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Author
2024-01-12
Rework item renderers (#2424)
Matthew William Noel
2023-10-04
Code cleanup (#2309)
boubou19
2023-09-09
Use Avaritia for Universium renderer (#2286)
miozune
2023-07-01
Trans metal renderer rework (#2102)
Connor-Colenso
2023-06-05
Code cleanup (#2040)
chill
2023-06-01
Add durability and charge bar visibility config options (#2041)
Caedis
2023-05-28
make private fields final where possible (#2028)
chill
2023-05-01
bs+sa
Martin Robertz
2023-04-23
Forge direction (#1895)
Jason Mitchell
2023-04-22
MuTE overhaul and ACR (#1883)
Maxim
2023-04-19
Prevent NPE with large fluid cell renderer (#1898)
miozune
2023-04-17
allow data stick (contains assline recipe)render like ae2 pattern (#1890)
xkball
2023-04-10
Update spotless config to 0.2.2
Raven Szewczyk
2023-04-01
Jabel, Generic injection and mostly automatic code cleanup (#1829)
Raven Szewczyk
2023-04-01
update spotless formatting (#1827)
boubou19
2023-02-21
Fix some issues with custom material renderers (#1755)
miozune
2023-02-19
Make material renderer available for arbitrary item (#1753)
miozune
2023-02-17
Add Hodgepodge compat (#1752)
miozune
2023-02-16
Apply post-decompilation cleanup patches from the new RFG version (#1744)
Raven Szewczyk
2023-02-01
Fix fluid display renderer not having "L" for >= 10k amount (#1709)
miozune
2023-02-01
Fix crash with rendering GT_MetaGenerated_Item_99 item (#1710)
miozune
2023-01-30
[ci skip] spotlessApply with the new settings
Jason Mitchell
2023-01-30
sa
Martin Robertz
2023-01-30
fix merge conflict
Martin Robertz
2023-01-30
Rendering materials (#1592)
Connor-Colenso
2023-01-30
add back turbine wallsharing (#1699)
Glease
2022-12-20
Uv lock (#1564)
Léa Gris
2022-11-17
added new capes, credit to @Jimbno (#1519)
boubou19
2022-09-06
Fix overly large sprites being used causing some users FPS lag (#1347)
Glease
2022-08-27
Update buildscript & apply spotless (#1306)
Raven Szewczyk
2022-08-26
remove debug print; keep disabled for now
Jason Mitchell
2022-08-26
WIP Texture support
Jason Mitchell
2022-08-20
Don't modulate color when rendering fluid (#1277)
Vladislav Laetansky
2022-08-20
Don't disable blending before overlay rendering (#1275)
Vladislav Laetansky
2022-08-19
Meta Generated Items renderer overhaul (#1269)
Vladislav Laetansky
2022-08-15
Overriding GUI colors with .mcmeta (#1261)
Albi
2022-08-14
do not cache result of GuiColors if the object is not short-lived (#1254)
Glease
2022-08-12
Added means of customizing GUI colors for resource packs (#1203)
Albi
2022-08-10
do not return IAlignment if MTE is not IAlignmentProvider (#1234)
Glease
2022-07-22
MultiTileEntity
Jason Mitchell
2022-05-22
fixes GTNewHorizons/GT-New-Horizons-Modpack#10115 (#1052)
Pavel Belous
2022-04-18
Multitileentity precursor (#963)
Jason Mitchell
2022-03-13
fallback to error texture if icon is null (#978)
Glease
2022-02-23
Base work adding 3 new tiers of coils. (#885)
Alkalus
2022-02-11
Dedicated server crashes in PathFinder calling Renderer (#933)
repo-alt
2022-02-10
Fix Ore Particles (#926)
glowredman
2022-02-04
Texture Shenanigans (#915)
Jason Mitchell
2022-01-23
AE2 Cable facade as cover (#887)
Glease
2021-11-30
Bug fix pass in UO and Pollution
Glease
2021-11-23
added configs to disabled dirt particles and pollution fog rendering
boubou_19
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