Age | Commit message (Collapse) | Author |
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* another attempt at lag fixing
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* fix tests
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* fix tests 2/2
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* address review
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* get rid of GT_Test
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
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* Add IAlleleBeeAcceleratableEffect
* Still feeling the rainbow
* Use float
* NBT
* No more gendustry
* Production modifier is counted from 0 now
* Extract bee cycles length
* spotless
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to Gregtech (#1447)
* Update forestry
* Apply new formula (+uncap the chance)
* Yeet gendustry upgrades
* Conversion recipes
* Add upgrade frame
* Remove recipes
* Gendustry way
* Yeet gendustry
* Fix
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* unify super chest and quantum chest code base
* add item info to waila
* add an input filter to digital chests
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* Added advanced debug structure writer
* Applied spotless
* Removed testing variables
* Added client only to rendering
* Added one client side annotation too much
* Included requested changes
* Applied spotless
* Introduced variables for tooltip keys
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* fix GT_Packet_SetLockedFluid not setting lock mode
also fixed drag and drop from NEI handler got called when drag and drop from main inventory
* fix lockFluid overwriting mMode == 8
* add markDirty() call
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* Add Drag-And-Drop support for digital tank
* lockedFluidName is null in old save
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* Update dependencies
* Update buildscript, apply spotless
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server (#1304)
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* Refactored built-in integrated circuit support
Added built-in integrated circuit to input buses
* fix spacing
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* Fix a circuit slot position
"Borrow" item size rendering from AE2
* Add existing type check
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types (#1271)
* ME input bus, gives the multiblock direct access to the 16 selected item types
* Reworked GUI to match the normal interface
* Don't need to duplicate shadow slots
Sync can (better) be done in `endRecipeProcessing`, in case some multi doesn't call `updateSlots` or does it at the wrong time
* Clarify name, to distinguish from the (future) Buffering and Crafting buses
* Make the GUI 4x4 again
* Make the 4x4 GUI actually work
* Make ghost item show item amount
* Remove unimplemented code remnants
Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
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* Implemented gui textcolor override with .mcmeta files
* cleanup
* Added shared class to reduce code duplication
* Moved #drawLine back to GT_NEI_DefaultHandler
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* Added means of customizing GUI colors through lang file
* Color values are now stored in json file instead of the lang file
* Made json only load upon resource reload and ensured server compatibility
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Upgrade slot tooltip
* Fix Hellish biomes temperature
* Princess -> Queen process is always automated
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* Start with lower energy without acceleration upgrades
* Pollen collection is an upgrade... I didnt know.
* Implement Queen Pollination
* Fix battery slot not working
* Dont try to pollinate when there is no chance to success
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* Allow storing `long` energy
* Fix hardcoded voltage limit for searching recipe
* Fix reactor might run without consuming energy
* Fix weird charging rate limit
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* Industrial Apiary
* Make Forestry not required.
* Add support for gendustry upgrades and lower energy demand
* Add item validation to input slots and fix battery + special slots
* Automation upgrade support and bug fixes
* Better canWork check and flower detection
* GUI work
* Better detection of modifier update
* Add button to cancel process
* Add textures
* Tooltip changes
* Add convert crafting
* Make top and sides glow
* Bug fix
* New textures
* Add bee effects
* Make all tooltips translatable
* Implement GT Apiary Upgrades
* Prevent inserting too many upgrades
* Just require gendustry instead of checking it everywhere
* Add blacklist (bug fix) and use hashsets instead of arrays
* Cache beemember to do effects
* Make blacklist automatic
* Add acceleration upgrades for all tiers (LV -> UV)
* Lock the machine to maxspeed by default
* Correct required energy in info tooltip
* Use isUpgrade method instead of manually checking
* Lower amperage to 4
* Save locked speed to nbt
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* Renamed parameters of ItemBlock subclasses
* Renamed damageDropped and getDamageValue method parameters of Block subclasses
* Removed trivially superfluous overrides of Block::quantityDropped, Block::isOpaqueCube and Block::renderAsNormalBlock
* Removed trivially superfluous overrides of Block::getItemDropped
* Cleaned up a few more block subclass method parameters
* Cleaned up obsolete Javadoc
* par1 -> block in ItemBlock Constructors
* Renamed arguments to drawGuiContainerForegroundLayer
* Cleaned up redundant casts
* Renamed arguments to drawGuiContainerBackgroundLayer
* Renamed arguments to Slot subclass constructors
* Renamed arguments to World subclass GT_DummyWorld
* Renamed parameters of updateProgressBar
* Renamed the rest of the par* parameters outside of GT_MinableOreGenerator which should be deleted
* Renamed most var1-var10 and a few more in generally non-dead code
* Renamed last varSomething variables
* Removed 3 fully dead classes used nowhere in the codebase, with obsolete unused code
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* Add IntelliJ .shelf folder to .gitignore
* Fixing GT_GuiTooltip bug I introduced
* Deprecated superfluous String trans methods.
