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2024-11-01Fixes for Deep Earth Heating Pump (#3434)Noc
2024-09-04Add support to disable pattern optimization in CRIBs (#3043)kstvr32
* add button to disable optimizing patterns in CRIBs * spotless --------- Co-authored-by: kstvr32 <kstvr32@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-08-29Compressor Multiblock (#2861)Mary
* Compressor boilerplate * Getting test structure working * Structure fixes * Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics * Cooling glow, also HIP cools much slower than it heats * Got blue cooling texture working * spotless :3 * Force structure checks every 10 seconds like nano forge * Neutronium compressor recipemap created * Various strange changes attempting to get a neutronium compressor map working. Shelved for now * Absolutely going hog wild with neutronium testing * BIG RECIPE * Added Ollie author tag * Added a bunch of neutronium compressor recipes * Deeply cursed recipemap combining * Neutronium compressor structure * Black hole requirement for recipes established * Black hole implementation changed * Added black hole catalyzation * spotless * Removed neutronium compressor recipes from gt5u * Made eternal singularity work somehow * Boilerplate for new hatches * Tinkering * Split the multi in 4 * Fix refactor * Implemented the new black hole mechanic with catalysts. * Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around * Imported real structures * Proper HIP implementation with heat sensor * Cut HIP mechanics from Neutronium * Restore Gangue for use in a black hole recipe * Made Gangue blocks load * sa+update deps * Added t1/t2 casings * Temporary casings for neutronium * SA from merge * Temporary HIP Textures * Temporary Black Hole textures * Support machinemode for black hole, support special value for compression * Don't let neutronium compressor do black hole recipes * Get all of the numbers in * Tooltip adjustments for readability * Casing fix and more tooltips * Correct structure tooltips * Improve legibility of HIP tooltip * 1 parallel per tier when overheated * Lost my privates * Fixed modern cast and imported the new textures * Removed very unnecessary logic * Nerf HIP parallels to 4 to make black hole better * Change all special value stuff to proper metadata --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-23Add Structure Update button (#2941)HoleFish
* trigger * structure update button --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-15Electric jukebox (#2827)Raven Szewczyk
* GT music system * Minor fix for some glitches when switching dimensions with P2Ps on both sides * Most features implemented except headphones * Implement wireless headphones * Disable debug mode * Spotless --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-07-19Mode switch button (#2730)Mary
* Button textures. Once again I am manually pulling changes from a different branch... sorry. If you want to read the full commit history, the modeswitchgui branch has it. * Texture enums * Implementation in ControllerWithOptionalFeatures * Implementation in GT_MetaTileEntity_MultiBlockBase * Implemented into all multi-machines * Lang changes * Added documentation * Added missing clear * Quick polish changes - button base texture is standard instead of pressed, and the click noise works. * MFE compatibility * TurboCan compatibility * Fix misordered icons in canner * Removed redundant code in button * Attempted to refactor with MachineMode enum. Also moved loadNBT and saveNBT logic to base class * sa * fix (cherry picked from commit 1f14a7abf460ad114f10e8ba58b6be44b7b18d48) * Rework machineMode into enum of IMachineMode completely * Fixed breaking typo * Made it stop crashing on normal multis that don't support mode switch * Revert * Finished revert and re-addressed changes from original review * spotless * Load nbt tags in correct order. Fixes backwards compat * Check nbt key on load instead * Run super last and make all MACHINEMODE static --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-05-29Concrete backfiller - Added the ability to fill liquid (#2623)evgengoldwar
* lang file * sa * Update GT_MetaTileEntity_ConcreteBackfillerBase.java remove star imports * Restore original logic * Save and load NBT --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-10-09Allows covers to be configured to tick more slowly (#2307)querns
* Right clicking covers with a jackhammer will now make them tick more slowly * Interim commit, switching tasks * Finishes tick rate button in cover UIs * Change tick rate multiplier to a tick rate addition * Missed one number in the multiplier -> addition conversion * Hold Ctrl to adjust tick rate by 5 steps per click, move button closer to corner of cover GUI * Adjust how holding Ctrl computes tick rate change, remove gray formatting option for tick rate formatter * Cover tick rate addition can now be prevented per-cover-behavior, minor code tweaks
2023-09-08Adds status messages, action buttons to UI of multiblock drills (#2270)querns
* Adds several UI elements to multiblock drills * Spotless * Adds formatNumbers calls in places where it'd been missed * Eliminate wildcard import * Add @NotNull annotations to new fields and methods
2023-08-23Update the conditionals buttons and tooltips on covers to reflect their ↵Guillaume Mercier
