Age | Commit message (Collapse) | Author |
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
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* first pass on config migration
* second pass on config migration
* removing bad configs
* rename config classes and register them
* move debug options to its own debug category
* migrate pollution
* finish migrating general config
* removing useless config
* finish GregTech.cfg port to GTNHLib
* don't accidentally force panic mode in dev env
* typo
* defaults are now handled by the confg handler
* remove dead config
* force config save after defaults are being written
* stop messing with the GregTech.cfg externally
* removing comments
* new underground fluid builder and porting default underground fluids to code
* move config handlers of gregtech.cfg in their own package
* process MachineStats.cfg
* yeeted MaterialProperties.cfg
* remove unused compat in GTNH
* process OverpoweredStuff.cfg
* process Other.cfg
* ungregify some config variables
* remove unused variables
* fix Ids.cfg not being populated
* delete duplicate printing of MTE IDs in GT5U clients
* bump hodgepodge version to get mod phase timers
* process Client.cfg
* fix bad category naming
* registering all the config handlers in gui
* bump GTNHLib version
* actually only registering client configs
* use proper double arrays now
* move GT ore mixes to patternbuilders
* dead code
* fix multifiles config not being handled properly
* import class from NHCore
* removing reflection
* use enums for registration
* yeet config for Asteroid dimensions
* remove unused since 2015 enum entry
* todo
* rework oremix enums
* imported dimension data in enums
* convert old dirty predicate into proper one
* hook gagreg onto the OreMixes enum
* finally nuke worldgen.ore.mix config category!
* hook gagreg small ores onto the SmallOres enum
* imported dim values in enum
* fix dirty work around in vm predicate
* yeet unused classes
* hook GT stones to GTStones enum
* yeet all the remaining booleans in the worldgen category
* port endasteroids category
* port general category
* deprecated
* yeet unused bw compat
* finish worldgen config migration
* hardcode config into code
* remove not generated config entry
* remove Unification.cfg
* fix build
* migrate oreveins away from config
* migrate small ores away from config
* delete config parser
* forgotten
* fix EoH recipe crash in dev
* fix GT NEI Ore Plugin config and csv paths
* shade opencsv
* rewrite csv generator
* spotless apply
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* Remove isValidMetaTileEntity and filterValidMetaTileEntities
* Remove OUTPUT_FULL
* Remove calclavia oredict
* Remove unused GT_GUIColorOverride constructor
* Remove getItemGridPositions
* Remove unused tool classes
* Remove unused GT_Runnable_Sound constructors
* Remove unused cover constructors
* Remove getBasicOutput()
* Remove unused GT_MetaTileEntity_GasTurbine constructors
* Remove ImplosionCompressorRecipes#addImplosionRecipe
* Remove mOutputItem1 & mOutputItem2
* Remove GT_MetaTileEntity_Miner#moveOneDown & #getFakePlayer
* Remove unused GT_Worldgen_GT_Ore_Layer constructor
* Remove GT_ModReference
* Remove deprecated BaseMetaTileEntity#receiveMetaTileEntityData
* Remove deprecated cover variables
* Remove deprecated GT_CoverBehaviorBase#isCoverPlaceable
* Remove unused variables from GT_MachineRecipeLoader
* Remove #getCalcificationOutput
* Remove IC2_Fuel_Can_Empty and IC2_Fuel_Can_Filled
* Remove deprecated #polluteEnvironment()
* Remove FluidDisplaySlotWidget
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* Remove deprecated and unused things
* Move recipemap subclasses
* Move GT_Recipe_Map to outside and rename to RecipeMap
* Move recipemap instances to separated class & remove prepending s
* Remove useless GT_Recipe constructors
* Always use ModularUI
* Rename IGT_RecipeMap -> IRecipeMap
* Add RecipeMapBuilder
* Remove more deprecated and unused things
* Fix RecipeMap type parameters
* Use multimap for recipe index
* Fix bending recipe error in dev env
* Remove mUniqueIdentifier
* Update AE2FC
* Less edgy texture for NEI recipe background
* Add replicator fluid output slot for NEI and machine GUI
* Fix fluid fuels not having fuel value in large boilers
* Remove GT_RectHandler and NEI_TransferRectHost
* Remove RecipeMapHandler
* Move NEI energy description from RecipeMapFrontend to Power
* Refactor the way to filter fusion recipes
* Check restriction for some properties
* Remove showVoltageAmperage
* Make Power accept GT_Recipe
* Fix NPE
* Move NEI duration description to Power from Frontend
* Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME
* Make Power integrated with GT_OverclockCalculator
