| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-01-17 | Debloat - Remove Modular Armor (It's buggy and not in use anyway) | Jason Mitchell |
| 2017-10-01 | Optimize imports, optimize random number generation, make turbines loose 0.75... | Technus |
| 2017-05-01 | Optimize imports | Technus |
| 2017-04-27 | Buildable | Technus |
| 2017-04-27 | Merge branch 'experimental' from GTNH into mergeGTNH (based on BLOODASP) | Technus |
| 2016-12-15 | Added check to ensure that fluid is set trying to provide air to player durin... | Doug Gabehart |
| 2016-12-14 | More stability improvements. (Null value and checks to ensure keys exist) | Doug Gabehart |
| 2016-12-14 | Fixed issue with Modular Armor inventory not saving properly after removing t... | Doug Gabehart |
| 2016-12-14 | Removed player.closeScreen call to fix graphics glitch when switching armor tabs | Doug Gabehart |
| 2016-12-14 | Added updateArmorStats method which includes additional checks to ensure that... | Doug Gabehart |
| 2016-10-30 | Modular Armor changes 1 | Blood-Asp |
