check
* Fixing tooltip of Main Controller & Energy/Exotic Hatch check.
* Create full pH adjustment structure
* disallow any voiding on purification unit
* Small custom RecipeMap frontend for ph adjustment
* Generate random initial pH value
* Implement inserting NaOH and HCl to adjust pH
* Add easter egg
* Implement pH sensor hatch
* Properly consume HCl and round pH value to 2 digits
* Write ph adjustment unit tooltip
* Tooltip nitpicking
* Try to fix some structurelib hints
* More trying to fix hints
* Add industrial strength concrete casing block
* Add water loop sound to the game
* Document random initial pH in tooltip
* Add glass material base
* Fix spotless formatting in Textures docs because I cannot take it anymore
* Add glass texture
* Try adding transparent glass
* Transparent glass working
* Create pH resistant glass and update pH structure to use it
* Create full structure for main purification plant
* Create custom water purification casing block
* Properly balance ferrous wastewater reprocessing and reduce input by a factor 10
* Add pH factor to NEI tooltip and fix coagulator structure
* Structure tooltip for Purification Plant base
* Add GT_Block_Glass2 and properly set maxMeta
* Add Tinted Industrial Glass blocks
* Fix BlockCasing9 not showing custom tooltip
* Register tinted glass as EV glass
* Add sterile water plant casing and revert tooltip change
* Mention required water in sifter tooltip
* Add more textures and casings
* Add more textures, sounds and add structure info for pH adjustment
* Rename sifter unit to clarifier
* Rename coagulation unit to flocculation unit
* Add activated carbon line
* Fix unintended activated carbon recipe
* Add activated carbon filter
* Add polyaluminium chloride + solution
* Add new custom textures by @BlueHero233
* Wip recipe page with new background for flocculation
* Fix flocculation background image mostly
* Finally aligned the slots
* angery mumbles
* Finish flocculation recipe page
* All the recipe pages!
* Add new reworked textures
* Fix ph adjustment being t3 instead of t4
* Fix invisible casing
* apply chembalance to polyaluminium chloride properly
* Fix ferrous wastewater -> flocculation waste liquid
* Move flocculation to grade 3
* create ozonation unit with placeholder blocks
* add new blocks for ozonation with placeholder textures
* Add water to ozonation structure
* Create ozone gas material
* Add ozone recipe
* Add textures for ozone unit
* Add sound loop for ozonation
* fix
* implement ozonation mechanics
* Finalize ozonation tooltip
* Create dummy plasma heater multi
* Update textures for plasma heater
* Add grade 5 recipemap
* Add hatches to plasma heater multi
* Add basic plasma heating unit variables
* Implement plasma heating unit mechanics
* Add plasma heater tooltip
* Add structure info to plasma heater tooltip
* fix ozonation tooltip, add frontend
* Fix positioning on ozonation tooltip and fix plasma heater crash
* Add UV treatment MTE and structure without textures
* Revert accidental addition of debug dependencies
* Add initial version of uv unit textures
* update naquadria casing, add water color gradient
* Some minor cleanup and added docs
* Create lens housing bus
* Add lens bus to UV treatment unit
* Add lens indicator hatch
* Merge GT_MetaGeneratedItem_03.java
* Add lens indicator hatch
* Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe
* Implement lens swapping mechanic
* Clean up first lens swap
* Fix uv recipemap lang and move lens cycle to recipe
* Write uv treatment tooltip
* Add sounds for uv and plasma steps
* Create empty degasifier class
* Create temporary debug structure for degasifier
* set temp casing index for degasifier
* create degasifier control hatch
* create slightly less temporary but still temporary structure for degasifier
* Start impl of degasifier
* fix fluid consumption and nbt loading of degasifier
* Degasifier implementation should work now
* Rename and reformat some things and start work on degasser tooltiop
* give last bit much lower chance of being on to avoid cheesing
* Finish degasifier tooltip
