aboutsummaryrefslogtreecommitdiff
path: root/src/main/resources/assets/gregtech/textures/blocks/fluids
AgeCommit message (Collapse)Author
2024-11-11Custom iconset for bedrockium (#3471)Mary
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-10-03Godforge encore (#3213)Maya
Co-authored-by: GDCloud <gdcloudstrike@gmail.com>
2024-09-122.7 Stargate (#3105)Maya
Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NotAPenguin <michiel.vandeginste@gmail.com>
2024-09-12Add Antimatter Power Generation (#3117)Sampsa
Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com> Co-authored-by: Mary <33456283+FourIsTheNumber@users.noreply.github.com> Co-authored-by: BucketBrigade <138534411+CookieBrigade@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-09-12Texture Work 2: Electric Boogaloo (#3161)BlueHero233
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-09-05UEV+ Material Diversity (#3045)NotAPenguin
2024-09-01Godforge continuation (#2950)GDCloud
* fix wrong offset * improve item insertion window * finish upgrade material functionality * add tooltip to material button * add rhugnor gear * half serious upgrade costs (will definitely change) * fix stocking hatch not working for fuel supply * add information window * add heat formula info * add autobuild hint dot info * add phonon related items and fluids * first iteration of glitchy material renderer * tweak renderer overlay opacity * add new material * add phononic seed crystal and six-phased copper block * add recipes for phonon transfer medium chain * add solenoid block replacement * add creon * decouple smelting module structure * spotless weirdness * add most casing recipes and late loading method (for the special singularities) * add new singularity recipes * more recipes * add glow * generate more dragonblood parts * add upgrade costs * fix upgrade tree window scrollable weirdness * forgor glow texture * add last upgrade text + a random comma * re-add phonon medium abs recipe * add six-phased copper nanite recipe * fix button overlay being off by 1 pixel * fix merge mishaps * forgot to adjust debug buttons * fix stocking bus fuel insertion and fuel int overflow * add graviton shard ejection * minor structure oopsie * ejection button registration * ejection button tooltip * add graviton shard item * eject the right item + save ejection status to nbt * fix input bus amount npe * change rendering block offset * adapt eoh rendering to allow changing the star's size * initial rendering changes (make the blue star render) * change seed crystal recipes * another small seed crystal change * adjust item renderer * add tooltips * circuit oredict fix * tooltips, upgrade names, some experimental ui changes and small fixes * author * make star bigger * fix recipes * remove unnecessary tooltips * spotless * recipe adjustments * make magneto resonatic block craftable * change magneto resonatic gem autoclave times + spotless * add structurecheck button to modules * more recipe adjustments * fix extra material crash * more recipe adjustments * lower eternal singularity amounts * display recipetimes <1 sec properly * try to fix hasShiftDown crash * adjust plasma module recipes * swap placeholder names * implement rings disappearing/reappearing for renderer * utility for structure strings * buff plasma module parallel * fix itemlist * Spotless apply for branch godforge for #2950 (#3013) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-08-13Final waterline visuals and small fix (#2864)NotAPenguin
* try to add baryonic matter fluid texture * fix baryonic matter custom fluid * adjust purified water names * do not form waterline multis without positioned hatches to prevent crashes * final baryonic matter texture
2024-05-24Merge addon sourcesRaven Szewczyk
2024-05-13Fix unwanted trailing commas from MCMETA (#2597)Julien Constant
This might be ignored by MC, but external JSON parser yells on this
2024-02-11Add godforge materials (#2491)GDCloud
* add magmatter * add quark gluon plasma * remove nanites * forgot chem formula
2023-05-16Eternity nanites (#1997)GDCloud
* generate nanite * textures * recipe * timepiece instead * spotlessApply (#1998) Co-authored-by: GitHub GTNH Actions <> * add primordial matter * texture * add recipe * primordial matter instead of uum --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-05-12Add Eternity material + Timepiece (#1973)GDCloud
* add eternity * textures * timepiece * disable ebf + freezing
2023-04-21Stellar catalyst + catalyst fixes + new materials class (#1893)GDCloud
* add catalyst * pu plasma recipe * increase plasma mixer input slots * noOptimize + mixer recipe + voltage fix * noOptimize + PLE recipe * TPM recipe * spotlessApply (#1894) Co-authored-by: GitHub GTNH Actions <> * add two more plasma recipes * replace neptunium & fermium plasma * spotless * fix stellar plasma amount * new materials class --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-02-14Fix missing textures (#1732)Connor-Colenso
