Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-21 | fix(render): move new textures rendering to new package | Léa Gris | |
Old textures rendering are kept in api/objects for backward compatibility. The old textures rendering does not handle glow textures or independant inventory tessellation. The old textures will only work with the old GT_Renderer_Block class New textures rendering with own tessellation in inventory and handling of glow emisssive textures are moved to the api/render package. These must not be used with the Old GT_Renderer_Block class or it will crash with: Already Tessellating Exception from the Tessellator class | |||
2021-05-21 | feat(render): support all basic machines glow | Léa Gris | |
Support glow textures on all sides and states of basic machines. When a glow is irrelevant, a blank placeholder still maintain support for customization from resource packs. | |||
2021-05-21 | feat(render): buffers glow | Léa Gris | |
Add code support and blank glow placeholders so resource pack can provide own glow. Applies to: - Chest Buffer - Item Filter - Distributor - Regulator - SuperBuffer - Type Filter | |||
2021-05-21 | feat(render): pipeline side glow | Léa Gris | |
2021-05-21 | feat(render): active disassembler top glow | Léa Gris | |
2021-05-21 | feat(render): active steam macerator top glow | Léa Gris | |
2021-05-21 | feat(render): teleporter glow | Léa Gris | |
Renders on: - Teleporter - Monster Repellator - Microwave Energy Transmitter | |||
2021-05-21 | feat(render): active steam macerator front glow | Léa Gris | |
place-holder blank to support glow texture in resourcepack | |||
2021-05-21 | feat(render): active steam forgehammer front glow | Léa Gris | |
place-holder blank to support glow texture in resourcepack | |||
2021-05-21 | feat(render): active steam extractor front glow | Léa Gris | |
place-holder blank to support glow texture in resourcepack | |||
2021-05-21 | feat(render): active steam compressor front glow | Léa Gris | |
place-holder blank to support glow texture in resourcepack | |||
2021-05-21 | feat(render): active boxinator front glow | Léa Gris | |
2021-05-21 | feat(render): assembly line glow | Léa Gris | |
2021-05-21 | feat(render): diesel engine glow | Léa Gris | |
2021-05-21 | feat(render): disassembler glow | Léa Gris | |
2021-05-21 | feat(render): distillation tower glow | Léa Gris | |
2021-05-21 | feat(render): electric blast furnace glow | Léa Gris | |
2021-05-21 | feat(render): extreme diesel engine glow | Léa Gris | |
2021-05-21 | feat(render): heat exchanger glow | Léa Gris | |
2021-05-21 | feat(render): implosion compressor glow | Léa Gris | |
2021-05-21 | feat(render): large boiler glow | Léa Gris | |
2021-05-21 | feat(render): large chemical reactor glow | Léa Gris | |
2021-05-21 | feat(render): active potion brewer glow | Léa Gris | |
blank for now but implemented for resource-pack compat | |||
2021-05-21 | feat(render): active mass-fabricator glow | Léa Gris | |
2021-05-21 | feat(render): multi-smelter glow | Léa Gris | |
2021-05-21 | feat(render): oil cracker glow | Léa Gris | |
2021-05-21 | feat(render): oil drilling rig glow | Léa Gris | |
Fixed to use own previously existing texture assets | |||
2021-05-21 | feat(render): ore drilling plant glow | Léa Gris | |
2021-05-21 | feat(render): processing array glow | Léa Gris | |
2021-05-21 | feat(render): pyrolyse oven glow | Léa Gris | |
2021-05-21 | feat(render): active replicator front glow | Léa Gris | |
2021-05-21 | feat(render): active rockbreacker front glow | Léa Gris | |
Used by: - Advanced Seismic Prospector - Rock Breaker - Seismic Prospector - Charcoal Pit | |||
2021-05-21 | fix(render): flickering off-world rendered multitexture with glow | Léa Gris | |
Isolated each Quad drawn ITexture layer rendering in own Tessellation context when rendering item blocks off world (inventory, in-hand, dropped item). | |||
2021-05-21 | feat(render): scanner glow | Léa Gris | |
2021-05-21 | feat(render): active steam alloy smelters glow | Léa Gris | |
2021-05-21 | feat(render): active steam furnaces glow | Léa Gris | |
2021-05-21 | feat(render): vaccum freezer glow | Léa Gris | |
2021-05-21 | feat(render): auto maintenance hatch glow | Léa Gris | |
2021-05-21 | feat(render): activity detector covers glow | Léa Gris | |
2021-05-21 | feat(render): active naquadah reactor glow | Léa Gris | |
2021-05-21 | fix(render): really not render glow if turned off in config | Léa Gris | |
2021-05-21 | feat(render): magical energy converter and absorber glow textures | Léa Gris | |
2021-05-21 | feat(render): active high pressure lava boiler glow | Léa Gris | |
2021-05-21 | feat(render): active boiler glow | Léa Gris | |
2021-05-21 | feat(render): first set of glow textures | Léa Gris | |
Add glowing textures to: - Qantum or Super Tanks and Chests - Active Bronze and Bricked Blast Furnaces - Active Magical Absorber Top - Fusion Reactor Control Computer Screen - Active Yellow Glass Fusion Casing used on: - Active Fusion Reactor Controller and Hatches - Plasma Generator - Lightning Rod - Computer Screen Cover | |||
2021-05-21 | feat(render): glowing texture renderer | Léa Gris | |
Implement a glowing texture renderer class Add option to not render glowing textures | |||
2021-05-21 | Merge pull request #543 from GTNewHorizons/patch-transformer-storage | Martin Robertz | |
Actually increase the EU storage cap | |||
2021-05-21 | Merge pull request #540 from GTNewHorizons/net-optimize | Martin Robertz | |
Get rid of intermediate byte array while sending packet | |||
2021-05-21 | Increase the EU cap a bit more | Glease | |
2021-05-21 | Actually increase the EU storage cap | Glease | |