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Author
2017-04-30
+ Made Hellfire burn Grass and Mycelium.
Draknyte1
2017-04-30
% Changed Sieve logging to MACHINE_INFO.
Draknyte1
2017-04-30
% moved tree farm logging to the Machine Info output.
Draknyte1
2017-04-30
- Removed some overrides.
Draknyte1
2017-04-30
$ Fixed dirt not working in the Tree Farmer Frame recipe.
Draknyte1
2017-04-30
$ Fixed the Tree Farmer Controller recipe not working.
Draknyte1
2017-04-30
+ Added Recipes for the Tree Farmer Controller & Frame.
Draknyte1
2017-04-30
^ Version bumped to 1.5.0-Beta
Draknyte1
2017-04-30
$ Fixed a small issue where the tree farmer would forget it's repair status.
Draknyte1
2017-04-30
% Changed the display names of HF and HC to support GT changes. Fixes #75
Draknyte1
2017-04-30
$ Made the Tree Farmer work to some usable release ready state.
Draknyte1
2017-04-30
$ Fixes an issue with Minecraft itself, where Witches are missing Hit/Idle/De...
Draknyte1
2017-04-30
$ Fixed a bug where the mold for fluid solidifying plates would get used up.
Draknyte1
2017-04-30
+ Re-enabled Enderium for GT .09 by default.
Draknyte1
2017-04-30
+ Added Resonant Ender.
Draknyte1
2017-04-29
+ Added Eglin Steel.
Draknyte1
2017-04-29
$ Fixed improper handling of sifter recipes, that would stack bonus chances e...
Draknyte1
2017-04-13
% Attempted more recipe work on the Industrial Sifter.
Draknyte1
2017-04-09
$ Improved the structure handling code of the Industrial Sieve.
Draknyte1
2017-04-03
$ Fixed the Multitank requiring EnderIO. #69
Draknyte1
2017-04-02
+ Added a Dev environment Check.
Draknyte1
2017-04-01
$ Hopefully fixed broken durability bars for multi-pickaxes.
Draknyte1
2017-04-01
+ Hellish Fire is now a light source.
Draknyte1
2017-04-01
$ Fixed Hellish Fire not setting entities on fire.
Draknyte1
2017-04-01
+ Made Hellish Fire More brutal.
Draknyte1
2017-04-01
$ Properly implemented Hellish Fire.
Draknyte1
2017-04-01
+ Added HellFire textures.
Draknyte1
2017-04-01
Merge pull request #70 from draknyte1/desktop-changes
Alkalus
2017-04-01
+ Added some more logging.
Draknyte1
2017-03-30
% Replaced Industrial Sifter air blocks with Sieve Grates.
draknyte1
2017-03-30
$ Rewrote Industrial Sifter structural code.
draknyte1
2017-03-29
% Changed some ArrayList functions for J7 compliance.
draknyte1
2017-03-29
+ Boosted % based outputs in the Industrial Sifter.
draknyte1
2017-03-29
+ Added Large Sieve Grates.
draknyte1
2017-03-28
+ Added the Multiblock Sifter.
draknyte1
2017-03-25
$ Fixed the durability of Multi-pickaxes overflowing the Integer maxDamage.
draknyte1
2017-03-18
% Changed Mining Explosives to use the new ExplosionHandler.
Draknyte1
2017-03-18
+ Added a delay to the mod update message upon login, so it's easier to see.
Draknyte1
2017-03-18
+ Added a custom mining explosives renderer.
Draknyte1
2017-03-18
$ Forget to register the Mining Explosives block.
Draknyte1
2017-03-18
+ Added a rudimentary mining explosive base, which will find ores.
Draknyte1
2017-03-18
re-tiered Tanks a bit for GTNH pack (#66)
Martin Robertz
2017-03-12
+ Added a Generic class for misc. items.
draknyte1
2017-03-12
+ Added more misc. textures.
draknyte1
2017-03-12
+ Added more misc. item textures.
draknyte1
2017-03-12
$ Fixed old logic within the HG.
draknyte1
2017-03-12
+ Added missing classes from the Helium Generator. Forgot to commit them last...
draknyte1
2017-03-12
+ Re-added the Helium Generator.
draknyte1
2017-03-12
% Changed the Logger to stop using FML and to start using GT++.
draknyte1
2017-03-05
% Test LFTR changes.
Draknyte1
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