* Integrate some deleno lore
* hopefully fix all moved casing meta ids after merge
* Create finalized degasser structure
* Integrate more deleno lore
* Add even more lore
* Create placeholder particle catalysts and fetch particle items from gt++
* Fix wrong casing and recipemap localization
* Create parallel config menu
* refactor purification recipecheck slightly
* implement parallel amount on water i/o and power
* add tooltip info about parallel config
* fix text
* update block names in structure tooltips
* create structure tooltip for degasser
* create textureless quark catalyst items
* add the purple glass
* fix lore typos
* fix some casing indices
* remove concrete floor from water plant and reword tooltip
* fix main plant structure and add placeholder structure for t8 step
* fix structurecheck for main plant and add random catalyst generation for t8
* implement basic mechanics for particle extractor (wip)
* Create plasma heater frontend
* implement final mechanics and bugfixes for particle extractor
* add recipes for re-aligning quark catalysts
* add simple recipes for catalyst alignment
* initial replacement of purified water in engraver recipes
* add purified water to all wafer cutting recipes
* fix purified water amounts
* buff quark cyclotron recipe again
* extract t8 unit casings into their own icons
* Write initial tooltip for t8 module
* add purified water to mask recipes
* Add recipe comparator to show low tier purified water recipes first
* add min casing check to waterline multis
* buff ozone production
* update t8 structure
* make purified water optional again for naq wafers
* Fix blockrenderer for purification plant
* fix nei previews
* fix nei
* really fix nei this time
* add t8 lore
* fix hatch recipe locking blocking automation on some steps
* try to solve weirdness with grade 3 recipe
* fix issues with recipecheck
* fix missing null check
* make ph sensor use a strict inequality check
* fix min casings on t5
* significantly nerf purified water usage for beamline masks
* disable void protection for waterline
* small adjustments to t6 unit
* more small adjustments to t6 unit to prevent easy automation cheese
* fix degasser redstone output and missing return statement
* remove water QFT catalyst recipes
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Co-authored-by: Tianyou Mei <meitianyou94@gmail.com>
Co-authored-by: OlliedeLeeuw <ollie.riemersma@xs4all.nl>
Co-authored-by: Ollie_de_Leeuw <154506304+OlliedeLeeuw@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Laser engraver boilerplate and structure
* Made a rough, untextured laser renderer
* Laser renderer is kind of functional
* Laser renderer follows curve
* Laser turns on/off when recipe is running
* Sampsa laser
* Color changing boilerplate
* Registered all gt lenses
* Fixed default renderer to white
* NBT reading functional
* Stole SE code to try and get TE working. It does not
* Laser renderer finally functioning with more than 1 laser!
* Moved tick count to TileLaser so lasers don't tick each other
* Implemented laser source hatch
* Structure update + spotless
* Switched to the GT_Values tier list
* Update tooltip and message player about rendering toggle
* Allow fluid input/output
* Attempting to give proper name to laser plate
* Fixed laser plate name
* New laser plate texture
* New casing just dropped
* Allow UMV glass to use any laser source
* Switched laser to a simple line renderer instead of a model
* Fixed hatch texture I missed earlier
* Spotless
* Controller textures
* render: New laser renderer
- Use GL quad rendering instead of line rendering to fix scaling
- Set lightmap coords (Emit bloom glow with shaders)
- Set opacity to 1.0
- Slight cleanup
* Got rid of the old laser model
* Tweaked some numbers on the renderer
* Spotless
* cleanup
* I give up on rotation, I've spent too much time trying to get this to work
* Got block item working I think
* Fixed tooltip for laser and multicanner
* Support bartworks lenses
* Finishing touches
* Removed unneeded assignment
* Allow UXV lasers to do all recipes
* Forgot to call super for nbt data...
