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path: root/src/main/java/gregtech/common/render
AgeCommit message (Expand)Author
2023-04-22MuTE overhaul and ACR (#1883)Maxim
2023-04-19Prevent NPE with large fluid cell renderer (#1898)miozune
2023-04-17allow data stick (contains assline recipe)render like ae2 pattern (#1890)xkball
2023-04-10Update spotless config to 0.2.2Raven Szewczyk
2023-04-01Jabel, Generic injection and mostly automatic code cleanup (#1829)Raven Szewczyk
2023-04-01update spotless formatting (#1827)boubou19
2023-02-21Fix some issues with custom material renderers (#1755)miozune
2023-02-19Make material renderer available for arbitrary item (#1753)miozune
2023-02-17Add Hodgepodge compat (#1752)miozune
2023-02-16Apply post-decompilation cleanup patches from the new RFG version (#1744)Raven Szewczyk
2023-02-01Fix fluid display renderer not having "L" for >= 10k amount (#1709)miozune
2023-02-01Fix crash with rendering GT_MetaGenerated_Item_99 item (#1710)miozune
2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-30saMartin Robertz
2023-01-30fix merge conflictMartin Robertz
2023-01-30Rendering materials (#1592)Connor-Colenso
2023-01-30add back turbine wallsharing (#1699)Glease
2022-12-20Uv lock (#1564)Léa Gris
2022-11-17added new capes, credit to @Jimbno (#1519)boubou19
2022-09-06Fix overly large sprites being used causing some users FPS lag (#1347)Glease
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
2022-08-26remove debug print; keep disabled for nowJason Mitchell
2022-08-26WIP Texture supportJason Mitchell
2022-08-20Don't modulate color when rendering fluid (#1277)Vladislav Laetansky
2022-08-20Don't disable blending before overlay rendering (#1275)Vladislav Laetansky
2022-08-19Meta Generated Items renderer overhaul (#1269)Vladislav Laetansky
2022-08-15Overriding GUI colors with .mcmeta (#1261)Albi
2022-08-14do not cache result of GuiColors if the object is not short-lived (#1254)Glease
2022-08-12Added means of customizing GUI colors for resource packs (#1203)Albi
2022-08-10do not return IAlignment if MTE is not IAlignmentProvider (#1234)Glease
2022-07-22MultiTileEntityJason Mitchell
2022-05-22fixes GTNewHorizons/GT-New-Horizons-Modpack#10115 (#1052)Pavel Belous
2022-04-18Multitileentity precursor (#963)Jason Mitchell
2022-03-13fallback to error texture if icon is null (#978)Glease
2022-02-23Base work adding 3 new tiers of coils. (#885)Alkalus
2022-02-11Dedicated server crashes in PathFinder calling Renderer (#933)repo-alt
2022-02-10Fix Ore Particles (#926)glowredman
2022-02-04Texture Shenanigans (#915)Jason Mitchell
2022-01-23AE2 Cable facade as cover (#887)Glease
2021-11-30Bug fix pass in UO and PollutionGlease
2021-11-23added configs to disabled dirt particles and pollution fog renderingboubou_19
2021-09-20prevent GT cape rendering from overriding vanilla capes with no capes.boubou_19
2021-08-12Added liquid rendering inside Large Fluid PipeTimeConqueror
2021-08-12Item Renderers: improved readabilityTimeConqueror
2021-07-30Fix class loading problemGlease
2021-07-30re-enable flipping, but add an option to render them not flippedGlease
2021-07-30draw flipped textures & flipping markersGlease
2021-07-30feat(texture API): integrate ExtendedFacing rotationLéa Gris
2021-07-10Extended GUI fluid manipulation support to GT_MetaTileEntity_BasicTankGlease
2021-05-24feat(glow): iconset machines glow supportLéa Gris