* Rename Power -> OverclockDescriber
* Don't modify recipe find logic until postload finishes
* Reformat reserved MTE ids
* Fix check for too few inputs on recipe addition
* Move replicator logic to backend
* Stop un-hiding assline recipes
* Allow setting custom recipe comparator & implement for fusion
* Update AE2FC
* Rename getRecipeList and getRecipes -> getRecipeMap
* Automatically register recipe catalysts
* Cleanup the way to detect recipe collision
* Make use of BasicUIProperties for basic machines
* Make use of BasicUIProperties for UIHelper
* Rename specialHandler -> recipeTransformer
* Add way to automatically register handler info
* Add recipe category
* Add some APIs for addons
* Rename blastRecipes ->
blastFurnaceRecipes
* Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering
* Don't require setting duration and EU/t for fuel recipes
* Don't require setting EU/t for primitive blast furnace recipes
* Revert change to addMultiblockChemicalRecipe
* Fix large boiler general desc recipe not being added
* Hide duration and EU/t from large boiler
* Cleanup recipe stacktrace draw
* Extend metadata usage of recipe builder to recipe itself
* Implement metadata handling & NEI comparator for PCB factory
* Some rename around NEIRecipeInfo
* Some toString implementations
* Add more APIs for addons & some rename
* Infer handler icon from recipe catalyst if one is not set
* Also shrink recipe title when OC is not used
* Remove rare earth centrifuge recipe
* Use metadata for replicator backend
* Adjust geothermal generator output slot
* Allow having multiple transferrects
* Store recipemap reference in backend
* Rename vacuumRecipes -> vacuumFreezerRecipes
* Add config to tweak visibility of recipe categories
* Remove mHideRecyclingRecipes in favor of recipe category config
* Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes
* Refactor findRecipe and ProcessingLogic to use Stream
* Fix BBF handler icon & remove bronze blast furnace
* Add fluent API for findRecipe
* Add way to stop adding progressbar
* Change arg order for special texture
* Avoid overwriting interesting failure with NO_RECIPE
* Some changes for FuelBackend
* Set space project icon
* Remove localization from TT
* Remove CNC recipe adder
* Move recipe extractor from AE2FC
* Minor internal change for ProcessingLogic#applyRecipe
* More javadoc on #getAvailableRecipeMaps
* Better implementation of #ofSupplier
* Move replicator exponent config to GT_Proxy
* Remove RC & IC2 macerator handling
* Rename StreamUtil -> GT_StreamUtil
* Refactor code around RecipeMetadataStorage
* Revise #compileRecipe javadoc
* Switch extreme diesel recipe loader to downstream recipe map
* Optimize #reMap
* Rename reload -> reloadNEICache
* Minor tweak for drawEnergyInfo
* a bit more doc
* Adjust recipe catalysts
* Add toString implementation for GT_Fluid for debug
* Minor revision for OilCrackerBackend
* Index replicator recipes by material
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Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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A few calls restricted by other methods and interfaces are left untouched.
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* remove redundant suppressions
* prettify commented code
* improve comments
The integer comment contradicted the code, so I deleted it.
* delete commented-out code
* update bitwise int flip from XOR to the dedicated tilda operator
The flip was a 32-bit XOR, which is an int-flip.
That XOR was replaced with an equivalent tilda operator.
* convert a field to inline
This field was used only once, so put it straight to where it is used.
* remove fluid fix since no-one uses Forge version 1355 or earlier
* unwrap switches where fitting
In some places, we suppress IntelliJ's inspection
RedundantLabeledSwitchRuleCodeBlock - we don't want to unwrap some of
the suggested cases because we want to keep the consistency in a
switch statement for the sake of readability.
* fuse "collect" into Stream API
* fix javadocs
* remove unnecessary public modifiers from an interface
Members of an interface are public by default.
* move common parts outside of if
* suppress OverrideOnly warning in a javadoc
* remove unused lock
* suppress warnings about unchecked casts
These warnings require non-trivial fixes that are yet to arrive.
For now, let's suppress them to reduce the warning-bloat.
* remove outdated comment
* remove final modifier from private methods
Because they are private, it is hard to accidentally overwrite them.
Therefore, the final modifier is redundant in this case.
* refactor getIcon
The first 'if' doesn't cover only tMeta == 9 && mConnectedMachineTextures,
therefore the second if can be unrolled.