* Replace magic numbers
* oops, spotless
* Another magic voltage number
* Rotations and mirror flips
Now with spotless
* fixed west/east
* ok but actually fixed now, mixed up west/east with north/south
* Updated laser source snapping to account for rotation being allowed
* Cleanup rotation axis and remove unecessary nbt
* Re-added nbt but actually load it properly now
* Fix NEI displaying lots of hatches
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Co-authored-by: LekKit <50500857+LekKit@users.noreply.github.com>
Co-authored-by: BucketBrigade <apple12a1@hotmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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remove old integer method
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* Load time optimization: replace recipe reflection with mixin accessor
* Save an inner loop allocation in StaticRecipeChangeLoaders
* Move Bauble event handler from individual items to GT++ proxy
* Update mobs info with more optimizations
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Fixes fluid extractor recipes that come from forestry
Co-authored-by: BucketBrigade <apple12a1@hotmail.com>
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* Framework for mode text in gui
* Add getMachineModeName to all multimachines
* Changed lang file for MFE because "Electromagnetic Polarizer" and "Electromagnetic Separator" are too long and make the GUI look bad
* Removed leftover code
* Removed more leftover code... oops
* Moved logic to base class and made mode switch chat message localizable
* Merge caused spotless to fail, I guess
* Reverted logic from parent class
* ahhhh spotless
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ulv is not real
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* remove addExtractionRecipes
* remove addPulverisationRecipe
* remove thermalcraft fake compat
* deprecate addAlloySmelterRecipe
* remove fake compat
* remove RA1 fusion recipe usage
* remove RA1 centrifuge recipe usage
* remove RA1 compressor recipe usage
* remove RA1 electrolyzer recipe usage
* remove RA1 chemical reactor recipe usage
* deprecate GT based recipes adders
* obliterate RA1 entries in interfaces (1/?)
* remove RA1 blast furnace recipe usage
* remove RA1 canner recipe usage
* remove RA1 alloy smelter recipe usage
* remove RA1 circuit assembler recipe usage
* obliterate RA1 entries in interfaces (2/?)
* remove RA1 bender recipe usage
* clean class
* remove RA1 cutter recipe usage
* remove RA1 fuels recipe usage
* remove RA1 implosion compressor recipe usage
* remove RA1 thermal centrifuge recipe usage
* clean GT_ModHandler
* obliterate RA1 entries in interfaces (3/?)
* remove RA1 packager recipe usage
* remove RA1 lathe recipe usage
* remove RA1 vacuum freezer recipe usage
* remove RA1 fluid heater recipe usage
* remove RA1 nano forge recipe usage
* remove RA1 autoclave recipe usage
* obliterate RA1 entries in interfaces (4/?)
* remove RA1 cracker recipe usage
* remove RA1 pyrolyse recipe usage
* remove RA1 pulveriser recipe usage
* remove RA1 fluid extractor recipe usage
* remove RA1 assembly line recipe usage
* remove RA1 alloy blast smelter recipe usage
* remove RA1 coke oven recipe usage
* obliterate RA1 entries in interfaces (5/?)
* remove RA1 dehydrator recipe usage
* remove deprecated usages
* obliterate RA1 entries in interfaces (6/?)
* remove RA1 assembler recipe usage
* obliterate RA1 entries in interfaces (7/?)
* remove RA1 mixer recipe usage
* remove RA1 forge hammer recipe usage
* remove RA1 wiremill recipe usage
* remove RA1 extruder recipe usage
* remove RA1 fluid soldifier recipe usage
* remove RA1 chemical bath recipe usage
* remove RA1 electromagnetic separator recipe usage
* remove RA1 sifter recipe usage
* remove distillery recipe usage
* remove distillation tower usage
* remove extractor usage
* obliterate RA1 entries in interfaces (8/?)
* remove QFT usage
* cleaning
* remove packager usage
* remove fluid heater usage
* remove vacuum freezer usage
* remove distillery usage
* fix QFT chances arrays
* remove fission fuel usage
* remove cyclotron usage
* remove molecular transformer usage
* remove chemplant usage
* remove coldtrap and reactor processing unit usage
* obliterate RA1 entries in interfaces (9/?)
* spotlessApply
* fixes
* remove addRecipe calls
* migrate forge of gods recipes
* yeet special value calls (1 / 2)
* yeet special value calls (2 / 2)
* migrate GG Fuel recipes
* migrate all GG maps except EHE
* CORE.RA is no more
* clear GT_RecipeAdder
* remove dead code
* clean RecipeMap a bit
* spotless apply
* fix output chances
* Update RecipeLoader.java
* fix
* remove buggy recipe
* migrate to enum for IDs
* sort enum
* move to enum
* fix recipes
* spotless apply
* fix recipe
* remove useless recipes
* spotless apply
* remove unused blocks
* fix GT++ recipe
* Update RecipeLoader.java
* Update RecipeLoader.java
* fix imports
* Spotless apply for branch remove_RA1_calls for #2713 (#2742)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* fix recipe
(cherry picked from commit a25d3b62997f080e064369e940eaf53a96a300e6)
* fix
(cherry picked from commit d9af01140f3ee77de2be18be70f04f8fbe4b547f)
* temporarily remove panic mode
* fix recipes
* Revert "temporarily remove panic mode"
This reverts commit 483cfcf74371b91e7d545f058f9d25ff4fcec95a.