* New texture * Blade * Change molten space and time names. * Update fluid names * Bump dep of AE2 * Bump dep of AE2 * spotlessApply (#1733) Co-authored-by: GitHub GTNH Actions <> * New fluid solidifer method * Space * Spotless * New recipes for new white dwarf matter shapes. * Universium block * Universium nanites * Spotless * Add some fine wires --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-30Rendering materials (#1592)Connor-Colenso
* Inf renderer working + fuzzy halo on cosmic neutronium. * Helper method * Cosmic nt nearly done * Glitch renderer * Working! * Add comment * Cosmic Nt finished * Cosmic render appears * Universium Renderer nearly done * New material universium * Dep * Dep * Universium * Some more changes * Spotless apply for branch RenderingMaterials for #1592 (#1593) * Fix Battery Buffer accepting more than 1 items per slot (#1590) * Unify sodium persulfate amount (#1591) Modify recipes added in https://github.com/GTNewHorizons/GT5-Unofficial/pull/1063 to use 100L sodium persulfate instead of 500L. 100L is what the other recipes use, so this makes the amounts consistent. See https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11842#issuecomment-1364870167 for context * spotlessApply Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: D-Cysteine <54219287+D-Cysteine@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Better textures for universium maybe? * Fixed cosmic Nt * Remove glitch renderer (not used) * Rename universium renderer * Rename universium renderer * Change Colour to Color (begrudgingly) * Gray infinity halo * Remove halo * Fix off axis rotation on dropped universium and some new textures * More universium stuff * Cell render works * Inf render * Working inf * Universium done but no fluid outside of cells rendering * Fluid rendering * Comment * Spotless apply for branch RenderingMaterials for #1592 (#1634) * Fix Battery Buffer accepting more than 1 items per slot (#1590) * Unify sodium persulfate amount (#1591) Modify recipes added in https://github.com/GTNewHorizons/GT5-Unofficial/pull/1063 to use 100L sodium persulfate instead of 500L. 100L is what the other recipes use, so this makes the amounts consistent. See https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11842#issuecomment-1364870167 for context * fix it (#1597) * Fix tooltip for required input hatches (#1599) * Allow resource packs to override individual progressbar textures (#1596) * Allow resource packs to override individual progressbar textures * spell: every + singular * Fix potential crash on server with FallbackableSteamTexture * Add colored voltage tier display for Waila (#1598) * Add colored voltage tier display for Waila * Adapt to new methods * fix oredict name (#1600) Fix wrong oredict for blizz comb * fix it (#1601) * adds molds and recipe generation (#1603) * Delete water from recipe (#1604) * Added Shortcut because simply dull (#1594) * Added Shortcut because simply dull * I always forget to remove a dep * Increase Recipe Time To fit the original recipe chain * spotless :( * Upped the recipe to ZPM and increased educt/product side by 16 * make sugar maceration recipe shorter (#1586) * make sugar maceration recipe shorter (cherry picked from commit 55d85dc6ab315da3eb31e41667317e127a2059fe) * spotlessApply (#1587) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix reed to sugar recipe Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Add light, medium and heavy oil to get lube (#1584) * Add light, medium and heavy oil to get lube Add distillation recipe to get lube out of oil add control circuit * spotlessApply (#1585) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix misstype Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * remove autogenerated SiSG ebf recipe (#1588) (cherry picked from commit 4d3052e50b7de739c89c339d37a24297f3bb70fc) * Remove void break from fluid tanks and chests (#1602) * Remove void break from fluid tanks Previously, sneaking while breaking a fluid tank would void the contents of the tank, leading to potential loss of valuable resources. However, this behavior is not consistent with other blocks, such as chests and furnaces, which retain their contents when broken while sneaking. This commit removes the sneak breaking voiding behavior for fluid tanks, bringing them in line with other blocks and reducing the risk of unintended loss for players. * run spotless * fix stray check for voidBreak Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * remove override Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * remove void tooltip Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * fix (#1605) * Fix