Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-27 | Fix ToolHead processors | Muramasa- | |
2016-12-27 | Fix fluid naquadah generator not consuming fuel | Blood-Asp | |
2016-12-27 | Fix Chlorine recipes | Blood-Asp | |
2016-12-24 | Fix pollution effect coordinate calculation | Blood-Asp | |
2016-12-24 | EBF Efficiency improvements with hier tier coils | Blood-Asp | |
Every 1800K free heating capacity the EBF can be overclocked one tier without efficency loss(4xEU/t, 1/4process time). Every 900K free heating capacity EU/t is lowered by 5%. | |||
2016-12-24 | Adding missing GT++ metaitems | Blood-Asp | |
2016-12-24 | Fix broken Hydric Sulfide recipe | Blood-Asp | |
2016-12-24 | Rebalanced Rocket Fuel production cost | Blood-Asp | |
2016-12-24 | Correct Chlorine and Hydric Sulfide fluid states | Blood-Asp | |
2016-12-23 | Play plunger sound when clearing fluids from GT machines | Blood-Asp | |
2016-12-23 | Reduce damage sense takes when harvesting ic2 crops compared to other uses | Blood-Asp | |
2016-12-23 | Enable heat bonus for Naquadah fuel rods | Blood-Asp | |
2016-12-23 | Fix oil only be found on second scan | Blood-Asp | |
2016-12-23 | Add new usages for Graphite | Blood-Asp | |
2016-12-23 | Naquadah gen mk3 now uses cells with molten naquadah instead of dust | Blood-Asp | |
2016-12-23 | Magic super fuel recipes that do not need thaumcraft | Blood-Asp | |
2016-12-19 | Fix efficiency in scan data of Diesel Engine | Blood-Asp | |
2016-12-17 | Merge pull request #803 from dgabehar/unstable | Blood-Asp | |
Crash with Modular Exoskeleton #769 | |||
2016-12-17 | Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to ↵ | Blood-Asp | |
avoid rounding bug | |||
2016-12-17 | Fix Food Can recipes | Blood-Asp | |
2016-12-17 | Fix LuV+ disassemblers | Blood-Asp | |
2016-12-16 | Void wrong type of steam inserted into steam turbines. | Blood-Asp | |
Prevents getting stuck on superheated/normal steam change. | |||
2016-12-16 | Add mable and basalt ores to ore typefilter | Blood-Asp | |
2016-12-16 | Fix ULV and LV wire/cable recipes | Blood-Asp | |
2016-12-15 | Added check to ensure that fluid is set trying to provide air to player ↵ | Doug Gabehart | |
during onArmorTick Looking at how to fill helmet tank from air cell | |||
2016-12-15 | Fixed processing power issue where values continually increased up to infinity | Doug Gabehart | |
2016-12-14 | More stability improvements. (Null value and checks to ensure keys exist) | Doug Gabehart | |
2016-12-14 | Fixed issue with Modular Armor inventory not saving properly after removing ↵ | Doug Gabehart | |
the call to closeScreen Added null and key checks when determining if a full radiation or electrical armor set is configured | |||
2016-12-14 | Don't allow Large Turbine to start up without Dynamo Hatch | David Vierra | |
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block. | |||
2016-12-14 | Removed player.closeScreen call to fix graphics glitch when switching armor tabs | Doug Gabehart | |
2016-12-14 | Added updateArmorStats method which includes additional checks to ensure ↵ | Doug Gabehart | |
that values are not null and the key in question exists in mStats Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid) | |||
2016-12-13 | Ore harvest level rework. Fixed #730. | Dimach | |
2016-12-13 | Disable markDirty function of TileEntitys | Blood-Asp | |
http://forum.industrial-craft.net/index.php?page=Thread&postID=205162#post205162 | |||
2016-12-13 | Fix mining laser recipe | Blood-Asp | |
2016-12-13 | Fix #785 - Unlimited EU in Dynamo Hatch | David Vierra | |
I went with @Techlone's simple solution after all. Counting out the individual EU might make more sense if any of the multiblocks could have more than one dynamo hatch, but they don't, so this is just fine. | |||
2016-12-13 | Merge pull request #777 from Dimach/unstable | Blood-Asp | |
Fixed #767 | |||
2016-12-13 | Merge pull request #798 from Techlone/unstable | Blood-Asp | |
Fix optimal plasma flow tooltip | |||
2016-12-13 | Change Oil Cracker tooltip to match reality (and vice versa) | David Vierra | |
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!) | |||
2016-12-13 | Fix efficiency penalty incorrectly applied to large gas+plasma turbines | David Vierra | |
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t | |||
2016-12-13 | Fix #771 - 9x output on boosted Diesel | David Vierra | |
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick` | |||
2016-12-13 | Adjust Diesel Engine tooltip to match requirements | David Vierra | |
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use. | |||
2016-12-13 | Replace all literal numbers referring to tool types with named constants | David Vierra | |
2016-12-13 | Hide bar | Данила Большаков | |
2016-12-13 | forgot check null | Danila Bolshakov | |
2016-12-13 | Add progress bar | Danila Bolshakov | |
2016-12-12 | fix optimal plasma flow tooltip | Techlone | |
2016-12-12 | Merge pull request #797 from Dimach/fluidregulator-fix | Archengius | |
Fixed #796. | |||
2016-12-11 | Fixed #796. | Dimach | |
2016-12-07 | Merge pull request #788 from Dimach/unstable-upstream | Blood-Asp | |
Fixed #786. | |||
2016-12-07 | Fixed #786. | Dimach | |