The last switch is redundant because all tMeta values are covered by
switches, but let's keep SOLID_STEEL as a fallback just in case.
* explain what the casings are and why block casings are split
* suppress switch-to-if suggestion
* remove unnecessary null check
The null is handled in doGenerateItem()
* address redundant local variables
* rename variables in onTick
* suppress warning about accessing static member via instance
* rephrase exception
* rephrase javadoc
* address field-can-be-final warnings
* remove empty methods
* enum cannot inherit, so protected is redundant
* remove redundant throws
* update imports to be not wildcard
* remove unnecessary try-catch
* update for loop
* remove redundant code in order to use the diamond operator
* update instanceof to use pattern variables
* replace blank lines with <p> in javadocs
* fix dangling javadocs
* suppress warning about unreachable methods in javadocs
* remove redundant operation
* add the descriptions of parameters in javadocs
Also fix javadocs along the way.
* relax returned type in javadoc
That was done in order to make the docs reflect the code more often.
Otherwise, people may forget to change the returned type again with
another change.
* make long conversion explicit
Integer multiplication can give a wrong result if one of the parts is
not explicitly cast to long. Let's cast one of the parts where
applicable.
* remove unary plus
* simplify unary minus
* use addAll instead of forEach,add
It was suggested by IntelliJ to replace the iteration with a bulk operation
to improve performance.
* replace .asList with .singletonList for consistency
* simplify toArray calls
Explanation from IntelliJ:
There are two styles to convert a collection to an array:
* A pre-sized array, for example, c.toArray(new String[c.size()])
* An empty array, for example, c.toArray(new String[0])
In older Java versions, using a pre-sized array was recommended, as the
reflection call necessary to create an array of proper size was quite slow.
However, since late updates of OpenJDK 6, this call was intrinsified, making
the performance of the empty array version the same, and sometimes even better,
compared to the pre-sized version. Also, passing a pre-sized array is dangerous
for a concurrent or synchronized collection as a data race is possible between
the size and toArray calls. This may result in extra nulls at the end of the
array if the collection was concurrently shrunk during the operation.
* split StringBuilder append
Explanation by IntelliJ:
Reports String concatenation used as the argument to appends.
Such calls may profitably be turned into chained append calls on the existing
StringBuilder saving the cost of an extra StringBuilder allocation. This
inspection ignores compile-time evaluated String concatenations,
in which case the conversion would only worsen performance.
* annotate overriding methods with @Nonnull where needed
The method that was overridden has @Nonnull so the method that is overriding
should also have @Nonnull.
* remove set adding itself to itself
* remove null check because findField either works or blows up
cpw.mods.fml.relauncher.ReflectionHelper::findField either returns a non-null
value or throws a RuntimeException, so no need to check of null.
* remove slot comparison with tInventory.length
slot max value is 127 when tInventory.length is set to 256, which results in
that the condition is always true and unnecessary.
* remove aOutput2 null check
As GT_Values.NI is null, there is no need to check aOutput2 for null again
* suppress the suggestion to delete tMeta < 13
mConnectedMachineTextures can change, so tMeta range is not guaranteed
* remove aCoverVariable % 3 < 2
the if above already limits the result of % 3 to "2", so the condition
"less than 2" is always false.
* unwrap "if" because bonus is unchanged
Unwrap if because even if the bonus is a variable, it hasn't been changed for
the past 8 years and is unlikely to be changed in the future.
* reformat javadoc
* improve ignoring an exception
Make them either more clear or concise
* fixup fix typo
* update deprecated calls of newInstance()
* remove testing BaseMetaTileEntity
GregTech_API.constructBaseMetaTileEntity() checks the creation by itself,
logging and throwing a runtime error if failed.
* unwrap hatch-fill for do_SolarSalt
To reach this branch, do_coolant needs to be false and we need to still be in
the function, which means that do_SolarSalt was set to true in the previous
top-tier "if".
* remove always-false input-bus checks of MTE PlasmaForge
size() is non-negative, and the values it is compared to are final and 0.
* length and size are non-negative
Therefore, there's no need to check their negativity
* aOutput is guaranteed to be positive
* tThereWasARecipe is always false when reached in its first occurrence
* convert an assert into if
Only tStack 2 is checked for null because if it isn't null then
tStack1 also isn't null based on the "if" above.
Also IntelliJ was sure that tStack is not null for some reason.
On a side note, assertions work only either with a specified flag
or in debug runs. Therefore, it is dangerous to rely on them.