inconsistency in naming (#1606) * Add a way to remove a furnace recipe using the output instead of input (#1609) * add method * change method to remove all recipes with said output * Naphthenic acid (#1589) * add burn value for NaphthenicAcid 60k in Semi Fluid generator (cherry picked from commit 3fa145932b64025067e807f4ff900f51029d07bd) * add Naphthenic acid recipes and change a few (cherry picked from commit 8b6b6d72dd79b4549dccd3732ccca6e219dd8ce7) * spotless * fix error (cherry picked from commit db7b322cece6cf151f92ab6aa467bc8e4c84bda8) * Chemical balance fixes Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> * Fix plasma turbine EU output (#1607) * Revert "Turbine efficiency helper (#1562)" This reverts commit 3c852a0143cbfa864da59bdd0b2edab1fa4bf146. * Restore efficiency helper * Spotless Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> * disable auto recipe (#1611) * possible fix (#1614) https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/12139 (cherry picked from commit 64f7433f2fab2eff618bb25997c303516fdab3f8) * Add Failsafe for getCasingTextureForId to prevent null page. (#1612) * Improve NEI customizability (#1583) * Move descriptions to recipemap * Move tooltips to recipemap * Move overlays to recipemap * Use shared code for generating grid positions * 2 fluid inputs for freezer recipes * Add deprecation javadoc * Fix (#1616) Allows players to use any rubber instead of just one. As other tiers have that. * Heating element change (#1618) * Changed (sg) to * instead (#1620) * add transcendant metal pipe and multiple pipe (#1619) * fix drills not generating and using less material (#1623) * fix LV steam valve (#1624) * TungSteel to TPV (#1622) * fix waila displaying wrong generated eu/t (#1621) Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Add a Overclock Calculator for multis and the like to use (#1617) * add calculator and unit tests * use math.ceil * math.ceil everywhere * add some more unit tests and add onetick discount possibility * add an exception when trying to get the consumption before calculating * spotless oops * convert PCB Factory to use the OC calculator * fix tests trying for wrong values * fix copy paste error * address reviews * this should be there too. * add callhook for pre block destroy (#1625) * add callhook for pre block destroy Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * spotless Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Change Tungstensteel to Require TPV Coils (#1628) * Fix Blue Steel and Bismuth Bronze mixing (#1629) * blue steel * bismuth bronze * Add new Weed-EX 9000 (#1615) * Add new Weed-EX * Add more pollen * Change material ID * Remove fluid recipes * Remove pollen * Remove cells * Balance adjustment for the LCR Nitrobenzene recipe. (#1631) * nitrobenzene balance * SA * zpm instead * force compound to be grouped together in chemical formula (#1630) * force compound to be grouped together in chemical formula Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * patch up glass chemical formula Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * merge two toString Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Allow overriding more progressbar textures & Add document for resource packs (#1632) * spotlessApply Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: D-Cysteine <54219287+D-Cysteine@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> Co-authored-by: LewisSaber <39595617+LewisSaber@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Ethryan <dborrfors@gmail.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Comment * Glee8e * Spotless * fix Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Weird error * Spotless * Material ID * Universium fluid working * Fix some inf renderer issues * Remove try catch * Cosmic neutronium fixes, but no fluid rendering yet. * Working * Spotless... * Fake frame --------- Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: D-Cysteine <54219287+D-Cysteine@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> Co-authored-by: LewisSaber <39595617+LewisSaber@users.noreply.github.com> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Ethryan <dborrfors@gmail.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
2023-01-26Compress (losslessly) images with optipng, without changing the colorspace ↵Raven Szewczyk
(#1691)
2023-01-25EOH materials + Allow materials to pick their processing tier (#1671)Connor-Colenso
