| Age | Commit message (Collapse) | Author |
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
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* Remove deprecated and unused things
* Move recipemap subclasses
* Move GT_Recipe_Map to outside and rename to RecipeMap
* Move recipemap instances to separated class & remove prepending s
* Remove useless GT_Recipe constructors
* Always use ModularUI
* Rename IGT_RecipeMap -> IRecipeMap
* Add RecipeMapBuilder
* Remove more deprecated and unused things
* Fix RecipeMap type parameters
* Use multimap for recipe index
* Fix bending recipe error in dev env
* Remove mUniqueIdentifier
* Update AE2FC
* Less edgy texture for NEI recipe background
* Add replicator fluid output slot for NEI and machine GUI
* Fix fluid fuels not having fuel value in large boilers
* Remove GT_RectHandler and NEI_TransferRectHost
* Remove RecipeMapHandler
* Move NEI energy description from RecipeMapFrontend to Power
* Refactor the way to filter fusion recipes
* Check restriction for some properties
* Remove showVoltageAmperage
* Make Power accept GT_Recipe
* Fix NPE
* Move NEI duration description to Power from Frontend
* Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME
* Make Power integrated with GT_OverclockCalculator
* Rename Power -> OverclockDescriber
* Don't modify recipe find logic until postload finishes
* Reformat reserved MTE ids
* Fix check for too few inputs on recipe addition
* Move replicator logic to backend
* Stop un-hiding assline recipes
* Allow setting custom recipe comparator & implement for fusion
* Update AE2FC
* Rename getRecipeList and getRecipes -> getRecipeMap
* Automatically register recipe catalysts
* Cleanup the way to detect recipe collision
* Make use of BasicUIProperties for basic machines
* Make use of BasicUIProperties for UIHelper
* Rename specialHandler -> recipeTransformer
* Add way to automatically register handler info
* Add recipe category
* Add some APIs for addons
* Rename blastRecipes ->
blastFurnaceRecipes
* Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering
* Don't require setting duration and EU/t for fuel recipes
* Don't require setting EU/t for primitive blast furnace recipes
* Revert change to addMultiblockChemicalRecipe
* Fix large boiler general desc recipe not being added
* Hide duration and EU/t from large boiler
* Cleanup recipe stacktrace draw
* Extend metadata usage of recipe builder to recipe itself
* Implement metadata handling & NEI comparator for PCB factory
* Some rename around NEIRecipeInfo
* Some toString implementations
* Add more APIs for addons & some rename
* Infer handler icon from recipe catalyst if one is not set
* Also shrink recipe title when OC is not used
* Remove rare earth centrifuge recipe
* Use metadata for replicator backend
* Adjust geothermal generator output slot
* Allow having multiple transferrects
* Store recipemap reference in backend
* Rename vacuumRecipes -> vacuumFreezerRecipes
* Add config to tweak visibility of recipe categories
* Remove mHideRecyclingRecipes in favor of recipe category config
* Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes
* Refactor findRecipe and ProcessingLogic to use Stream
* Fix BBF handler icon & remove bronze blast furnace
* Add fluent API for findRecipe
* Add way to stop adding progressbar
* Change arg order for special texture
* Avoid overwriting interesting failure with NO_RECIPE
* Some changes for FuelBackend
* Set space project icon
* Remove localization from TT
* Remove CNC recipe adder
* Move recipe extractor from AE2FC
* Minor internal change for ProcessingLogic#applyRecipe
* More javadoc on #getAvailableRecipeMaps
* Better implementation of #ofSupplier
* Move replicator exponent config to GT_Proxy
* Remove RC & IC2 macerator handling
* Rename StreamUtil -> GT_StreamUtil
* Refactor code around RecipeMetadataStorage
* Revise #compileRecipe javadoc
* Switch extreme diesel recipe loader to downstream recipe map
* Optimize #reMap
* Rename reload -> reloadNEICache
* Minor tweak for drawEnergyInfo
* a bit more doc
* Adjust recipe catalysts
* Add toString implementation for GT_Fluid for debug
* Minor revision for OilCrackerBackend
* Index replicator recipes by material
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Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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A few calls restricted by other methods and interfaces are left untouched.