* simplify stone-gravel-cobble if
tBlock != Blocks.stone because of the if at the start of the method.
for the last else-if, tBlock == Blocks.gravel because of the check slightly
above the change.
* interDimensional is always true because of the first if
* convert an example to javadoc
* remove always-false statements
* replace referential string equality with equals
If we compare strings by "==", we compare references to them, which is not
what we usually want. I wasn't sure if String Pool works here, so I played
it save with equals().
* use Automatic Resource Management for AutoCloseable ByteBufOutputStream
* add todo to swap from sleep to event bus
* null is checked by instanceof
* merge switch branches
* add a TODO to use clamp()
* new String declaration is redundant
* use getOrDefault for a map
* replace StringBuilder with concatenation where fitting
Using a StringBuilder to concatenate two string will not make the program
faster or more understandable, so I swapped it to concatenation.
* remove unnecessary continue
* flip if
* remove redundant returns
* unwrap ifs
It's checked at the top "if" that aType == IItemRenderer.ItemRenderType.INVENTORY,
so all aType.equals(IItemRenderer.ItemRenderType.INVENTORY below are always true.
* remove checking all GT VERSIONs except the API one
* remove version check from GT_Mod and delete respective VERSION fields
Aside from GregTech_API.VERSION, these fields are not used anywhere
in the project, so only GregTech_API.VERSION was kept.
The idea and the usage check were done by miozune.
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* Fix mFacing NPEs
* Default facing fixes (#1945)
* QuickFixes incomplete facing fixes
* fix Neither UP nor DOWN conditions as offsetY == 0 is not valid test
* fix neither up nor down again
* Still not fixed: use ForgeDirection.flag for clarty
killed more ordinal siding.
* get ride of offset testing
---------
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
* bit logic fix
* Fix single block machine facings
* Predict the machine facing direction clientside before the server packet arrives
* Fix isFacingValid logic
---------
Co-authored-by: Léa Gris <lea.gris@noiraude.net>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
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* ForgeDirection
Also refactor the clusterfuck that was `getCoordinateScan`
Co-authored by: Jason Mitchell <mitchej@gmail.com>
* Fix rendering of Frame Boxes
Frame boxes needed their own implementation of getTexture with int connexion mask,
which is returning an error texture for the MetaTileEntity, because pipes (FrameBox
**is** a pipe) do use this method to return different textures based on connexion
status.
---------
Co-authored-by: Léa Gris <lea.gris@noiraude.net>
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* make lightning rod more cumbersome to use
* forget to push this
* spotless be like
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* add all mods founds in NHCore
* depracte old strings
* add ars magica 2
* more enum work
* use a switch
* spotless
* more mod id rework
* more mod id rework
* more mod id rework
* should be last
* spotless
* rename to make more sense
* add path attribute
* add getResourcePath to enum
* spotless
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* Enable Jabel&Generic injection, fix type error caused by this
* add missing <>
* Infer generic types automatically
* Parametrize cast types
* Use enhanced for loops
* Unnecessary boxing
* Unnecessary unboxing
* Use Objects.equals
* Explicit type can be replaced with `<>`
* Collapse identical catch blocks
* Add SafeVarargs where applicable
* Anonymous type can be replaced with lambda
* Use List.sort directly
* Lambda can be a method reference
* Statement lambda can be an expression lambda
* Use string switches
* Instanceof pattern matching
* Text block can be used
* Migrate to enhanced switch
* Java style array declarations
* Unnecessary toString()
* More unnecessary String conversions
* Unnecessary modifiers
* Unnecessary semicolons
* Fix duplicate conditions
* Extract common code from if branches
* Replace switches with ifs for 1-2 cases
* Inner class may be static
* Minor performance issues
* Replace string appending in loops with string builders
* Fix IntelliJ using the wrong empty list method
* Use Long.compare
* Generic arguments: getSubItems
* Generic arguments: getSubBlocks
* Raw types warnings
* Fix remaining missing generics
* Too weak variable type leads to unnecessary cast
* Redundant type casts
* Redundant array length check
* Redundant vararg arrays
* Manual min/max implementations
* A couple missed inspections
* Goodbye explosion power ternary ladder
* Apply spotless
* Get rid of the other two big ternary ladders
* Binary search explosion power
* Don't overcomplicate things
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* add everything
* fixes
* migrate plasma forge recipes
