| Age | Commit message (Collapse) | Author |
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
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* Added Steam Mixer
* Added Steam Mixer
* Change logic and tooltip steam multi
* Change mixer tooltip
* Apply spotless
* Fixed updateTexture for InputHatch
* Added controller recipe for Steam Mixer
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Adding back in stuff I removed
* Fixing connections
* Idk what this was
* Spotless
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Added Steam Forge Hammer
* fix
* Saving tiers in NBT
* fix
update bs
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Add Water Pump
* Added check humidity
* Apply spotless
* Added tier 2 WaterPump
* Added new textures and Fixed the display in nei
* Optimizing imports
* Fix tooltip
* Added craft for Output hatch ULV, Wooden Casing, Water Pump
* Apply spotless
* sa+update deps
* Delete the sky check method
* sa
* Rewrote WaterPump to SteamMultiBase.
* Added a steam hatch to the structure and changed the tooltip
* Spotless apply
* Changed VoidProtection and calculate water generation
* Remove star imports
* Rename Wooden Casing to Primitive Wooden Casing
* Remove enableMultiblock_WaterPump
* Rename static variables
* Change variables and tooltip
* Sa
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Co-authored-by: Dream Master <dream-master@gmx.net>
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* Built multi template with required methods in gt++.
* Filled out template based on gt++ electrolyzer code
* Refactored into gregtech. Not supposed to add multis to gt++, whoops!
* IntelliJ "smartly" deleted all of the imports in GT_Loader_MetaTileEntities and replaced it with a wildcard import... which caused it to fail checkstyle. Thanks so much, IntelliJ.
* Figured out how to make IntelliJ Stop Doing That
* Added author tag and vac freezer texture for testing.
* Registered casing, working on getting texture functional
* Added casing texture
* Fixed structure check and added processing logic. Multi now forms and can run EMS recipes
* Added overlay textures
* Made new Casings10 class and added EMS Casings to it. Texture mesh now functions
* Made controller match casing mesh
* Shifted Casings10 to an actual page number instead of magic number. Now sits on page 16, following where waterline casings will be implemented in future
* Added Electromagnet Housing. Has no texture, but you can place an open its inventory
* Added electromagnets and their texture files
* Multi now requires EM housing and breaks if there are 2
* Electromagnet Housing has proper texture and can be wrenched. Also has a placeholder overlay
* Tooltip updates. Added pollution
* Electromagnet tiers modify processing logic. Some issues remaining
* Prettier switch & spotlessApply
* Multi now validates electromagnet before recipe check. Also added a machine casing texture
* Pollution fix
* Support for exotic energy hatches added. Recipe check fails if electromagnet is too weak
* Stack size of 1 for electromagnets
* New electromagnet textures
* Final pass on EM textures. Also, EM Housing uses IV hull as base texture instead of ULV
* Put in placeholder-ish recipes for controller/casings/EM housing
* Placeholder recipes for electromagnets. Also fixed structure check, whoops
* Renamed multi to Magnetic Flux Exhibitor
* MFE can run as a polarizer
* Fixed exotic warning getting stuck
* Attempted to add assline recipes, not working
* Fixed assembling line recipe templates. Thank you chochem <3
* Fancied up tooltips
* Fixed parallel issue
* Updated recipes. Will have to move them to coremod
* Nerfed speed on all electromagnets
* sa
* Restricted MFE to multiamp non-laser.
* Spotless
* Animated Mag hatch
* Added glow
* Removed pollution. I am a gentle soul
* Addition to structure check
* Disabled wireless laser compatibility
* sa
(cherry picked from commit 155cf4dd7284ca84bd9be79f11b6f577b38a4e0d)
* spotless
* Removed all recipes. These have been replaced in the coremod
* -Removed unnecessary structure check
-MIN_CASING final
-Baps author tag
-Refactored mMagHatch to not be a list
-Added tooltip builder in MagnetTiers
* Forgot to run spotless
* Last minute tooltip fix for structure accuracy
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Co-authored-by: Dream Master <dream-master@gmx.net>
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* remove crates
* Add placeholder oreprefix
To be used in cases where a prefix is removed that isnt at the end of a
list. Causes blank items for existing items
* spotless
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Co-authored-by: Caedis <Caedis@users.noreply.github.com>
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* add Steam Centrifuge
* add Steam Washer
* Change Steam Washer
* Change Steam Multi
* Fix tooltip Washer
* Change Washer
* Change Steam Multi
* add id comment
* update deps + sa
* Added centrifuge tiers
* Added washer tiers
* Added compressor tiers
* Added macerator tiers
* Delete fixAllMaintenanceIssue();
* Delete fixAllMaintenanceIssue();
* Changed recipes
* Added meaningful names
* sa + update bs
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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