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* Remove unused machines
* Add some Javadoc
* Remove some unused constructors
* Use ResourceLocation and SpecialEffects for newMetaEntity
* Remove some non-ModularUI code
* Remove mGUIParameterA and mGUIParameterB
* Remove mGUIName and mNEIName
* Use nonnull string
* updateBuildScript
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* remove redundant suppressions
* prettify commented code
* improve comments
The integer comment contradicted the code, so I deleted it.
* delete commented-out code
* update bitwise int flip from XOR to the dedicated tilda operator
The flip was a 32-bit XOR, which is an int-flip.
That XOR was replaced with an equivalent tilda operator.
* convert a field to inline
This field was used only once, so put it straight to where it is used.
* remove fluid fix since no-one uses Forge version 1355 or earlier
* unwrap switches where fitting
In some places, we suppress IntelliJ's inspection
RedundantLabeledSwitchRuleCodeBlock - we don't want to unwrap some of
the suggested cases because we want to keep the consistency in a
switch statement for the sake of readability.
* fuse "collect" into Stream API
* fix javadocs
* remove unnecessary public modifiers from an interface
Members of an interface are public by default.
* move common parts outside of if
* suppress OverrideOnly warning in a javadoc
* remove unused lock
* suppress warnings about unchecked casts
These warnings require non-trivial fixes that are yet to arrive.
For now, let's suppress them to reduce the warning-bloat.
* remove outdated comment
* remove final modifier from private methods
Because they are private, it is hard to accidentally overwrite them.
Therefore, the final modifier is redundant in this case.
* refactor getIcon
The first 'if' doesn't cover only tMeta == 9 && mConnectedMachineTextures,
therefore the second if can be unrolled.
The last switch is redundant because all tMeta values are covered by
switches, but let's keep SOLID_STEEL as a fallback just in case.
* explain what the casings are and why block casings are split
* suppress switch-to-if suggestion
* remove unnecessary null check
The null is handled in doGenerateItem()
* address redundant local variables
* rename variables in onTick
* suppress warning about accessing static member via instance
* rephrase exception
* rephrase javadoc
* address field-can-be-final warnings
* remove empty methods
* enum cannot inherit, so protected is redundant
* remove redundant throws
* update imports to be not wildcard
* remove unnecessary try-catch
* update for loop
* remove redundant code in order to use the diamond operator
* update instanceof to use pattern variables
* replace blank lines with <p> in javadocs
* fix dangling javadocs
* suppress warning about unreachable methods in javadocs
* remove redundant operation
* add the descriptions of parameters in javadocs
Also fix javadocs along the way.
* relax returned type in javadoc
That was done in order to make the docs reflect the code more often.
Otherwise, people may forget to change the returned type again with
another change.
* make long conversion explicit
Integer multiplication can give a wrong result if one of the parts is
not explicitly cast to long. Let's cast one of the parts where
applicable.
* remove unary plus
* simplify unary minus
* use addAll instead of forEach,add
It was suggested by IntelliJ to replace the iteration with a bulk operation
to improve performance.
* replace .asList with .singletonList for consistency
* simplify toArray calls
Explanation from IntelliJ:
There are two styles to convert a collection to an array:
* A pre-sized array, for example, c.toArray(new String[c.size()])
* An empty array, for example, c.toArray(new String[0])
In older Java versions, using a pre-sized array was recommended, as the
reflection call necessary to create an array of proper size was quite slow.
However, since late updates of OpenJDK 6, this call was intrinsified, making
the performance of the empty array version the same, and sometimes even better,
compared to the pre-sized version. Also, passing a pre-sized array is dangerous
for a concurrent or synchronized collection as a data race is possible between
the size and toArray calls. This may result in extra nulls at the end of the
array if the collection was concurrently shrunk during the operation.
* split StringBuilder append
Explanation by IntelliJ:
Reports String concatenation used as the argument to appends.
Such calls may profitably be turned into chained append calls on the existing
StringBuilder saving the cost of an extra StringBuilder allocation. This
inspection ignores compile-time evaluated String concatenations,
in which case the conversion would only worsen performance.