actual effects (#2244) * Update redstone buttons and tooltips to better reflect actual use * Spotless Apply * Update GT_Cover_FluidRegulator.java * Update GT_Cover_FluidRegulator.java * Typo fix, Icon Improved and interactive blocking ui - Fixed a typo in the world machine - Fixed double button situation for conveyor belts. - There was never any issue, the testing methodology gave me invalid results. - Conveyor behaviour is in line with all the other covers affected by this PR/Branch. - Updated icon for the machine state to be a miniature machine controller cover. - Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons. - In import mode, it actually blocks the machine from outputting from that side. * typos I can't write to save myself sometimes * Better text alignment - Better text alignment * fix typos I swear I can't write to save myself. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-07-28Less hostile user interfaces (Buffer/Filter/Input bus) (#2165)Yannick Marcotte-Gourde
* Made Emit Energy button a CycleButtonWidget * Made Emit Redstone button a CycleButtonWidget * Made Invert Redstone button a CycleButtonWidget * Made Stocking Mode button a CycleButtonWidget * Spotless apply * Made Invert Filter button a CycleButtonWidget * public bInvertFilter -> protected invertFilter * Deduplicated filter code * Made Allow NBT button a CycleButtonWidget * Made Ignore NBT button a CycleButtonWidget * public bNBTAllowed -> private allowNbt * public bNBTAllowed -> private ignoreNbt * Grey extended tooltips * Don't hardcode multiline tooltips * Document hidden functionality * Cleaned numeric constants * Fixed string constant declaration * Named constants in filter * Unify filter redstone behavior * Fix cover filter mode being inverted so that the displayed mode is the active one * Less magic numbers * Allow right clicking recipe filter * Display only machine type in recipe filter and cycle through compatible machines * Buffer tooltips show output voltage to clarify their role as passthroughs * Added more info to Emit EU/Redstone buttons * Added Sorting mode button to buffers/filters * Added Sorting mode button and stack limit button to input buses * Don't cycle prefixes when clicking with itemstack * Fixed tooltips to work off of the inventory * Fix RecipeFilter losing filter * Support multiblock machines * Use ModularUi syncers to sync state with client Thanks minecraft7771! * Grey text for recipe filter helper text * AnimatedTooltipHandler -> EnumChatFormatting * Explicited RecipeFilter filter building * Specify color for empty slot tooltip * Don't cache new uses of GT5U.MBTT.MachineType. Also corrected MachineType::description * Removed unused getItemExtraTooltip * Multiple returns in getItemStackMachineRecipeMap
2023-05-28Add new mode for void protection & implement it for more multis (#2024)miozune
* Void protection improvements * Rename methods: isXXXButtonEnabled -> supportsXXX * Adjust texture for forbidden * Add MultiBlockFeatureSupportDumpers * Fix oversight in PCBFactory * Revert void protection support for PA * Rename class: ControllerWithButtons -> ControllerWithOptionalFeatures
2023-03-18Revert "Revert "merge master (#1800)""Martin Robertz
This reverts commit 4159f36223a936528f43eaa4439281478a4314c2.
2023-03-18Revert "merge master (#1800)"Martin Robertz
This reverts commit dafbaf22fd6bef1112143b80d35eae9c60880dfc.
2023-03-17Auto-stock for stocking input bus (#1790)MadMan310
* Add auto-stock for stocking input bus * Add GUI support for autostock and min input limiting. * Added support for copy+pasting config w/ data sticks * typo * correct order * fixes * update branch (#1795) * Send cover data immediately when cover is placed (#1791) * migrate ore prefixes from gt++ and bw (#1792) OrePrefixes are used in switch case a lot and this prevents it from being a valid EnumHelper target. Under the hood for huge enum switch cases, javac will generate a synthetic class with a synthetic static final int[] field to hold switch map. If the OrePrefixes is ever extended, said switch map will be smaller than actual and cause ArrayIndexOutOfBoundException. This moves all addon added ore prefixes back to main mod. This also cleans up the obnoxious comment blocks created by spotless. * Fix advanced external transmitter cover (#1793) * change tpv back to 4k * Revert "change tpv back to 4k" This reverts commit 3560a670e3d697b26014f6320e344867953684e7. * change Tungstensteel to 4k * Add regulator abilities to Steam Valve (#1785) * fix: fix Steam Valve not being configurable * Revert "fix: fix Steam Valve not being configurable" This reverts commit 505d9e273b48315fde154490e116d58fed46ffaf. * feat: add steam regulator * feat: add superheated steam to steam valve * update bs * update to subversion 42 --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> * fix --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com>
2023-02-26Enhanced multiblock GUIs (#1767)Maxim
* Added more buttons to multiblock GUI * Migrated PA to new GUI * Migrated Nano Forge to new GUI * Migrated PCB Factory to new GUI * Reband void protection to void excess to match GTPP logic * Adjust fusion reactor GUI size * Added statics for new NBT keys * Added getters for button status * Rename methods to reflect that they are about void excess, not the opposite * Added button textures
2023-01-26Compress (losslessly) images with optipng, without changing the colorspace ↵Raven Szewczyk
(#1691)
2022-11-25Rewrite GUIs with ModularUI (#1381)miozune
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * Programmed circuit + IConfigurationCircuitSupport * clean * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Minor changes to NEI * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * Add default implementation for IHasWorldObjectAndCoords#openGUI * Make openGTTileEntityUI accept MultiTE & cleanup Co-authored-by: Jason Mitchell <mitchej@gmail.com>