* syntax update
* make chances array length differ a fatal error
* time constants + long eut overload
* migrate extruder recipes
* migrate electromagnetic separator recipes
* migrate wiremill recipes
* migrate forming press recipes
* migrate bender recipes
* add doc to clarify the three itemInputs
* migrate alloy smelter recipes
* migrate arc furnace recipes
* added ModIDs enum
* sort ModIDs
* migrate autoclave recipes
* migrated some assembler recipes
* split a bit more assembler recipes
* migrate canner recipes
* migrate brewing recipes
* ic2 mod check in canner recipes
* use some loops to reduce the amount of recipes to migrate
* add requested helper methods
* migrate vacuum freezer recipes
* migrate thermal centrifuge recipes
* format smelter recipes only, doesn't go through normal GT recipe
* migrated slicer recipes
* migrated sifter recipes
* Use proper enum now
* remove more constants
* cleaning cutting recipes before migration
* remove tons of dead commented recipes
* migrate pyrolyse recipes
* use ModIDs enum more
* migrate printer recipes
* add a less confusing way to specify value of specialItem
* migrate pulverizer recipes
* less confusing special item specification
* even more ModIDs enum usage
* fix auto * import confusing Minecraft enum value with Minecraft client object
* migrated blast furnace recipes
* migrated Centrifuge recipes
* migrated assembler recipes
* migrated implosion compressor recipes
* migrated extractor recipes
* migrated mixer recipes
* remove useless code
* mgrate universal chemical recipes
* refactor chemical recipes
* migrate single block only chem reactor recipes
* migrate chem reactor recipes
* reworked circuit assembler recipes before migrating them
* migrated circuit assembler recipes
* fix merge conflict for assembler recipes
* remove leftover of the merge conflicts
* fix weird translation glitch
* example of assembly line recipe using RA2
* bugfixes for assline
* remove specialValue usage in blast furnace recipes
* fix more bugs
* add nooptimize to where it make sense
* add recipe descriptions
* Materials.Superconductor -> Materials.SuperconductorUHV
* remove useless Object creations
* remove explicit long casts
* migrate assemblyline recipes
* migrate chemical bath recipes
* migrate compressor recipes
* move smelting recipe where it belongs
* migrated cutting machine recipes
* migrated fermenter recipes (unhide alcohol)
* remove explicit long casts
* migrate fluid canner recipes
* migrate fluid heater recipes
* migrated fusion recipes
* migrated lathe recipes
* migrated laser engraver recipes
* migrated packager recipes
* migrated forge hammer recipes
* migrated TPM recipes
* exit early and reduced indents
* migrated fluid extractor recipes
* migrated fluid solidifier recipes
* migrated electrolyzer recipes
* migrated crop processing recipes
* migrated default polymerization recipes
* migrate distillery recipes
* migrate matter amplifier recipes
* add metadata identifier for fusion ignition threshold
* migrate fuel recipes
* update bs
(cherry picked from commit c2d931c9b6caa0376e9d50591894cd849021104d)
* spotless
(cherry picked from commit 1060f5357fb95e28bfae1f052025f55dabc21a0f)
* guard against null itemstacks
* wrong translation
* fix empty arrays being accessed
* add 0 duration and 0 EU/t for fuel recipes
* fix typo in matter amplifier recipes
* spotless apply
---------
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* correct out of date steam turbine tooltip
* Spotless apply for branch fix/steam-turbine-tooltip for #1787 (#1788)
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Added EV and IV single Block Gas Turbine
* BS+SA
* derp
(cherry picked from commit c8ebc2f5a8decb8e28c76e9ceb2eca0e04618c22)
* add pollution level
(cherry picked from commit ffcddc7547fa9f8f3d3235b596ead812291ff4cb)
* Set efficiency
* Texture
Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
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* remove compat with IC2 fuel can
* Spotless apply for branch feature/remove-ic2-fuel-can for #1506 (#1507)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Update dependencies
* Update buildscript, apply spotless
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* add(api/enums): particle and sound effect enumerations
- Adds new GregTech API enumerations:
- `ParticleFX`: Enumerates known EntityFX particles.
- `SoundResource`: Enumerates known sounds with, id and ResourceLocation.
- Refactors code to use the new enumerations instead of string literals.
- Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement
new particle effects for these machines:
- BBF: Adds random flames in front of the firebox.
- Steam machines: Changes pressure-exhaust particles to white vapour,
rather than dark smoke.
- Magic Energy Absorber: Adds random effect, of absorbed magical purple
particles, by the EnderDragon Egg siphon.
- Forge Hammer: Adds sparse random sparks, ejected from the main face.