* annotate overriding methods with @Nonnull where needed
The method that was overridden has @Nonnull so the method that is overriding
should also have @Nonnull.
* remove set adding itself to itself
* remove null check because findField either works or blows up
cpw.mods.fml.relauncher.ReflectionHelper::findField either returns a non-null
value or throws a RuntimeException, so no need to check of null.
* remove slot comparison with tInventory.length
slot max value is 127 when tInventory.length is set to 256, which results in
that the condition is always true and unnecessary.
* remove aOutput2 null check
As GT_Values.NI is null, there is no need to check aOutput2 for null again
* suppress the suggestion to delete tMeta < 13
mConnectedMachineTextures can change, so tMeta range is not guaranteed
* remove aCoverVariable % 3 < 2
the if above already limits the result of % 3 to "2", so the condition
"less than 2" is always false.
* unwrap "if" because bonus is unchanged
Unwrap if because even if the bonus is a variable, it hasn't been changed for
the past 8 years and is unlikely to be changed in the future.
* reformat javadoc
* improve ignoring an exception
Make them either more clear or concise
* fixup fix typo
* update deprecated calls of newInstance()
* remove testing BaseMetaTileEntity
GregTech_API.constructBaseMetaTileEntity() checks the creation by itself,
logging and throwing a runtime error if failed.
* unwrap hatch-fill for do_SolarSalt
To reach this branch, do_coolant needs to be false and we need to still be in
the function, which means that do_SolarSalt was set to true in the previous
top-tier "if".
* remove always-false input-bus checks of MTE PlasmaForge
size() is non-negative, and the values it is compared to are final and 0.
* length and size are non-negative
Therefore, there's no need to check their negativity
* aOutput is guaranteed to be positive
* tThereWasARecipe is always false when reached in its first occurrence
* convert an assert into if
Only tStack 2 is checked for null because if it isn't null then
tStack1 also isn't null based on the "if" above.
Also IntelliJ was sure that tStack is not null for some reason.
On a side note, assertions work only either with a specified flag
or in debug runs. Therefore, it is dangerous to rely on them.
* simplify stone-gravel-cobble if
tBlock != Blocks.stone because of the if at the start of the method.
for the last else-if, tBlock == Blocks.gravel because of the check slightly
above the change.
* interDimensional is always true because of the first if
* convert an example to javadoc
* remove always-false statements
* replace referential string equality with equals
If we compare strings by "==", we compare references to them, which is not
what we usually want. I wasn't sure if String Pool works here, so I played
it save with equals().
* use Automatic Resource Management for AutoCloseable ByteBufOutputStream
* add todo to swap from sleep to event bus
* null is checked by instanceof
* merge switch branches
* add a TODO to use clamp()
* new String declaration is redundant
* use getOrDefault for a map
* replace StringBuilder with concatenation where fitting
Using a StringBuilder to concatenate two string will not make the program
faster or more understandable, so I swapped it to concatenation.
* remove unnecessary continue
* flip if
* remove redundant returns
* unwrap ifs
It's checked at the top "if" that aType == IItemRenderer.ItemRenderType.INVENTORY,
so all aType.equals(IItemRenderer.ItemRenderType.INVENTORY below are always true.
* remove checking all GT VERSIONs except the API one
* remove version check from GT_Mod and delete respective VERSION fields
Aside from GregTech_API.VERSION, these fields are not used anywhere
in the project, so only GregTech_API.VERSION was kept.
The idea and the usage check were done by miozune.
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* Fix mFacing NPEs
* Default facing fixes (#1945)
* QuickFixes incomplete facing fixes
* fix Neither UP nor DOWN conditions as offsetY == 0 is not valid test
* fix neither up nor down again
* Still not fixed: use ForgeDirection.flag for clarty
killed more ordinal siding.
* get ride of offset testing
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Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
* bit logic fix
* Fix single block machine facings
* Predict the machine facing direction clientside before the server packet arrives
* Fix isFacingValid logic
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Co-authored-by: Léa Gris <lea.gris@noiraude.net>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
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* ForgeDirection
Also refactor the clusterfuck that was `getCoordinateScan`
Co-authored by: Jason Mitchell <mitchej@gmail.com>
* Fix rendering of Frame Boxes
Frame boxes needed their own implementation of getTexture with int connexion mask,
which is returning an error texture for the MetaTileEntity, because pipes (FrameBox
**is** a pipe) do use this method to return different textures based on connexion
status.
