Age | Commit message (Collapse) | Author |
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* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
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* Remove deprecated and unused things
* Move recipemap subclasses
* Move GT_Recipe_Map to outside and rename to RecipeMap
* Move recipemap instances to separated class & remove prepending s
* Remove useless GT_Recipe constructors
* Always use ModularUI
* Rename IGT_RecipeMap -> IRecipeMap
* Add RecipeMapBuilder
* Remove more deprecated and unused things
* Fix RecipeMap type parameters
* Use multimap for recipe index
* Fix bending recipe error in dev env
* Remove mUniqueIdentifier
* Update AE2FC
* Less edgy texture for NEI recipe background
* Add replicator fluid output slot for NEI and machine GUI
* Fix fluid fuels not having fuel value in large boilers
* Remove GT_RectHandler and NEI_TransferRectHost
* Remove RecipeMapHandler
* Move NEI energy description from RecipeMapFrontend to Power
* Refactor the way to filter fusion recipes
* Check restriction for some properties
* Remove showVoltageAmperage
* Make Power accept GT_Recipe
* Fix NPE
* Move NEI duration description to Power from Frontend
* Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME
* Make Power integrated with GT_OverclockCalculator
* Rename Power -> OverclockDescriber
* Don't modify recipe find logic until postload finishes
* Reformat reserved MTE ids
* Fix check for too few inputs on recipe addition
* Move replicator logic to backend
* Stop un-hiding assline recipes
* Allow setting custom recipe comparator & implement for fusion
* Update AE2FC
* Rename getRecipeList and getRecipes -> getRecipeMap
* Automatically register recipe catalysts
* Cleanup the way to detect recipe collision
* Make use of BasicUIProperties for basic machines
* Make use of BasicUIProperties for UIHelper
* Rename specialHandler -> recipeTransformer
* Add way to automatically register handler info
* Add recipe category
* Add some APIs for addons
* Rename blastRecipes ->
blastFurnaceRecipes
* Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering
* Don't require setting duration and EU/t for fuel recipes
* Don't require setting EU/t for primitive blast furnace recipes
* Revert change to addMultiblockChemicalRecipe
* Fix large boiler general desc recipe not being added
* Hide duration and EU/t from large boiler
* Cleanup recipe stacktrace draw
* Extend metadata usage of recipe builder to recipe itself
* Implement metadata handling & NEI comparator for PCB factory
* Some rename around NEIRecipeInfo
* Some toString implementations
* Add more APIs for addons & some rename
* Infer handler icon from recipe catalyst if one is not set
* Also shrink recipe title when OC is not used
* Remove rare earth centrifuge recipe
* Use metadata for replicator backend
* Adjust geothermal generator output slot
* Allow having multiple transferrects
* Store recipemap reference in backend
* Rename vacuumRecipes -> vacuumFreezerRecipes
* Add config to tweak visibility of recipe categories
* Remove mHideRecyclingRecipes in favor of recipe category config
* Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes
* Refactor findRecipe and ProcessingLogic to use Stream
* Fix BBF handler icon & remove bronze blast furnace
* Add fluent API for findRecipe
* Add way to stop adding progressbar
* Change arg order for special texture
* Avoid overwriting interesting failure with NO_RECIPE
* Some changes for FuelBackend
* Set space project icon
* Remove localization from TT
* Remove CNC recipe adder
* Move recipe extractor from AE2FC
* Minor internal change for ProcessingLogic#applyRecipe
* More javadoc on #getAvailableRecipeMaps
* Better implementation of #ofSupplier
* Move replicator exponent config to GT_Proxy
* Remove RC & IC2 macerator handling
* Rename StreamUtil -> GT_StreamUtil
* Refactor code around RecipeMetadataStorage
* Revise #compileRecipe javadoc
* Switch extreme diesel recipe loader to downstream recipe map
* Optimize #reMap
* Rename reload -> reloadNEICache
* Minor tweak for drawEnergyInfo
* a bit more doc
* Adjust recipe catalysts
* Add toString implementation for GT_Fluid for debug
* Minor revision for OilCrackerBackend
* Index replicator recipes by material
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Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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A few calls restricted by other methods and interfaces are left untouched.