* Begin addition of tiered material manipulation * Dwarf matter * Add hardcoded EU tiers for wider usage. * New material images etc * Nugget processing tiers * Move iron nugget to wrought iron smelting to the correct place * Add white dwarf shapes * Add white dwarf shapes * Additional retiering options for EU consumption on material part generation * White dwarf matter complete * Tier neutronium processing at ZPM * Spotless * More adjustments * Renaming files * Add new overlays for magneto material and more name adjustments * Add no recipes subtag * Spotless + name adjustment * Undo isCustom to maintain potential public variable references in addons. * Undo isCustom to maintain potential public variable references in addons. * Fix fluid registry corruption. * Add rotor EU override * Add rotor EU override * Make neutronium mass more reasonable * Add proper time adjustments to rotor (probably an old oversight) * Adjust enums to use VP rather than recalculate * Fix typos on EU usage * spotlessApply (#1672) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Change setProcessingMaterialTierEU to accept long. * Small fix * Add space and time materials * Add new forge hammer support * Update tooltip * Expand laser engraver slots. * spotlessApply (#1673) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reserve texture page. * Modernise GT circuit usage * Add oversight in assembler frame recipe * Add missing MHDCSM overlay textures * Remove small and tiny MHDCSM dusts * Fix error in ingot texture * Fix NO_RECIPES not applying to frame boxes * Restore missing ingot * Add rod handles for materials * Fix frame box auto generating with NO_RECIPEs tag * recipe * Spotless * Add MOD_ID_GTPP as modid * spotlessApply (#1675) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Remove smelting spacetime from furnace (why does this exist?) * Recipes + new storage blocks for materials * Bedrockium LuV -> EV * SpaceTime UMV -> UIV * TranscendentMetal UIV -> UEV * MagnetoThingy and dward mats UXV -> UMV * update buildscript * yeet magic number that could be * spotlessApply * Make the nanite tier 3, colen request * Up nanite tier * Comment * Change name * Change name Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: adam riondy <adampoplol@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2022-10-22ore line for some useless ore (#1210)Yang Xizhi
* oreline * ilmenite * update BS+SA * Revert "update BS+SA" This reverts commit 00c0d26b5d4963a42c7cd6721cc9444fac8fd2c2. * add missing import * garnet * Spotless apply for branch ore for #1210 (#1481) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * green vitriol recipe Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de>
2022-09-08fix(API): GT_Fluid (#1349)Léa Gris
* fix(API): GT_Fluid - Fix: Use registeredFluid instead of GT_Fluid to configure Materials and containers to prevent crashes when retrieving fluids referrences from those. - Impr: Adjust fluid luminosity computation to better fit with Tungsten as maximum - Impr: Remove transparency from the fluid.molten.autogenerated.png texture to prevent molten materials to appear dilluted. * ./gradlew :spotlessApply * rev(comment): address review comment from @Glease rev: https://github.com/GTNewHorizons/GT5-Unofficial/pull/1349#pullrequestreview-1098651647 fix: Logic to handle working with own registered fluids and already registered fluids. imp: Some IGT_Fluid methods requires the fluid to be registered, throws an IllegalStateException on use at an unregistered fluid. imp: Normalizes @inheritDoc no additionnal text allowed
2022-09-01Sodium potassium (#1322)Martin Robertz
* Add a new way get Sodium Potassium Add Fluid Sodium to gt * spotless remove old NAk and Helium cell recipes * derp * add liquid sodium texture (cherry picked from commit bd050330f91e0306e156f6a130783e867661338a) * add liquid sodium cells (cherry picked from commit 45f988cf3bbca43abf3f07a0a8e7ba891b8727a3) * move recipe to core mod (cherry picked from commit 7db15cd792136abac6fb88c9a7fa9d05f1f0619e) * add a heater recipe without a input fluid * Revert "move recipe to core mod" This reverts commit 9d5ff875a00e59c6edb52336b7d9c20889d9bd9b. * use fluid heater recipe without input fluid * Spotless apply for branch Sodium-Potassium for #1322 (#1328) * Two slots wiremill (#1324) * add a circuit slot to wiremil * add circuits to wire recipes * add 2 input slots to Wiremil * exchange circuit and material slot * add 2x-16x wires to wiremil * add missing 12x wires * add slot migration code (#1326) * spotlessApply (#1327) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * spotlessApply Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Revert "Spotless apply for branch Sodium-Potassium for #1322 (#1328)" This reverts commit 5bf31ffddfeddd1c4d161d434abb8402939ec9d6. * spotless * make fluid heater working with <1 fluid (cherry picked from commit 8045cf6f03d0ce030b8e7b2fa6c70dca6d9ccc5d) Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2022-08-02copper and molten texture change (#1184)Yang Xizhi
2022-07-30Botania Materials with custom textures (#1168)Connor-Colenso
