Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-19 | Add Fluid Filter and Regulator covers | Blood-Asp | |
2016-03-18 | Added machine recipe for rotors, added silicone soft hammer | Blood-Asp | |
2016-03-18 | Dynamite impcomp and fluid mox fixes | Blood-Asp | |
2016-03-17 | Added sharpness enchantment for HSS material tools | Blood-Asp | |
2016-03-16 | Rised crop root length to match IC2 again | Blood-Asp | |
2016-03-16 | Fix heavy oil gen without messing everything up | Blood-Asp | |
2016-02-10 | Merge remote-tracking branch 'origin/Teteros/Recipes' | Dream-Master | |
2016-02-10 | Added Thaumcraft Void Metal to GT | Dream-Master | |
2016-01-30 | Fixed heavy oil not generated | Blood-Asp | |
2016-01-14 | Modify Wet Concrete to be able to use cells | Teteros | |
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above. | |||
2016-01-10 | Reserving Meta IDs | Blood-Asp | |
2016-01-05 | Fix forestry worktable crash(Blood Asp) | Dream-Master | |
2016-01-05 | fix Platinum derp #437 | Dream-Master | |
2016-01-03 | Fix forestry worktable crash | Blood-Asp | |
2016-01-03 | spelling fixes and chainsaw + forestry leaves fix | Blood-Asp | |
2016-01-03 | Explosives rework | Blood-Asp | |
2015-12-30 | Now Mox cells working like in ic2 | Dream-Master | |
2015-12-29 | add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp) | Dream-Master | |
AE2 oredict register fix(Blood Asp) fix depleted mox crashing(Blood Asp) Bump to 5.08.33.3 | |||
2015-12-29 | fix mox output not rising with heat | Blood-Asp | |
2015-12-28 | Added Blood Asps commits. | Dream-Master | |
New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp) | |||
2015-12-28 | fix armor textures and init | Blood-Asp | |
2015-12-25 | fuel rod override v2 | Blood-Asp | |
2015-12-25 | Overriding IC2 fuel rods | Blood-Asp | |
2015-12-22 | increase hot coolant energy output 4x (Blood Asp) | Dream-Master | |
Fix reprocessing exploit (Blood Asp) | |||
2015-12-21 | comb processing fixes | Blood-Asp | |
2015-12-21 | fix crash without rf api | Blood-Asp | |
2015-12-21 | Made UUM Berry drop chance a bit lower | Blood-Asp | |
2015-12-21 | Fix reprocessing exploit | Blood-Asp | |
2015-12-17 | remove this from Gt Code | Dream-Master | |
2015-12-13 | Sensor kit should not stack | Blood-Asp | |
2015-12-13 | Fixed Display overflow | Blood-Asp | |
2015-12-13 | Test commit to put Core Mod Items into GT code. | Dream-Master | |
2015-12-10 | fixed ore achievements not working with custom ores | Blood-Asp | |
2015-12-10 | shift + screwdriver for all covers | Blood-Asp | |
2015-12-10 | clean up crop classes | Blood-Asp | |
2015-12-10 | Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3 | Dream-Master | |
2015-12-08 | cable burn fix and ihl compat fix | Blood-Asp | |
2015-12-06 | Moved Sulfide ore processing from IHL to GT | Blood-Asp | |
2015-12-06 | tmp issue fix | Blood-Asp | |
2015-12-06 | Saving pumped oil amounts in chunk NBTs | Blood-Asp | |
2015-12-06 | fix fluidstack memory overflow | Blood-Asp | |
2015-12-06 | bunch of fixed | Blood-Asp | |
Added new multiblock guis shortend HP turbine name to fit gui added reinforced block reprocessing fixed crash on AE2 removal expanded large boiler tooltips fixed chinsel marble processing added some recipes for alloys | |||
2015-12-05 | More recycler blacklisted items and ignored additional oredict because of ↵ | Blood-Asp | |
crossmod issue | |||
2015-12-05 | Fix BasicMachines accepting wrong items in certain conditions | Blood-Asp | |
2015-12-04 | Fix CarbonDioxide, lower outputstacksize by screwdriver + shift and hide ↵ | Blood-Asp | |
blocks without materials | |||
2015-11-30 | Rebalanced oil/fuel burn values to fit more complex processing | Blood-Asp | |
2015-11-15 | fix name | Dream-Master | |
2015-11-14 | some fixes again | Dream-Master | |
2015-11-14 | Rename GalgadorianMetal to Galgadorian | Dream-Master | |
Rename EnhancedGalgadorianMetal to EnhancedGalgadorian | |||
2015-11-14 | Adding Reinforced Galgadorian and Enhanced Galgadorian to the Material List ↵ | Dream-Master | |
from GT Adding Blast Furnace recipes for these materials Change recipes that Lava gives Tungstate Dust instead of Tungsten Dust |