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path: root/src/main/java/gregtech/loaders/preload
AgeCommit message (Expand)Author
2017-06-17Implemented crafting recipes for the Bricked Blast FurnaceJohannes Gäßler
2017-06-17Merge remote-tracking branch 'GT5-Unofficial-Fork/ChemistryUpdate' intoJohannes Gäßler
2017-06-15Merge remote-tracking branch 'origin/unstable' into ChemistryUpdateJohannes Gäßler
2017-06-14Made the Cleanroom optional.Draknyte1
2017-06-08Implemented Bricked Blast Furnace, added corresponding texturesJohannes Gäßler
2017-06-06Changed the ID of the LCM again because of GTNH collision: 1200 -> 1169Johannes Gäßler
2017-06-05Thiccness changes doneTechnus
2017-06-05Adjust pipe thiccnesTechnus
2017-06-04Changed the MetaGeneratedItem ID of the Large Chem Reactor: 1177 -> 1200Johannes Gäßler
2017-05-30Fixed a bug where the Chemical Reactor still only had one output slot inJohannes Gäßler
2017-05-12Added crafting recipes for the LCHJohannes Gäßler
2017-05-12Merge branch 'ChemistryUpdate' into LargeChemicalReactorJohannes Gäßler
2017-05-08Reverted an erroneous name change for nitration mixtureJohannes Gäßler
2017-05-08Implemented checkMachine for the LCR, added machine casingsJohannes Gäßler
2017-05-02Materials for existing fluids, ash nerf, plastic production svgJohannes Gäßler
2017-05-01methods for pipe creation, new plastic pipes, implemented PVCJohannes Gäßler
2017-04-30New recipes, convenience methods, recipe rebalancingsJohannes Gäßler
2017-04-30Chem reactors can now output 2 items, implemented recipes for NitricJohannes Gäßler
2017-04-29Fixed a sneaky and game-breaking bug that caused quite a lot of fluidsJohannes Gäßler
2017-04-22Enabled solid output for Distilleries, implemented Epoxy Resin / PTFEJohannes Gäßler
2017-04-19Added a lot of (petro)chemistry stuff, expanded the APIJohannes Gäßler
2017-03-31Add Lightning RodBlood-Asp
2017-03-23Alternative superbuffer recipe with datasticksBlood-Asp
2017-03-16Fix for negative-coordinate vein generation, adjustments to recipes for stone...MauveCloud
2017-03-05Moar circuit balanceBlood-Asp
2017-03-01Some recipe fixes.Blood-Asp
2017-03-01RebalancingsBlood-Asp
2017-03-01More circuit balancingBlood-Asp
2017-02-28Recipe balancingsBlood-Asp
2017-02-28Circuit changesBlood-Asp
2017-02-11Finish CleanroomBlood-Asp
2017-01-05Add advanced seismic prospectorKpoxaPy
2016-12-24Fix broken Hydric Sulfide recipeBlood-Asp
2016-12-24Correct Chlorine and Hydric Sulfide fluid statesBlood-Asp
2016-12-23Enable heat bonus for Naquadah fuel rodsBlood-Asp
2016-12-23Add new usages for GraphiteBlood-Asp
2016-12-23Naquadah gen mk3 now uses cells with molten naquadah instead of dustBlood-Asp
2016-10-30Modular Armor changes 1Blood-Asp
2016-10-23Add Automatic Maintainance HatchBlood-Asp
2016-10-22Add Naquadah fuel rods and fix some Assemblyline recipesBlood-Asp
2016-10-19Cleanup recipe classesBlood-Asp
2016-10-16Base IC2 Classic compat. Reactor components disabled, some recipes likely mis...Blood-Asp
2016-10-11Add HasParentMod to config & Generate fluids for all MaterialsMuramasa
2016-10-07Move load order for doors to fix malisis doors conflict.Blood-Asp
2016-10-03Add fluids without enabling the materialMuramasa
2016-09-29Small fixes & Stop storage blocks and fluids for disabled materialsMuramasa
2016-09-25Cleanup, disable auto TE recipes with config and fixesMuramasa
2016-09-24Update with exp changesMuramasa
2016-09-23Reduce disabled component creation & GT_Proxy postInit -> ProcessorsMuramasa
2016-09-16Stop disabled component recipe gen, more separation and fixesMuramasa