* Move materials to new class and remove some old comments. * Move materials to new class and remove some old comments. * New mat textures * RGB Fixes * Change material stats Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-07-30Add energised tesseract (#1175)Connor-Colenso
* New recipe methods. * Pulverise tesseracts * New pulveriser method * Cleanup code * Smelting/cooling methods * Super coolant * Add hot ingot * Expand DTPF UI * Add energised tesseract * Disable incorrect freezer recipe. * Remove compressor recipe + adjust values of transcendent metal a bit. * Fix missing textures Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-06-23Plasma forge fixes (#1086)Connor-Colenso
* Basis of changes. * Fix item stack and fluid vanishing. * Add new plasma forge UI, change tooltip and fix recipe map. * Fix corrupted fluid registry. * Fix fluids in recipes. Items still need adjusting. * Working. * Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly. * Make animation of spacetime fluid slower. * Fix recipe map (again). * Remove screwdriver junk. Clean up code slightly. * More cleaning. * Comments * Add hatch limitations and add some additional information. Also update NEI GUI. * Add proper recipes and change SpaceTime to a fluid not a gas. * Remove depreciated coil check (since I stole the IDs). * Remove depreciated coil check (since I stole the IDs). Add more comments. * Change temp of SpaceTime. * Add catalyst recipes + support for 16:16 fusion recipes. * Add comments. * Scala fix maybe? * Change plasma forge GUI. * Uncap temperature of materials. (Short -> Int) * Add chunkloading support (when multi is active). * Fix NEI merge issues. * fix used ids in kevlar * Add fluid support for laser engraver. * fix sh***t (cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc) * Add new intermediate materials to facilitate crafting. Also fix fusion typo. * Fix heat/fluid quantity display to be formatted correctly. * Change recipes to be more balanced. * Change residue fluid texture. * Restore better naming for multiblock. * Fix recipe typo. * Fix text not wrapping in multi controller. * Give laser engraver internal fluid storage. * Add IMC NEI support. * Update material properties. * Remove old dev comments. * Fix NEI texture. * Update/fix plasma forge recipes. * Increase max hatch count. * Increase max hatch count and fix mixing energy hatches. Plus quick check for processing time. * Fix spacetime recipe. * Update spacetime textures and add new item textures. * Remove manual spacetime fluid addition. * Add custom fluid texture override ability. * Update infinity and spacetime to use new custom fluid override texture. * Depreciate old recipe adding methods. * Refactor GT NEI handler. * Remove unnecessary import. * Remove debug comment. * Clean up auto generated fluid code. * Fix NPE and add a few comments. * Refactor GT NEI handler. * Update NEI GUIs. * More NEI fixes. * Update LCR NEI GUI. * Update error message. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-06-19Add Plasma Forge (Endgame multi) (#1076)Connor-Colenso
* Basis of changes. * Fix item stack and fluid vanishing. * Add new plasma forge UI, change tooltip and fix recipe map. * Fix corrupted fluid registry. * Fix fluids in recipes. Items still need adjusting. * Working. * Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly. * Make animation of spacetime fluid slower. * Fix recipe map (again). * Remove screwdriver junk. Clean up code slightly. * More cleaning. * Comments * Add hatch limitations and add some additional information. Also update NEI GUI. * Add proper recipes and change SpaceTime to a fluid not a gas. * Remove depreciated coil check (since I stole the IDs). * Remove depreciated coil check (since I stole the IDs). Add more comments. * Change temp of SpaceTime. * Add catalyst recipes + support for 16:16 fusion recipes. * Add comments. * Scala fix maybe? * Change plasma forge GUI. * Uncap temperature of materials. (Short -> Int) * Add chunkloading support (when multi is active). * Fix NEI merge issues. * fix used ids in kevlar * Add fluid support for laser engraver. * fix sh***t (cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc) * Add new intermediate materials to facilitate crafting. Also fix fusion typo. * Fix heat/fluid quantity display to be formatted correctly. * Change recipes to be more balanced. * Change residue fluid texture. * Restore better naming for multiblock. * Fix recipe typo. * Fix text not wrapping in multi controller. * Give laser engraver internal fluid storage. * Add IMC NEI support. * Update material properties. * Remove old dev comments. * Fix NEI texture. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2021-04-27tidy(json): all .mcmeta and .infoLéa Gris
Normalise all these json files with jq Used Linux shell ```sh find ./src -type f \( -iname '*.mcmeta' -o -iname '*.info' \) -execdir bash -c ' for f; do if jq "." "$f" >/tmp/a.json; then cat /tmp/a.json >"$f"; fi; done; rm -f -- /tmp/a.json ' _ {} +; ```