---------
Co-authored-by: Léa Gris <lea.gris@noiraude.net>
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* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
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* Update dependencies
* Update buildscript, apply spotless
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* add(api/enums): particle and sound effect enumerations
- Adds new GregTech API enumerations:
- `ParticleFX`: Enumerates known EntityFX particles.
- `SoundResource`: Enumerates known sounds with, id and ResourceLocation.
- Refactors code to use the new enumerations instead of string literals.
- Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement
new particle effects for these machines:
- BBF: Adds random flames in front of the firebox.
- Steam machines: Changes pressure-exhaust particles to white vapour,
rather than dark smoke.
- Magic Energy Absorber: Adds random effect, of absorbed magical purple
particles, by the EnderDragon Egg siphon.
- Forge Hammer: Adds sparse random sparks, ejected from the main face.
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* Add IntelliJ .shelf folder to .gitignore
* Fixing GT_GuiTooltip bug I introduced
* Deprecated superfluous String trans methods.
* Add Power class to compute and describe power usage
* trans -> GT_Utility.trans
Removed absent param from Javadoc
* Add Power to BasicMachine and use it for power calculations
* Steam BasicMachine rework
Have Bronze and Steel tier override Power with appropriate SteamPower
Make Bronze machines explicitly tier 1
Make Steel machines explicitly tier 2
Defined recipe list and bricked status for each machine
Unified checkRecipe uses machine's recipe list and Power
* Raised NEI dependency to 2.2.5
* Defining NEI transfer rect in individual UIs
Using a new interface called from GT_RectHandler
* Code cleanup & minor refactor
* Add power field to NEI Default Handler
Add method to create Power object from the recipe map
* Display power tier in NEI handler name
* User Power to draw NEI Handler description
* Enable filtering handler recipes using Power
* Repurposing aBricked parameter into aHighPressure
To fix my previous faulty method of setting mTier
* Must call getCache to get recipes properly.
* Better communicate NEI Overclock info
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
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Old textures rendering are kept in api/objects for backward compatibility.
The old textures rendering does not handle glow textures or independant
inventory tessellation. The old textures will only work with the old
GT_Renderer_Block class
New textures rendering with own tessellation in inventory and handling
of glow emisssive textures are moved to the api/render package. These must
not be used with the Old GT_Renderer_Block class or
it will crash with: Already Tessellating Exception from the Tessellator class
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place-holder blank to support glow texture in resourcepack
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place-holder blank to support glow texture in resourcepack
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place-holder blank to support glow texture in resourcepack
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place-holder blank to support glow texture in resourcepack
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* Added all Ores to Voidminer in DeepDark
+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* renormalize line endings
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Fixed bug in macerator recipes. (#1468)
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https://github.com/Blood-Asp/GT5-Unofficial/pull/1468/
https://github.com/Blood-Asp/GT5-Unofficial/pull/1462
https://github.com/Blood-Asp/GT5-Unofficial/pull/1452/
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https://github.com/GTNewHorizons/NewHorizons/issues/1849
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# Conflicts:
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicGenerator.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicMachine_GT_Recipe.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Hatch_Maintenance.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Hatch_Muffler.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_MultiBlockBase.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_TieredMachineBlock.java
