Age | Commit message (Collapse) | Author |
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* testing
* Fix textures
* Adding Drops, still need to add furnace recipe
* Need to fix the multiple smelting recipes. otherwise stuff works.
* part 2
* Remove wip block code I added
* Moved it to a new processing file
* Fix Oredict and add a stone dust chance output. And added a config option for fortune bonus.
* Finally got Spotless to work
* fix config system set it in gregtech config with oredropbehaviour in gregtech.cfg
* Added new option and an option that returns it to the old behaviour.
* Moved the raw ores to meta3 since meta1 was full. (MetaID range fix)
* Fixing the MBM to only process small ores with fortune.
* New config option
* try to fix the recipes not working on Zeta
* Implement Caedis Fortune fix
* Added comment
* Spotless
* Fix stone dust amount from macerator
* Adding Raw ore to the OreFactory (Untested)
* spotless
* Update this to actually drop the amount number of stack, instead of the stack set to the amount
* New Random function for fortune
and shapeless crushing recipes for the raw ores.
* Fix
* Actually make the block per dimension.
* Fix an () issue. And make this actually work ingame. and not just randomly.
* Change back drops
Ned to look into Silk Touch more
* Enable Silk Touch
* Wth Spotless?, THIS made you complain?
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* Add IAllSidedTexturedTileEntity to reduce memory overhead for ore textures
(cherry picked from commit 274918800a3bf728e1db88e2d22b14cb6eb1a2e5)
* Cache texture for ore, since it doesn't change during the game obviously
(cherry picked from commit 45a2fe43f2cdb33fa7c0b05a4b8e4531fd2706a6)
* Reduce allocations for inventory ores rendering
(cherry picked from commit 5ed6526436e9b3a0586f37eac460f707636a102d)
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Co-authored-by: SKProCH <skproch@yandex.ru>
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add method
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* track idle time in MultiBlockBase
* save idle time in MTE NBT
* decay DTPF fuel efficiency overtime properly
* spotless
* track idle time in DTPF instead of base MTE
* small refactor to simplify logic
* Delete unused resetDiscount method
* Remove unused override
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* better safeguard for negative oc count.
* add new unit test
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* Add constants for tier indexes.
Just following up on: https://github.com/GTNewHorizons/KubaTech/pull/122#discussion_r1568228992
* spotless apply
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* ichorium block fixes
* alu ingot fix
* iridium ore fix
* gt vanilla assembling fixes
* ic2 assembler recipe fix
* forestry assembler recipe fixes
* spotless
* electrolyzer
* more iridium ore fixes
* another ichorium block fix
* obsidian stick fix
* remove unused railcraft obsidian recipes
* remove disabled melon recipe
* bring custom plasma fuel values to code
* spotless
* remove most recipe config uses
* fully remove recipe.cfg
* dont change recipemapbackend for now
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* add accessor for Waila steam multi fix
* Update src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_MultiBlockBase.java
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
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Co-authored-by: Raven Szewczyk <git@eigenraven.me>
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* add some plasmas & plasma cells
* wrong material
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up MTE updates (#2580)
Re-order some logic in machine rain explosion check
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fix
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* fix
* refactor
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fix
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fix
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fix duplicate translation ids
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disable unused hot black steel
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replace fluid outputs on fluid extractor, not inputs
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reduce lags from washers
do not update machines if nothing has changed
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crib for smelter
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* Allow highlight far machine
* Allow highlight far machine
* Show the reason why the machine shutdown
* Update button dynamically
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fix crib separation
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* Cover widgets
* Volumetric flask
* Misc textfields
* Update GT_MetaTileEntity_MultiBlockBase.java
* Update GT_MetaTileEntity_MultiBlockBase.java
* Fixes decimal digits
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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fix
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(#2529)
fix
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* ShutDownReason setup
* implement
* fix machine not turn on
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* Maybe thread safe
* While we're at it, let's reduce allocations by a few orders of magnitude. ~1gb -> 1mb in testing for similar time periods.
* use return value of add() again
* That's apparently not available on the server side
* Spotless apply for branch maybe-thread-safe for #2523 (#2524)
spotlessApply
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Add cable info to waila
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* add SC steam to tooltip
* typo
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* Fix recipe check
* review
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* Add locale code support for lang manager
* Deprecate a method with aWriteIntoLangFile
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Forge (#2508)
* make the overclock calculator capable of weirder overclocks for god
forge
* add tests for such cases
* fix documentation of some methods and variables
* deprecate methods and fix most of the indenting
* use javadoc deprecation too
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* fix water bottle fluid amount
* require 1000L minimum
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* Change over wireless teams to use SP teams
* spotless
* null checks
* fix unit test being wrong
* update
* add tab autocomplete
* spotless
* make sure teams are transfered over correctly
* spotless
* do not delete space teams data when two world saves put something into it
* spotless
* go away from a stream
* make wireless networks load later
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Wireless Activity Detector; Power On/Off Activity Detector
* Wireless Gui Redesign
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Co-authored-by: slprime <history-21@yandex.ru>
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* add magmatter
* add quark gluon plasma
* remove nanites
* forgot chem formula
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Fixed packet sending
- Changed blockMetadata to mteID on methods in MultiTileEntity.hava that are not being used yet (Blue said this is how they're supposed to be);
- Send graphic packets for tickable and non-tickable MuTEs;
- Encode and decode relevant IDs to ensure MuTE casings form correctly on world load and auto-building.
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add missing 'e'
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* create base framework of packets for MuTEs
* spotless
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