2019-11-26Improved Fluid TexturesBass
Adds animated textures for the following fluids: Deuterium Gas Natural Gas Sulphuric Gas Helium Helium-3 Hydrogen Methane Nitrogen Nitrogen Dioxide Oxygen Radon Trinium Liquid Air
2019-11-26Additional fluid texturesBass
Added animated fluid textures for liquid nitrogen and liquid oxygen based on liquid mercury
2019-05-28reverted Optimised Images due to graphic bugs ingamebartimaeusnek
+this commit undoes https://github.com/GTNewHorizons/GT5-Unofficial/commit/2d8cbff191745bad46125cf492486f73b781e26a Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2019-05-22[ImgBot] Optimize imagesImgBotApp
*Total -- 6,158.30kb -> 1,661.45kb (73.02%) /src/main/resources/assets/gregtech/textures/gui/multimachines/DrillingRig.png -- 259.40kb -> 0.88kb (99.66%) /src/main/resources/assets/gregtech/textures/gui/FakeAssemblyline.png -- 256.77kb -> 1.04kb (99.6%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/BLOCK_BLAZE.png -- 15.60kb -> 0.83kb (94.67%) /src/main/resources/assets/gregtech/textures/DevCape.png -- 513.17kb -> 32.23kb (93.72%) /src/main/resources/assets/gregtech/textures/blocks/fluids/fluid.air.png -- 35.28kb -> 2.37kb (93.28%) /src/main/resources/assets/gregtech/textures/TecCape.png -- 1,539.07kb -> 109.27kb (92.9%) /src/main/resources/assets/gregtech/textures/DonorCape.png -- 384.95kb -> 32.55kb (91.54%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/OVERLAY_TELEPORTER_SIDES.png -- 8.24kb -> 0.74kb (91.08%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/OVERLAY_TELEPORTER_ACTIVE.png -- 4.17kb -> 0.37kb (91.05%) /src/main/resources/assets/gregtech/textures/blocks/fluids/fluid.liquidair.png -- 2.74kb -> 0.30kb (88.93%) /src/main/resources/assets/gregtech/textures/items/materialicons/GEM_VERTICAL/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/FIERY/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/METALLIC/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/FLINT/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/SHINY/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/LAPIS/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/SAND/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/DIAMOND/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/GEM_HORIZONTAL/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/QUARTZ/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/POWDER/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/LEAF/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/GLASS/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/NETHERSTAR/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/WOOD/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/FINE/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/RUBY/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/MAGNETIC/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/PAPER/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/OPAL/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/FLUID/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/EMERALD/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/NONE/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/DULL/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/ROUGH/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/LIGNITE/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/materialicons/SHARDS/toolHeadMallet.png -- 2.82kb -> 0.33kb (88.24%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/413.png -- 2.87kb -> 0.35kb (87.96%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Olivia.1.png -- 2.79kb -> 0.34kb (87.9%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Bobsyeruncleranks.1.png -- 2.79kb -> 0.34kb (87.9%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Sapphirum.1.png -- 2.79kb -> 0.34kb (87.9%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Liveroots.1.png -- 2.79kb -> 0.34kb (87.9%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Steeleafranks.1.png -- 2.79kb -> 0.34kb (87.9%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/411.png -- 2.89kb -> 0.35kb (87.82%) /src/main/resources/assets/gregtech/textures/items/materialicons/GEM_VERTICAL/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/FIERY/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/METALLIC/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/LAPIS/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/FLINT/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/SHINY/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/DIAMOND/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/SAND/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/GEM_HORIZONTAL/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/QUARTZ/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/NETHERSTAR/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/POWDER/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/LEAF/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/OPAL/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/GLASS/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/RUBY/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/WOOD/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/DULL/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/PAPER/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/LIGNITE/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/EMERALD/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/FINE/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/NONE/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/MAGNETIC/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/FLUID/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/ROUGH/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/gregtech/textures/items/materialicons/SHARDS/handleMallet.png -- 2.84kb -> 0.35kb (87.76%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Stargatium.1.png -- 2.79kb -> 0.34kb (87.76%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Trollplant.2.png -- 2.85kb -> 0.35kb (87.6%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Diareed.4.png -- 2.85kb -> 0.35kb (87.6%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/410.png -- 2.85kb -> 0.36kb (87.52%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/78.png -- 2.86kb -> 0.36kb (87.52%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Oilberries.1.png -- 2.81kb -> 0.35kb (87.51%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Transformium.1.png -- 2.81kb -> 0.35kb (87.51%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Olivia.2.png -- 2.86kb -> 0.36kb (87.46%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Sapphirum.2.png -- 2.86kb -> 0.36kb (87.46%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Liveroots.2.png -- 2.86kb -> 0.36kb (87.46%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Steeleafranks.2.png -- 2.86kb -> 0.36kb (87.46%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Bobsyeruncleranks.2.png -- 2.86kb -> 0.36kb (87.46%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/77.png -- 2.84kb -> 0.36kb (87.46%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/69.png -- 2.84kb -> 0.36kb (87.38%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.02/535.png -- 2.92kb -> 0.37kb (87.36%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Stargatium.2.png -- 2.88kb -> 0.36kb (87.34%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/409.png -- 2.86kb -> 0.36kb (87.31%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/71.png -- 2.86kb -> 0.36kb (87.28%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Withereed.4.png -- 2.87kb -> 0.37kb (87.27%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/669.png -- 2.83kb -> 0.36kb (87.2%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Sapphirum.3.png -- 2.94kb -> 0.38kb (87.16%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Liveroots.3.png -- 2.94kb -> 0.38kb (87.16%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Olivia.3.png -- 2.94kb -> 0.38kb (87.16%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Steeleafranks.3.png -- 2.94kb -> 0.38kb (87.16%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Bobsyeruncleranks.3.png -- 2.94kb -> 0.38kb (87.16%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/74.png -- 2.85kb -> 0.37kb (87.12%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/143.png -- 2.88kb -> 0.37kb (87.1%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/BLOCK_NAQUADAHPREIN.png -- 2.87kb -> 0.37kb (87.05%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/140.png -- 2.86kb -> 0.37kb (87.01%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/144.png -- 2.86kb -> 0.37kb (87%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/142.png -- 2.86kb -> 0.37kb (86.99%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/148.png -- 2.86kb -> 0.37kb (86.99%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/149.png -- 2.86kb -> 0.37kb (86.98%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/141.png -- 2.86kb -> 0.37kb (86.98%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/145.png -- 2.85kb -> 0.37kb (86.97%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/97.png -- 2.91kb -> 0.38kb (86.96%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/146.png -- 2.85kb -> 0.37kb (86.96%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/408.png -- 2.89kb -> 0.38kb (86.96%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/702.png -- 2.92kb -> 0.38kb (86.93%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/68.png -- 2.90kb -> 0.38kb (86.93%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Stargatium.3.png -- 2.95kb -> 0.39kb (86.9%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/70.png -- 2.89kb -> 0.38kb (86.89%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/147.png -- 2.84kb -> 0.37kb (86.88%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/BLOCK_NEUTRONIUMPREIN.png -- 2.89kb -> 0.38kb (86.82%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/OVERLAY_AUTOMAINTENANCE.png -- 6.20kb -> 0.82kb (86.8%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/79.png -- 2.95kb -> 0.39kb (86.77%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/407.png -- 2.91kb -> 0.39kb (86.69%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/412.png -- 2.90kb -> 0.39kb (86.65%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/96.png -- 2.95kb -> 0.40kb (86.6%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/98.png -- 2.96kb -> 0.40kb (86.53%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Bobsyeruncleranks.4.png -- 3.03kb -> 0.41kb (86.45%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Olivia.4.png -- 3.03kb -> 0.41kb (86.45%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/BLOCK_STEELPREIN.png -- 2.93kb -> 0.40kb (86.35%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/MACHINE_CASING_TANK.png -- 3.75kb -> 0.52kb (86.21%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Stargatium.4.png -- 3.00kb -> 0.42kb (86.06%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Transformium.2.png -- 2.85kb -> 0.40kb (85.95%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Oilberries.2.png -- 2.85kb -> 0.40kb (85.95%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Transformium.3.png -- 2.90kb -> 0.42kb (85.52%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Oilberries.3.png -- 2.90kb -> 0.42kb (85.52%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/22.png -- 2.96kb -> 0.43kb (85.46%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Indigo.3.png -- 2.94kb -> 0.43kb (85.26%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Oilberries.4.png -- 2.95kb -> 0.44kb (85.08%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/BLOCK_TITANIUMPREIN.png -- 2.93kb -> 0.44kb (84.92%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.02/536.png -- 2.99kb -> 0.45kb (84.89%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Indigo.4.png -- 3.06kb -> 0.47kb (84.54%) /src/main/resources/assets/gregtech/textures/MrBrainCape.png -- 3.60kb -> 0.59kb (83.63%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/OVERLAY_SCREEN.png -- 4.17kb -> 0.69kb (83.48%) /src/main/resources/assets/gregtech/textures/BrainTechCape.png -- 3.57kb -> 0.59kb (83.47%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/90.png -- 3.19kb -> 0.53kb (83.45%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/BLOCK_STEELEAF.png -- 2.99kb -> 0.50kb (83.35%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Liveroots.4.png -- 3.17kb -> 0.53kb (83.31%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/758.png -- 3.06kb -> 0.51kb (83.2%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/130.png -- 3.04kb -> 0.51kb (83.13%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Rape.2.png -- 3.10kb -> 0.53kb (83.03%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Flax.2.png -- 3.10kb -> 0.53kb (83.03%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Lazulia.2.png -- 3.10kb -> 0.53kb (83.03%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/BLOCK_ICHORIUM.png -- 3.00kb -> 0.51kb (82.99%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/753.png -- 3.05kb -> 0.52kb (82.95%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/131.png -- 3.06kb -> 0.52kb (82.91%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/755.png -- 3.05kb -> 0.52kb (82.9%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/751.png -- 3.06kb -> 0.52kb (82.88%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/754.png -- 3.04kb -> 0.52kb (82.87%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/132.png -- 3.05kb -> 0.52kb (82.87%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/756.png -- 3.05kb -> 0.52kb (82.82%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/752.png -- 3.03kb -> 0.52kb (82.81%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Sapphirum.4.png -- 3.06kb -> 0.53kb (82.8%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/757.png -- 3.05kb -> 0.53kb (82.74%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/759.png -- 3.03kb -> 0.52kb (82.73%) /src/main/resources/assets/gregtech/textures/items/gt.metaitem.01/750.png -- 3.02kb -> 0.52kb (82.64%) /src/main/resources/assets/ic2/textures/blocks/crop/blockCrop.Steeleafranks.4.png -- 3.16kb -> 0.55kb (82.51%) /src/main/resources/assets/gregtech/textures/blocks/iconsets/MACHINE_CASING_TANK_11.png -- 3.75kb -> 0.67kb (82.04%) /src/main/resources/a