# src/main/java/gregtech/api/util/GT_Recipe.java
# src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java
# src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_Filter.java
# src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_SuperBuffer.java
# src/main/java/gregtech/common/tileentities/boilers/GT_MetaTileEntity_Boiler_Solar.java
# src/main/java/gregtech/common/tileentities/boilers/GT_MetaTileEntity_Boiler_Steel.java
# src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_GasTurbine.java
# src/main/java/gregtech/common/tileentities/machines/GT_MetaTileEntity_BasicHull_Bronze.java
# src/main/java/gregtech/common/tileentities/machines/GT_MetaTileEntity_BasicHull_BronzeBricks.java
# src/main/java/gregtech/common/tileentities/machines/GT_MetaTileEntity_BasicHull_Steel.java
# src/main/java/gregtech/common/tileentities/machines/GT_MetaTileEntity_BasicHull_SteelBricks.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_Boxinator.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_PotionBrewer.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_RockBreaker.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_AssemblyLine.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeTurbine_Gas.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_PyrolyseOven.java
# src/main/java/gregtech/common/tileentities/machines/steam/GT_MetaTileEntity_AlloySmelter_Bronze.java
# src/main/java/gregtech/common/tileentities/machines/steam/GT_MetaTileEntity_AlloySmelter_Steel.java
# src/main/java/gregtech/common/tileentities/machines/steam/GT_MetaTileEntity_ForgeHammer_Bronze.java
# src/main/java/gregtech/common/tileentities/machines/steam/GT_MetaTileEntity_ForgeHammer_Steel.java
# src/main/java/gregtech/common/tileentities/machines/steam/GT_MetaTileEntity_Furnace_Bronze.java
# src/main/java/gregtech/common/tileentities/machines/steam/GT_MetaTileEntity_Furnace_Steel.java
# src/main/java/gregtech/common/tileentities/storage/GT_MetaTileEntity_Locker.java
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# Conflicts:
# build.properties
# src/main/java/gregtech/GT_Mod.java
# src/main/java/gregtech/api/enums/ItemList.java
# src/main/java/gregtech/api/enums/Materials.java
# src/main/java/gregtech/api/enums/Textures.java
# src/main/java/gregtech/api/enums/Tier.java
# src/main/java/gregtech/api/items/GT_MetaGenerated_Tool.java
# src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaPipeEntity_Fluid.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicGenerator.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicMachine.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Hatch_Maintenance.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Hatch_Muffler.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_MultiBlockBase.java
# src/main/java/gregtech/api/util/GT_ModHandler.java
# src/main/java/gregtech/api/util/GT_Recipe.java
# src/main/java/gregtech/api/util/GT_RecipeRegistrator.java
# src/main/java/gregtech/api/util/GT_Utility.java
# src/main/java/gregtech/common/GT_Client.java
# src/main/java/gregtech/common/GT_Pollution.java
# src/main/java/gregtech/common/GT_Proxy.java
# src/main/java/gregtech/common/GT_RecipeAdder.java
# src/main/java/gregtech/common/GT_Worldgen_GT_Ore_Layer.java
# src/main/java/gregtech/common/GT_Worldgenerator.java
# src/main/java/gregtech/common/blocks/GT_Block_Casings3.java
# src/main/java/gregtech/common/blocks/GT_Block_Casings_Abstract.java
# src/main/java/gregtech/common/blocks/GT_Block_Machines.java
# src/main/java/gregtech/common/blocks/GT_Block_Stones_Abstract.java
# src/main/java/gregtech/common/blocks/GT_Item_Machines.java
# src/main/java/gregtech/common/blocks/GT_Item_Ores.java
# src/main/java/gregtech/common/blocks/GT_TileEntity_Ores.java
# src/main/java/gregtech/common/covers/GT_Cover_FluidRegulator.java
# src/main/java/gregtech/common/covers/GT_Cover_Fluidfilter.java
# src/main/java/gregtech/common/covers/GT_Cover_ItemMeter.java
# src/main/java/gregtech/common/gui/GT_Container_Regulator.java
# src/main/java/gregtech/common/items/GT_IntegratedCircuit_Item.java
# src/main/java/gregtech/common/items/GT_MetaGenerated_Item_01.java
# src/main/java/gregtech/common/items/GT_MetaGenerated_Item_02.java
# src/main/java/gregtech/common/items/GT_MetaGenerated_Item_03.java
# src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java
# src/main/java/gregtech/common/items/armor/ArmorData.java
# src/main/java/gregtech/common/items/armor/GuiElectricArmor1.java
# src/main/java/gregtech/common/items/armor/ModularArmor_Item.java
# src/main/java/gregtech/common/items/armor/Values.java
# src/main/java/gregtech/common/items/armor/gui/GuiModularArmor.java
# src/main/java/gregtech/common/items/armor/gui/InventoryArmor.java
# src/main/java/gregtech/common/items/behaviors/Behaviour_Plunger_Fluid.java
# src/main/java/gregtech/common/items/behaviors/Behaviour_Sense.java
# src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_Regulator.java
# src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_TypeFilter.java
# src/main/java/gregtech/common/tileentities/boilers/GT_MetaTileEntity_Boiler_Bronze.java
# src/main/java/gregtech/common/tileentities/boilers/GT_MetaTileEntity_Boiler_Lava.java
# src/main/java/gregtech/common/tileentities/boilers/GT_MetaTileEntity_Boiler_Steel.java
# src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_DieselGenerator.java
# src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_FluidNaquadahReactor.java
# src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_SolidNaquadahReactor.java
# src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_SteamTurbine.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_AdvSeismicProspector.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_Disassembler.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_Massfabricator.