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* Deprecate GT_RecipeBuilder#noXXXYYY methods
* Remove existing references
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* add circuits
* more circuit
* more circuits
* sa
* fix cell and bucket bending
* more missing circuits
* sa
* gem, wire and stick
* finer nullcheck for gems
* block
* more gem fixes
* dust
* ingot
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* Recipes RA2 fixes
* Use \uXXXX for non-ASCII characters
* Misc cleanup (#1888)
* migrate away from addThermalCentrifugeRecipe
* split recipes of GT_Block_Stones_Abstract
* migrate away from addForgeHammerRecipe
* migrate away from addChemicalBathRecipe
* remove "DisableOldChemicalRecipes" and its usage, as it's disabled by default in NH and it increases recipe complexity for nothing
* Remove underground biomes ore classes, as it's not present in NH
* migrate away from addFluidCannerRecipe
* migrate away from addFluidExtractionRecipe
* migrate away from addChemicalRecipe
* migrate away from addMultiblockChemicalRecipe
* deprecate addChemicalRecipeForBasicMachineOnly
* migrate away from addCentrifugeRecipe
* spotlessApply
* fixing wrong merge conflict solving
* Add Tengam materials (#1891)
* Add Tengam materials
* Change new recipes to consume 15/16 Amp
* Remove now redundant `break` statements
* fix comb chances?
* fix centrifuge code not working
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Co-authored-by: glowredman <35727266+glowredman@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Begin addition of tiered material manipulation
* Dwarf matter
* Add hardcoded EU tiers for wider usage.
* New material images etc
* Nugget processing tiers
* Move iron nugget to wrought iron smelting to the correct place
* Add white dwarf shapes
* Add white dwarf shapes
* Additional retiering options for EU consumption on material part generation
* White dwarf matter complete
* Tier neutronium processing at ZPM
* Spotless
* More adjustments
* Renaming files
* Add new overlays for magneto material and more name adjustments
* Add no recipes subtag
* Spotless + name adjustment
* Undo isCustom to maintain potential public variable references in addons.
* Undo isCustom to maintain potential public variable references in addons.
* Fix fluid registry corruption.
* Add rotor EU override
* Add rotor EU override
* Make neutronium mass more reasonable
* Add proper time adjustments to rotor (probably an old oversight)
* Adjust enums to use VP rather than recalculate
* Fix typos on EU usage
* spotlessApply (#1672)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Change setProcessingMaterialTierEU to accept long.
* Small fix
* Add space and time materials
* Add new forge hammer support
* Update tooltip
* Expand laser engraver slots.
* spotlessApply (#1673)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Reserve texture page.
* Modernise GT circuit usage
* Add oversight in assembler frame recipe
* Add missing MHDCSM overlay textures
* Remove small and tiny MHDCSM dusts
* Fix error in ingot texture
* Fix NO_RECIPES not applying to frame boxes
* Restore missing ingot
* Add rod handles for materials
* Fix frame box auto generating with NO_RECIPEs tag
* recipe
* Spotless
* Add MOD_ID_GTPP as modid
* spotlessApply (#1675)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Remove smelting spacetime from furnace (why does this exist?)
* Recipes + new storage blocks for materials
* Bedrockium LuV -> EV
* SpaceTime UMV -> UIV
* TranscendentMetal UIV -> UEV
* MagnetoThingy and dward mats UXV -> UMV
* update buildscript
* yeet magic number that could be
* spotlessApply
* Make the nanite tier 3, colen request
* Up nanite tier
* Comment
* Change name
* Change name
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: adam riondy <adampoplol@gmail.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* Update dependencies
* Update buildscript, apply spotless
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
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Old textures rendering are kept in api/objects for backward compatibility.
The old textures rendering does not handle glow textures or independant
inventory tessellation. The old textures will only work with the old
GT_Renderer_Block class
New textures rendering with own tessellation in inventory and handling
of glow emisssive textures are moved to the api/render package. These must
not be used with the Old GT_Renderer_Block class or
it will crash with: Already Tessellating Exception from the Tessellator class
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