Age | Commit message (Expand) | Author |
2024-09-07 | Finishing touches on black hole compressor (#3060) | Mary |
2024-09-04 | Delete/modify some reflection + more renaming (#3037) | Alexdoru |
2024-09-02 | The Great Renaming (#3014) | NotAPenguin |
2024-09-01 | Godforge continuation (#2950) | GDCloud |
2024-08-24 | Make frame boxes no longer TileEntities (#2799) | NotAPenguin |
2024-08-08 | Added the miniature wormhole generator (#2800) | RecursivePineapple |
2024-08-01 | Laser Engraver Multi (#2771) | Mary |
2024-07-09 | MultiTileEntityBlock work | Jason Mitchell |
2024-07-09 | Refactors | Jason Mitchell |
2024-07-02 | Removal of the GT Arrows (#2692) | boubou19 |
2024-06-29 | Fix fog showing when there is no pollution (#2695) | Caedis |
2024-05-20 | Reducing allocation (#2601) | Martin Robertz |
2024-03-04 | Maybe thread safe (#2523) | Jason Mitchell |
2024-01-31 | Add Drone Centre (#2412) | RealSilverMoon |
2024-01-26 | Fix large fluid cell Rendering 🤦 (#2476) | Matthew William Noel |
2024-01-12 | Rework item renderers (#2424) | Matthew William Noel |
2023-10-04 | Code cleanup (#2309) | boubou19 |
2023-09-09 | Use Avaritia for Universium renderer (#2286) | miozune |
2023-07-01 | Trans metal renderer rework (#2102) | Connor-Colenso |
2023-06-05 | Code cleanup (#2040) | chill |
2023-06-01 | Add durability and charge bar visibility config options (#2041) | Caedis |
2023-05-28 | make private fields final where possible (#2028) | chill |
2023-05-01 | bs+sa | Martin Robertz |
2023-04-23 | Forge direction (#1895) | Jason Mitchell |
2023-04-22 | MuTE overhaul and ACR (#1883) | Maxim |
2023-04-19 | Prevent NPE with large fluid cell renderer (#1898) | miozune |
2023-04-17 | allow data stick (contains assline recipe)render like ae2 pattern (#1890) | xkball |
2023-04-10 | Update spotless config to 0.2.2 | Raven Szewczyk |
2023-04-01 | Jabel, Generic injection and mostly automatic code cleanup (#1829) | Raven Szewczyk |
2023-04-01 | update spotless formatting (#1827) | boubou19 |
2023-02-21 | Fix some issues with custom material renderers (#1755) | miozune |
2023-02-19 | Make material renderer available for arbitrary item (#1753) | miozune |
2023-02-17 | Add Hodgepodge compat (#1752) | miozune |
2023-02-16 | Apply post-decompilation cleanup patches from the new RFG version (#1744) | Raven Szewczyk |
2023-02-01 | Fix fluid display renderer not having "L" for >= 10k amount (#1709) | miozune |
2023-02-01 | Fix crash with rendering GT_MetaGenerated_Item_99 item (#1710) | miozune |
2023-01-30 | [ci skip] spotlessApply with the new settings | Jason Mitchell |
2023-01-30 | sa | Martin Robertz |
2023-01-30 | fix merge conflict | Martin Robertz |
2023-01-30 | Rendering materials (#1592) | Connor-Colenso |
2023-01-30 | add back turbine wallsharing (#1699) | Glease |
2022-12-20 | Uv lock (#1564) | Léa Gris |
2022-11-17 | added new capes, credit to @Jimbno (#1519) | boubou19 |
2022-09-06 | Fix overly large sprites being used causing some users FPS lag (#1347) | Glease |
2022-08-27 | Update buildscript & apply spotless (#1306) | Raven Szewczyk |
2022-08-26 | remove debug print; keep disabled for now | Jason Mitchell |
2022-08-26 | WIP Texture support | Jason Mitchell |
2022-08-20 | Don't modulate color when rendering fluid (#1277) | Vladislav Laetansky |
2022-08-20 | Don't disable blending before overlay rendering (#1275) | Vladislav Laetansky |
2022-08-19 | Meta Generated Items renderer overhaul (#1269) | Vladislav Laetansky |