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path: root/src/main/java/gregtech/api
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2016-04-02Adding Draconic Ores and Draconic Awakened Ores to GT code.Dream-Master
2016-04-01Add Draconium and Draconic AwakenedDream-Master
2016-04-01Tool TipsDream-Master
Adding Draconium to GT
2016-04-01Tool tipDream-Master
2016-04-01Revert "Cobalt need EBF"Dream-Master
This reverts commit c1f51414c5d6ac7e9ca91ebb8a14edd6d2acb21c.
2016-04-01Cobalt need EBFDream-Master
Change to lv 5
2016-03-22Cobalt need EBFDream-Master
Change to lv 5
2016-03-20rotors machine recipes.(Blood Asp)Dream-Master
2016-02-10Merge remote-tracking branch 'origin/Teteros/Recipes'Dream-Master
2016-02-10Added Thaumcraft Void Metal to GTDream-Master
2016-01-14Modify Wet Concrete to be able to use cellsTeteros
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.
2016-01-05Fix forestry worktable crash(Blood Asp)Dream-Master
2016-01-05fix Platinum derp #437Dream-Master
2015-12-30Now Mox cells working like in ic2Dream-Master
2015-12-29add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp)Dream-Master
AE2 oredict register fix(Blood Asp) fix depleted mox crashing(Blood Asp) Bump to 5.08.33.3
2015-12-28Added Blood Asps commits.Dream-Master
New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp)
2015-12-22increase hot coolant energy output 4x (Blood Asp)Dream-Master
Fix reprocessing exploit (Blood Asp)
2015-12-17remove this from Gt CodeDream-Master
2015-12-13Test commit to put Core Mod Items into GT code.Dream-Master
2015-12-10Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3Dream-Master
2015-11-15fix nameDream-Master
2015-11-14some fixes againDream-Master
2015-11-14Rename GalgadorianMetal to GalgadorianDream-Master
Rename EnhancedGalgadorianMetal to EnhancedGalgadorian
2015-11-14Adding Reinforced Galgadorian and Enhanced Galgadorian to the Material List ↵Dream-Master
from GT Adding Blast Furnace recipes for these materials Change recipes that Lava gives Tungstate Dust instead of Tungsten Dust
2015-11-10Integrated Ender IO Alloys into GT (EBF, Mixer, Shapeless)Dream-Master
2015-11-03Ardite no EBF recipeDream-Master
2015-11-03change Material List againDream-Master
2015-11-03Change Material ListDream-Master
Adding Planets Oremixes to the lang file change build properties
2015-10-24Fix version for stable buildShawn Buckley
2015-10-24fixed naquadah cell reverse processingBlood-Asp
2015-10-21Reformat codeShawn Buckley
2015-10-20Merge pull request #253 from JonnyNova/tf_squashBlood-Asp
Replace GT_Values.T/F with java primitive boolean values
2015-10-19Replace GT_Values.T/F with java primitive boolean valuesShawn Buckley
2015-10-19Replace homegrown character comparision for builtin onesShawn Buckley
2015-10-18Move source directoryShawn Buckley