| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-12-26 | rocketfuel? | Blood-Asp | |
| 2016-12-26 | Plunger Sounds | Blood-Asp | |
| 2016-12-26 | Sense use cost | Blood-Asp | |
| 2016-12-26 | MAgic super fuel changes | Blood-Asp | |
| 2016-12-26 | Fix diesel engine info | Blood-Asp | |
| 2016-12-26 | Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to ↵ | Blood-Asp | |
| avoid rounding bug | |||
| 2016-12-26 | Fix Food Can recipes | Blood-Asp | |
| 2016-12-26 | Foid invalid steam in turbines | Blood-Asp | |
| 2016-12-26 | Fix type filter | Blood-Asp | |
| 2016-12-26 | Fix type filter | Blood-Asp | |
| 2016-12-26 | Revert "becon base" | Technus | |
| This reverts commit 56735323895acb0bdbaafe1065583ef207519d2d. | |||
| 2016-12-26 | becon base | Technus | |
| 2016-12-24 | Fix pollution effect coordinate calculation | Blood-Asp | |
| 2016-12-24 | EBF Efficiency improvements with hier tier coils | Blood-Asp | |
| Every 1800K free heating capacity the EBF can be overclocked one tier without efficency loss(4xEU/t, 1/4process time). Every 900K free heating capacity EU/t is lowered by 5%. | |||
| 2016-12-24 | Adding missing GT++ metaitems | Blood-Asp | |
| 2016-12-24 | Fix broken Hydric Sulfide recipe | Blood-Asp | |
| 2016-12-24 | Rebalanced Rocket Fuel production cost | Blood-Asp | |
| 2016-12-24 | Correct Chlorine and Hydric Sulfide fluid states | Blood-Asp | |
| 2016-12-23 | Play plunger sound when clearing fluids from GT machines | Blood-Asp | |
| 2016-12-23 | Reduce damage sense takes when harvesting ic2 crops compared to other uses | Blood-Asp | |
| 2016-12-23 | Enable heat bonus for Naquadah fuel rods | Blood-Asp | |
| 2016-12-23 | Fix oil only be found on second scan | Blood-Asp | |
| 2016-12-23 | Add new usages for Graphite | Blood-Asp | |
| 2016-12-23 | Naquadah gen mk3 now uses cells with molten naquadah instead of dust | Blood-Asp | |
| 2016-12-23 | Magic super fuel recipes that do not need thaumcraft | Blood-Asp | |
| 2016-12-19 | Fix efficiency in scan data of Diesel Engine | Blood-Asp | |
| 2016-12-17 | Merge pull request #803 from dgabehar/unstable | Blood-Asp | |
| Crash with Modular Exoskeleton #769 | |||
| 2016-12-17 | Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to ↵ | Blood-Asp | |
| avoid rounding bug | |||
| 2016-12-17 | Fix Food Can recipes | Blood-Asp | |
| 2016-12-17 | Fix LuV+ disassemblers | Blood-Asp | |
| 2016-12-17 | Don't allow Large Turbine to start up without Dynamo Hatch | David Vierra | |
| Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block. | |||
| 2016-12-17 | Don't allow Large Turbine to start up without Dynamo Hatch | David Vierra | |
| Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block. | |||
| 2016-12-17 | Change dyes again and make machines use the GT Dyes instead of Forge Dyes. ↵ | Technus | |
| (makes gui looks like rendered block) | |||
| 2016-12-17 | kek | Technus | |
| 2016-12-16 | Void wrong type of steam inserted into steam turbines. | Blood-Asp | |
| Prevents getting stuck on superheated/normal steam change. | |||
| 2016-12-16 | Add mable and basalt ores to ore typefilter | Blood-Asp | |
| 2016-12-16 | Fix ULV and LV wire/cable recipes | Blood-Asp | |
| 2016-12-16 | Fix gem recipes this time for real. | Technus | |
| 2016-12-16 | revert cable fixes | Technus | |
| 2016-12-16 | Fix gem recipes this time for real. | Technus | |
| 2016-12-16 | revert cable fixes | Technus | |
| 2016-12-15 | Added check to ensure that fluid is set trying to provide air to player ↵ | Doug Gabehart | |
| during onArmorTick Looking at how to fill helmet tank from air cell | |||
| 2016-12-15 | Fix on first tick just in case someone wasnt to tp to 0 0 0 0. | Technus | |
| 2016-12-15 | Fixed processing power issue where values continually increased up to infinity | Doug Gabehart | |
| 2016-12-15 | Rework muffler add texture for eM overflow | Technus | |
| 2016-12-14 | More stability improvements. (Null value and checks to ensure keys exist) | Doug Gabehart | |
| 2016-12-14 | Fixed issue with Modular Armor inventory not saving properly after removing ↵ | Doug Gabehart | |
| the call to closeScreen Added null and key checks when determining if a full radiation or electrical armor set is configured | |||
| 2016-12-14 | Don't allow Large Turbine to start up without Dynamo Hatch | David Vierra | |
| Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block. | |||
| 2016-12-14 | Removed player.closeScreen call to fix graphics glitch when switching armor tabs | Doug Gabehart | |
| 2016-12-14 | Added updateArmorStats method which includes additional checks to ensure ↵ | Doug Gabehart | |
| that values are not null and the key in question exists in mStats Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid) | |||
