aboutsummaryrefslogtreecommitdiff
path: root/src/main
AgeCommit message (Collapse)Author
2021-05-21fix(render): move new textures rendering to new packageLéa Gris
Old textures rendering are kept in api/objects for backward compatibility. The old textures rendering does not handle glow textures or independant inventory tessellation. The old textures will only work with the old GT_Renderer_Block class New textures rendering with own tessellation in inventory and handling of glow emisssive textures are moved to the api/render package. These must not be used with the Old GT_Renderer_Block class or it will crash with: Already Tessellating Exception from the Tessellator class
2021-05-21feat(render): support all basic machines glowLéa Gris
Support glow textures on all sides and states of basic machines. When a glow is irrelevant, a blank placeholder still maintain support for customization from resource packs.
2021-05-21feat(render): buffers glowLéa Gris
Add code support and blank glow placeholders so resource pack can provide own glow. Applies to: - Chest Buffer - Item Filter - Distributor - Regulator - SuperBuffer - Type Filter
2021-05-21feat(render): pipeline side glowLéa Gris
2021-05-21feat(render): active disassembler top glowLéa Gris
2021-05-21feat(render): active steam macerator top glowLéa Gris
2021-05-21feat(render): teleporter glowLéa Gris
Renders on: - Teleporter - Monster Repellator - Microwave Energy Transmitter
2021-05-21feat(render): active steam macerator front glowLéa Gris
place-holder blank to support glow texture in resourcepack
2021-05-21feat(render): active steam forgehammer front glowLéa Gris
place-holder blank to support glow texture in resourcepack
2021-05-21feat(render): active steam extractor front glowLéa Gris
place-holder blank to support glow texture in resourcepack
2021-05-21feat(render): active steam compressor front glowLéa Gris
place-holder blank to support glow texture in resourcepack
2021-05-21feat(render): active boxinator front glowLéa Gris
2021-05-21feat(render): assembly line glowLéa Gris
2021-05-21feat(render): diesel engine glowLéa Gris
2021-05-21feat(render): disassembler glowLéa Gris
2021-05-21feat(render): distillation tower glowLéa Gris
2021-05-21feat(render): electric blast furnace glowLéa Gris
2021-05-21feat(render): extreme diesel engine glowLéa Gris
2021-05-21feat(render): heat exchanger glowLéa Gris
2021-05-21feat(render): implosion compressor glowLéa Gris
2021-05-21feat(render): large boiler glowLéa Gris
2021-05-21feat(render): large chemical reactor glowLéa Gris
2021-05-21feat(render): active potion brewer glowLéa Gris
blank for now but implemented for resource-pack compat
2021-05-21feat(render): active mass-fabricator glowLéa Gris
2021-05-21feat(render): multi-smelter glowLéa Gris
2021-05-21feat(render): oil cracker glowLéa Gris
2021-05-21feat(render): oil drilling rig glowLéa Gris
Fixed to use own previously existing texture assets
2021-05-21feat(render): ore drilling plant glowLéa Gris
2021-05-21feat(render): processing array glowLéa Gris
2021-05-21feat(render): pyrolyse oven glowLéa Gris
2021-05-21feat(render): active replicator front glowLéa Gris
2021-05-21feat(render): active rockbreacker front glowLéa Gris
Used by: - Advanced Seismic Prospector - Rock Breaker - Seismic Prospector - Charcoal Pit
2021-05-21fix(render): flickering off-world rendered multitexture with glowLéa Gris
Isolated each Quad drawn ITexture layer rendering in own Tessellation context when rendering item blocks off world (inventory, in-hand, dropped item).
2021-05-21feat(render): scanner glowLéa Gris
2021-05-21feat(render): active steam alloy smelters glowLéa Gris
2021-05-21feat(render): active steam furnaces glowLéa Gris
2021-05-21feat(render): vaccum freezer glowLéa Gris
2021-05-21feat(render): auto maintenance hatch glowLéa Gris
2021-05-21feat(render): activity detector covers glowLéa Gris
2021-05-21feat(render): active naquadah reactor glowLéa Gris
2021-05-21fix(render): really not render glow if turned off in configLéa Gris
2021-05-21feat(render): magical energy converter and absorber glow texturesLéa Gris
2021-05-21feat(render): active high pressure lava boiler glowLéa Gris
2021-05-21feat(render): active boiler glowLéa Gris
2021-05-21feat(render): first set of glow texturesLéa Gris
Add glowing textures to: - Qantum or Super Tanks and Chests - Active Bronze and Bricked Blast Furnaces - Active Magical Absorber Top - Fusion Reactor Control Computer Screen - Active Yellow Glass Fusion Casing used on: - Active Fusion Reactor Controller and Hatches - Plasma Generator - Lightning Rod - Computer Screen Cover
2021-05-21feat(render): glowing texture rendererLéa Gris
Implement a glowing texture renderer class Add option to not render glowing textures
2021-05-21Merge pull request #543 from GTNewHorizons/patch-transformer-storageMartin Robertz
Actually increase the EU storage cap
2021-05-21Merge pull request #540 from GTNewHorizons/net-optimizeMartin Robertz
Get rid of intermediate byte array while sending packet
2021-05-21Increase the EU cap a bit moreGlease
2021-05-21Actually increase the EU storage capGlease