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Age
Commit message (
Expand
)
Author
2017-05-01
Added back Etched wires
Dream-Master
2017-05-01
Optimize imports
Technus
2017-05-01
Added Advanced Fiber Glass Board
Dream-Master
2017-04-30
integrated processor changes
Dream-Master
2017-04-30
Epoxid Board changes
Dream-Master
2017-04-30
rework circuits Basic and Good
Dream-Master
2017-04-30
Added new Boards and new fluids
Dream-Master
2017-04-27
Buildable
Technus
2017-04-27
Merge branch 'experimental' from GTNH into mergeGTNH (based on BLOODASP)
Technus
2017-03-31
catch most modular armor crashes
Blood-Asp
2017-03-31
Add assemblyrecipes for all circuits per oredict
Blood-Asp
2017-03-22
Fix spelling of wafers
Blood-Asp
2017-03-16
Fix for negative-coordinate vein generation, adjustments to recipes for stone...
MauveCloud
2017-03-16
Cleanup code and fix incorrect merge.
Dimach
2017-03-15
Optimize imports
Technus
2017-03-08
Fix rubber plates in modular armor boots
Blood-Asp
2017-03-08
Better circuit tooltips
Blood-Asp
2017-03-05
Moar circuit balance
Blood-Asp
2017-03-01
Some recipe fixes.
Blood-Asp
2017-03-01
Remove rubber from steamage
Blood-Asp
2017-03-01
More circuit balancing
Blood-Asp
2017-02-28
Circuit changes
Blood-Asp
2017-02-26
bump version and remove Field generators recipes
Dream-Master
2017-02-26
change recipe again
Dream-Master
2017-02-26
change Field generator Tiring a bit
Dream-Master
2017-02-26
rename Fieldgenerators
Dream-Master
2017-02-23
https://github.com/GTNewHorizons/NewHorizons/issues/1135
Dream-Master
2017-02-23
change it to be even with blood asps file
Dream-Master
2017-01-10
Fix #851
vlad20012
2017-01-03
no message
Dream-Master
2017-01-03
Change Distillation Tower to hv
Dream-Master
2016-12-26
Plunger Sounds
Blood-Asp
2016-12-26
Sense use cost
Blood-Asp
2016-12-23
Play plunger sound when clearing fluids from GT machines
Blood-Asp
2016-12-23
Reduce damage sense takes when harvesting ic2 crops compared to other uses
Blood-Asp
2016-12-17
Merge pull request #803 from dgabehar/unstable
Blood-Asp
2016-12-15
Added check to ensure that fluid is set trying to provide air to player durin...
Doug Gabehart
2016-12-15
Fixed processing power issue where values continually increased up to infinity
Doug Gabehart
2016-12-14
More stability improvements. (Null value and checks to ensure keys exist)
Doug Gabehart
2016-12-14
Fixed issue with Modular Armor inventory not saving properly after removing t...
Doug Gabehart
2016-12-14
Removed player.closeScreen call to fix graphics glitch when switching armor tabs
Doug Gabehart
2016-12-14
Added updateArmorStats method which includes additional checks to ensure that...
Doug Gabehart
2016-12-13
Replace all literal numbers referring to tool types with named constants
David Vierra
2016-12-08
Fix emmiter and sensor recipe
Technus
2016-12-07
Fixed #786.
Dimach
2016-11-26
Small Assline recipe changes and Field generator recipe changes and minor opt...
Technus
2016-11-25
Cover name changes and fix for item detector cover
Technus
2016-11-25
Solar nerf of doom
Technus
2016-11-21
Scanner Saves stuff
Technus
2016-11-07
EBF nerf/fix, moved some recipes to coremod, the run() was too long..., i als...
Technus
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