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2016-12-27Fix ToolHead processorsMuramasa-
2016-12-27Fix fluid naquadah generator not consuming fuelBlood-Asp
2016-12-27Fix Chlorine recipesBlood-Asp
2016-12-24Fix pollution effect coordinate calculationBlood-Asp
2016-12-24EBF Efficiency improvements with hier tier coilsBlood-Asp
Every 1800K free heating capacity the EBF can be overclocked one tier without efficency loss(4xEU/t, 1/4process time). Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24Adding missing GT++ metaitemsBlood-Asp
2016-12-24Fix broken Hydric Sulfide recipeBlood-Asp
2016-12-24Rebalanced Rocket Fuel production costBlood-Asp
2016-12-24Correct Chlorine and Hydric Sulfide fluid statesBlood-Asp
2016-12-23Play plunger sound when clearing fluids from GT machinesBlood-Asp
2016-12-23Reduce damage sense takes when harvesting ic2 crops compared to other usesBlood-Asp
2016-12-23Enable heat bonus for Naquadah fuel rodsBlood-Asp
2016-12-23Fix oil only be found on second scanBlood-Asp
2016-12-23Add new usages for GraphiteBlood-Asp
2016-12-23Naquadah gen mk3 now uses cells with molten naquadah instead of dustBlood-Asp
2016-12-23Magic super fuel recipes that do not need thaumcraftBlood-Asp
2016-12-19Fix efficiency in scan data of Diesel EngineBlood-Asp
2016-12-17Merge pull request #803 from dgabehar/unstableBlood-Asp
Crash with Modular Exoskeleton #769
2016-12-17Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to ↵Blood-Asp
avoid rounding bug
2016-12-17Fix Food Can recipesBlood-Asp
2016-12-17Fix LuV+ disassemblersBlood-Asp
2016-12-16Void wrong type of steam inserted into steam turbines.Blood-Asp
Prevents getting stuck on superheated/normal steam change.
2016-12-16Add mable and basalt ores to ore typefilterBlood-Asp
2016-12-16Fix ULV and LV wire/cable recipesBlood-Asp
2016-12-15Added check to ensure that fluid is set trying to provide air to player ↵Doug Gabehart
during onArmorTick Looking at how to fill helmet tank from air cell
2016-12-15Fixed processing power issue where values continually increased up to infinityDoug Gabehart
2016-12-14More stability improvements. (Null value and checks to ensure keys exist)Doug Gabehart
2016-12-14Fixed issue with Modular Armor inventory not saving properly after removing ↵Doug Gabehart
the call to closeScreen Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14Don't allow Large Turbine to start up without Dynamo HatchDavid Vierra
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14Removed player.closeScreen call to fix graphics glitch when switching armor tabsDoug Gabehart
2016-12-14Added updateArmorStats method which includes additional checks to ensure ↵Doug Gabehart
that values are not null and the key in question exists in mStats Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-13Ore harvest level rework. Fixed #730.Dimach
2016-12-13Disable markDirty function of TileEntitysBlood-Asp
http://forum.industrial-craft.net/index.php?page=Thread&postID=205162#post205162
2016-12-13Fix mining laser recipeBlood-Asp
2016-12-13Fix #785 - Unlimited EU in Dynamo HatchDavid Vierra
I went with @Techlone's simple solution after all. Counting out the individual EU might make more sense if any of the multiblocks could have more than one dynamo hatch, but they don't, so this is just fine.
2016-12-13Merge pull request #777 from Dimach/unstableBlood-Asp
Fixed #767
2016-12-13Merge pull request #798 from Techlone/unstableBlood-Asp
Fix optimal plasma flow tooltip
2016-12-13Change Oil Cracker tooltip to match reality (and vice versa)David Vierra
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-13Fix #771 - 9x output on boosted DieselDavid Vierra
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13Adjust Diesel Engine tooltip to match requirementsDavid Vierra
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use.
2016-12-13Replace all literal numbers referring to tool types with named constantsDavid Vierra
2016-12-13Hide barДанила Большаков
2016-12-13forgot check nullDanila Bolshakov
2016-12-13Add progress barDanila Bolshakov
2016-12-12fix optimal plasma flow tooltipTechlone
2016-12-12Merge pull request #797 from Dimach/fluidregulator-fixArchengius
Fixed #796.
2016-12-11Fixed #796.Dimach
2016-12-07Merge pull request #788 from Dimach/unstable-upstreamBlood-Asp
Fixed #786.
2016-12-07Fixed #786.Dimach