* fix recipes
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Co-authored-by: Dream Master <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Beamline
* Remove hardcoded dreamcraft items and spotless
* Remove logs and fix auto structure check
* Remove logs and fix auto structure check
* Fix typo and synchrotron high MF scaling
* sa
(cherry picked from commit b2796d95538a1b683b4a98bf6cb0f8fe21404fbd)
* Add multi textures, add structuredesc info, remove test TC input, add synchrotron/input/output recipes
* Spotless
* Prevent mob spawning on casings
* Fix LINAC glass requirement, make synchrotron structure less ugly, add last recipe
* Spotless
* Add placeholder particle textures
* Add some mask recipes I missed
* Spotless apply for branch lanth-beamline for #2619 (#2630)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Add further error messages to LINAC and Synchrotron, fix MM & LaB6 recipes
* Spotless apply for branch lanth-beamline for #2619 (#2648)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Minor changes, add more multi error messages & 9x U-238 SC recipe
* Spotless apply for branch lanth-beamline for #2619 (#2651)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Missed a change
* Spotless apply for branch lanth-beamline for #2619 (#2652)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Update beamline desc
* Remove comments, move coolant fluid check to Util class
* Spotless
* Spotless apply for branch lanth-beamline for #2619 (#2666)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Fix Mu-Metal recipe output amount, tool stats for MM & LaB6
* Spotless
* Fix multi hatch textures
* Spotless apply for branch lanth-beamline for #2619 (#2676)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Increase Synchrotron output rate eut & antenna tier scaling, in general improve output rates, buff all TC recipes' processing time
* Fix misleading BL tooltip
* update
* remove import
* Buff higher-tier wafer recipes for each IC, from a 4x to 3x increase of recipe amount per two wafer tier increases
* Remove RA1 calls in beamline (#2716)
* Spotless apply for branch lanth-beamline for #2619 (#2717)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* fix
* Spotless apply for branch lanth-beamline for #2619 (#2733)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: unknown <gtandemmodding@gmail.com>
Co-authored-by: Elisis <jarrad.thomson@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Merge MultiTileEntityBlockRegistryInternal into MultiTileEntityBlock
* Add a hard dep on NEID for meta extension
* Use in world block meta for MuTE ID
* Use one block per MuTE Registry
* Add WeakTargetRef
* Migrate `controller` reference for parts over to a non non cachable WeakTargetRef
* Migrate controller WeakReference usage to WeakTargetRef
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fix crash with void protection
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* remove arrows
* remove arrow classes
* remove arrow usages in ItemList
* less bullshit
* sa
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Fix tesla cover memory leak
* Fix tesla crash when destroying tesla cover
* Add max output display
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* Cribs support capacity of over 2.1G per ingredient
* spotless
* fix mistake
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change precentages
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* fix line mode toggle broken on MP
* fix more client only method
* spotless
* change to client initiated mode switch instead
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* better safeguard for negative oc count.
* add new unit test
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* ichorium block fixes
* alu ingot fix
* iridium ore fix
* gt vanilla assembling fixes
* ic2 assembler recipe fix
* forestry assembler recipe fixes
* spotless
* electrolyzer
* more iridium ore fixes
* another ichorium block fix
* obsidian stick fix
* remove unused railcraft obsidian recipes
* remove disabled melon recipe
* bring custom plasma fuel values to code
* spotless
* remove most recipe config uses
* fully remove recipe.cfg
* dont change recipemapbackend for now
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* fix
* refactor
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fix
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(#2529)
fix
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* ShutDownReason setup
* implement
* fix machine not turn on
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* Fix recipe check
* review
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* Add locale code support for lang manager
* Deprecate a method with aWriteIntoLangFile
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