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_Replicator.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_Scanner.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_Teleporter.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_AdvMiner2.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_AssemblyLine.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Charcoal_Pit.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_DieselEngine.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_ElectricBlastFurnace.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_ImplosionCompressor.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeTurbine.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeTurbine_Gas.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeTurbine_Plasma.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeTurbine_Steam.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_MultiFurnace.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_OilCracker.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_OilDrill.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_ProcessingArray.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_VacuumFreezer.java
# src/main/java/gregtech/common/tileentities/machines/steam/GT_MetaTileEntity_Compressor_Bronze.java
# src/main/java/gregtech/common/tileentities/machines/steam/GT_MetaTileEntity_Compressor_Steel.java
# src/main/java/gregtech/common/tileentities/machines/steam/GT_MetaTileEntity_Extractor_Bronze.java
# src/main/java/gregtech/common/tileentities/machines/steam/GT_MetaTileEntity_Extractor_Steel.java
# src/main/java/gregtech/common/tileentities/machines/steam/GT_MetaTileEntity_Macerator_Steel.java
# src/main/java/gregtech/common/tools/GT_Tool_Scoop.java
# src/main/java/gregtech/loaders/load/GT_FuelLoader.java
# src/main/java/gregtech/loaders/misc/GT_Achievements.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingBlock.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingCircuit.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingDust.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingDustSmall.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingDustTiny.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingGemExquisite.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingGemFlawless.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingNugget.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingOre.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPlate1.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPlate2.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPlate3.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPlate4.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPlate5.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingStickLong.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingToolHeadBuzzSaw.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingToolHeadChainsaw.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingToolHeadDrill.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingToolHeadFile.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingToolHeadHammer.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingToolHeadWrench.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingWire01.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingWire02.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingWire04.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingWire08.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingWire12.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingWire16.java
# src/main/java/gregtech/loaders/postload/GT_CraftingRecipeLoader.java
# src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
# src/main/java/gregtech/loaders/postload/GT_Worldgenloader.java
# src/main/java/gregtech/loaders/preload/GT_Loader_ItemData.java
# src/main/java/gregtech/loaders/preload/GT_Loader_Item_Block_And_Fluid.java
# src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
# src/main/java/gregtech/loaders/preload/GT_Loader_OreProcessing.java
# src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
# src/main/resources/assets/gregtech/textures/items/gt.Double_Naquadahcell.png
# src/main/resources/assets/gregtech/textures/items/gt.Double_NaquadahcellDep.png
# src/main/resources/assets/gregtech/textures/items/gt.Naquadahcell.png
# src/main/resources/assets/gregtech/textures/items/gt.NaquadahcellDep.png
# src/main/resources/assets/gregtech/textures/items/gt.Quad_Naquadahcell.png
# src/main/resources/assets/gregtech/textures/items/gt.Quad_NaquadahcellDep.png
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mDescription to ensure 100% backwards compatibility
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The field mDescription of the class GT_MetaTileEntity_TieredMachineBlock
was turned into an array.
Every class derived from GT_MetaTileEntity_TieredMachineBlock has
received a new additional constructor that takes an array of Strings
instead of a single one.
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