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* Address some warning found by static code analysis
* Improve variables naming by redoing logic
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move item to output slots. (#946)
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Make the GT pollution values tweakable through config.
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Fix config option.
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
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Old textures rendering are kept in api/objects for backward compatibility.
The old textures rendering does not handle glow textures or independant
inventory tessellation. The old textures will only work with the old
GT_Renderer_Block class
New textures rendering with own tessellation in inventory and handling
of glow emisssive textures are moved to the api/render package. These must
not be used with the Old GT_Renderer_Block class or
it will crash with: Already Tessellating Exception from the Tessellator class
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Add glowing textures to:
- Qantum or Super Tanks and Chests
- Active Bronze and Bricked Blast Furnaces
- Active Magical Absorber Top
- Fusion Reactor Control Computer Screen
- Active Yellow Glass Fusion Casing used on:
- Active Fusion Reactor Controller and Hatches
- Plasma Generator
- Lightning Rod
- Computer Screen Cover
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git and diff tools will complain if text file does not end with a newline.
Fixed all text files in the repository with Linux bash shell:
```sh
git ls-files -z |
while IFS= read -rd '' f; do
mime="$(file --brief --mime "$f")";
if [ -z "${mime##text/*}" ]; then
tail -c1 "$f" |
read -r _ || printf '\n' >>"$f";
fi;
done
```
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comparisions everywhere.
NOTE: Also drops MFR steam compat
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* Added all Ores to Voidminer in DeepDark
+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* renormalize line endings
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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changed subversion to 33
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Adds null checks and bound check when getting aspects list from an aspects container (jar or addon euquivallent)
Related issue: https://github.com/GTNewHorizons/NewHorizons/issues/4145
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-removeal of Axe for base entites
-streamlined single block NaquadahReactor
-fixed basegenerator for naquadagen
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Magical Energy Absorber fix stop drain and rework Vis to EU Conversion (
#1478)
* fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output
* rework(magicalenergyabsorber): computation of vis to eu conversion
New configuration option to define how much EU Per Vis (not CVis)
I:EnergyPerVis_20=20
This value is divided by 100, so it is actually 0.2 EU per Vis
The Magical Energy Absorber will try to drain enough CVis, comulating all aspects,
until it can reach max Output, or has drained all available aspects.
Number of total cummulated CVis output required in a Node per Magical Energy Absorber Tier:
Novice (LV):
√(32 × 10000 ÷ (20 × 90)) = 13,333333333 ⇒ 13 CVis
Adept (MV);
√(128 × 10000 ÷ (20 × 80)) = 28,2843 ⇒ 28 CVis
Master (HV):
√(512 × 10000 ÷ (20 × 70)) = 60,474315681 ⇒ 60 CVis
Grand Master (EV):
√(2048 × 10000 ÷ (20 × 60)) = 130,639452948 ⇒ 131 CVis
As referrence:
The Huge Creative Node from Thaumcraft has 500 of each primal aspects.
* fix(machine): magic energy absorber
- Fixed Dragon Egg Siphon mode to work as intended when
`B:MagicEnergyAbsorber.AllowMultipleEggs_false=false` (fix #1482)
- Fixed Vis drain from Visnet (Energized Node/Vis Relay) drain rate
(fix #1119)
- Added Vis conversion as a configuration option:
`I:MagicEnergyAbsorber.EnergyPerVis_20=20`
- Replaced broken Aspect drain from items, with drain from Essentia
Containers in range, using same mechanic as the Infusion Altar
- Added Essentia Aspect conversion as a configuration option:
`I:MagicEnergyAbsorber.EnergyPerEssentia_320=320`
- Fixed Enchantments drain to convert all available enchantments
- Made input filtered to valid enchanted items/books (Item must be
enchantable and enchanted)
- Fixed Enchantments drain to not consume input; if it can not buffer
generated energy from it, or if it can not output disenchanted item
- Added a user settable Tiered operation range using a Screwdriver.
Default Range Tier is Machine Tier.
Max Range Tier is Machine Tier + 2.
Range is 2^(Range Tier): 1, 2, 4, 8, 16, 32, 64 blocks
- Fixed Ender Crystal drain mechanic, to allow multiple Crystals to be
drained.
- Made each in-use Ender Crystal, exclusive to a Magic Energy Absorber
- Improved default Ender Crystal energy worth to 512EU/t instead of
32EU/t
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+Added GT-FML-Log
+Added an Exception if a Nq reactor without recipe map is created
+Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
+Added a config option for changing the ReinforcedGlass percentage
+Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
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