* Add Power class to compute and describe power usage
* trans -> GT_Utility.trans
Removed absent param from Javadoc
* Add Power to BasicMachine and use it for power calculations
* Steam BasicMachine rework
Have Bronze and Steel tier override Power with appropriate SteamPower
Make Bronze machines explicitly tier 1
Make Steel machines explicitly tier 2
Defined recipe list and bricked status for each machine
Unified checkRecipe uses machine's recipe list and Power
* Raised NEI dependency to 2.2.5
* Defining NEI transfer rect in individual UIs
Using a new interface called from GT_RectHandler
* Code cleanup & minor refactor
* Add power field to NEI Default Handler
Add method to create Power object from the recipe map
* Display power tier in NEI handler name
* User Power to draw NEI Handler description
* Enable filtering handler recipes using Power
* Repurposing aBricked parameter into aHighPressure
To fix my previous faulty method of setting mTier
* Must call getCache to get recipes properly.
* Better communicate NEI Overclock info
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* add recipe filter block
* Add tooltip to recipe filter GUI & improve type filter UI interaction
now you can click special slot in type filter UI to directly set the oreprefix based on the stack held on the cursor
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* Add network support for chanining GT Tile GUIs
* Implemented Cover Tabs for IGregTechTileEntity
See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details
* Added IGuiIcon
For easier addon extensibility of GT_GuiIcon
Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs
* Typo fix
* Fixed unintended scala import
* Tabs -> Spaces on the files I've touched
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* Allow drag and drop from NEI to set output hatch locking
also cleaned up the output hatch networking code
* Add not locked indicator
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* add unlocalizedname fluid map
* change the lock name into fluid name
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also fixed some issue with basic machine gui introduced in 9d42b299def1c41bbc7a1f01efe445be28f54399
also retrofitted volumetric flask to use the new INetworkUpdatableItem and GT_Packet_UpdateItem, deprecating MessageSetFlaskCapacity in the meanwhile.
To open the gui for machine, shift-left-click the circuit slot
To open the gui for circuit, click any block (need to be sneaking if it's chest, furnace, etc) with the circuit held in hand.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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Fix scanner to report locked fluid even when the hatch is not locked
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8801
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Update single-block boiler GUI to use GT_MetaTileEntity_Boiler.getCapacity() for computing water and steam fill percentages.
Also change lava boiler to have 32000 capacity (from 16000).
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#copyOrNull variant with single parameter.
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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git and diff tools will complain if text file does not end with a newline.
Fixed all text files in the repository with Linux bash shell:
```sh
git ls-files -z |
while IFS= read -rd '' f; do
mime="$(file --brief --mime "$f")";
if [ -z "${mime##text/*}" ]; then
tail -c1 "$f" |
read -r _ || printf '\n' >>"$f";
fi;
done
```
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* Added all Ores to Voidminer in DeepDark
+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* renormalize line endings
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Add volumetric flask. (#1500)
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matching the output inventory, this mode will only transfer fixed sizes to output invetory. Useful for input hatches to Amazon Packager or PA filled with packagers.
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* NEI page access of Primitive Blast Furnace
cherry pick
Commit: e0be4bdc4504717968494503ea03b8184af96891 [e0be4bd]
* Fix #1039
* Fix #1039
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https://github.com/GTNewHorizons/NewHorizons/issues/1621
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