Age | Commit message (Expand) | Author |
2017-02-15 | + Sparging should be mostly complete now, for the LFTR. | draknyte1 |
2017-02-15 | % More work on LFTR Sparging. | draknyte1 |
2017-02-15 | ^ Version Bump. | draknyte1 |
2017-02-15 | + Added the Fishtrap to the check for water, so they can have them on 1-2 sides. | draknyte1 |
2017-02-15 | % Changed the slots in the FishTrap GUI to only accept output, you may not in... | draknyte1 |
2017-02-15 | + Added basic loot generation for the FishTrap. (Can be infinitely expanded). | draknyte1 |
2017-02-15 | + Finished off the fishtrap, the basis of it works, it just needs loot. | draknyte1 |
2017-02-15 | $ Fixed GT material blast smelter recipes not using GT dusts. | draknyte1 |
2017-02-14 | + Added Plasma cells for all missing elements. (Adds a few extra, which will ... | draknyte1 |
2017-02-14 | - Completely removed GC Booze. | draknyte1 |
2017-02-13 | + Neptunium hexafluoride, Technetium hexafluoride and Selenium hexafluoride. | draknyte1 |
2017-02-13 | + Added Pu-238. | draknyte1 |
2017-02-13 | + Enabled generation of most missing elements, in some form or another. | draknyte1 |
2017-02-13 | % Changed handling of the Blast Smelter recipe generation for Gregtech materi... | draknyte1 |
2017-02-13 | $ Finished my periodic table of elements, it's now 100% accurate. | draknyte1 |
2017-02-13 | + Finished up the last of the initial 100 elements. | draknyte1 |
2017-02-07 | + Set-up initial functions for the LFTR to output random nuclides when Sparge... | draknyte1 |
2017-02-07 | % Made the first tier of custom IC2 rotors work in water environments. | draknyte1 |
2017-02-07 | + Added Scanner Info for the LFTR. | draknyte1 |
2017-02-07 | + Added a returnLargestNumber function to MathUtils.java | draknyte1 |
2017-02-02 | + Added a check for BuildCraft. | draknyte1 |
2017-01-23 | + Added a lag breaker to the Tree Farmer, a configurable option in which you ... | Draknyte1 |
2017-01-23 | + Added a volatile XSTR variable to CORE.java | Draknyte1 |
2017-01-23 | + Added ability for the power storage method in the Tree Farmer to recheck fo... | Draknyte1 |
2017-01-22 | + Added fertiliser use. | Draknyte1 |
2017-01-22 | + Added some methods to the Tree Farmer for fertiliser use. | Draknyte1 |
2017-01-22 | + Added a FarmAI to the Tree Farmer, which handles Forestry saplings. (Will e... | Draknyte1 |
2017-01-21 | + Added information about the power stored and operations remaining to the Tr... | Draknyte1 |
2017-01-20 | % Moved some Tree Farmer code to a Helper Class. | Draknyte1 |
2017-01-20 | % Enforced leaf check by name. | Draknyte1 |
2017-01-20 | + Added a check to ensure the multiblock is fully repaired before functioning. | Draknyte1 |
2017-01-20 | + Added a new kind of logging message, just for machines, so that people may ... | Draknyte1 |
2017-01-20 | + Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get... | Draknyte1 |
2017-01-19 | $ Finished internal EU buffer, it's enough to cut (13*13*150*128/4) logs/leaves. | Draknyte1 |
2017-01-19 | + Added IC2 Rubber Leaves compat. to the Tree Farmer. | Draknyte1 |
2017-01-19 | $ More FindBugs, PMD & CheckStyle clean up. | Draknyte1 |
2017-01-19 | $ Begin Class Cleanup with CodeStyle and FindBugs. (On top of using PMD, code... | Draknyte1 |
2017-01-18 | + Added ItemStack[] getBlockDrops(ArrayList<ItemStack> blockDrops) to ItemUti... | Draknyte1 |
2017-01-17 | % Tried to improve the logic for the Tree Farmer, to support Forestry 4. | Draknyte1 |
2017-01-17 | % Improved Multitool Generation. | Draknyte1 |
2017-01-14 | $ Tried fixing multi-tool names. | Draknyte1 |
2017-01-14 | $ Re-wrote the handling of Multitool generation, to allow my own materials to... | Draknyte1 |
2017-01-14 | % Changed the texture Multi-tools render with. | Draknyte1 |
2017-01-14 | + Added the basis for a config option, which enables GT textures (For all mac... | Draknyte1 |
2017-01-12 | $ Tree Farmer now grows saplings and has a particle effect. (This is configur... | Draknyte1 |
2017-01-11 | + Added Tree farm Fluid/solid Fertilisers. | Draknyte1 |
2017-01-10 | % Cleaned up the Tree Farmer Class. | Draknyte1 |
2017-01-09 | $ Fixes Issue #50. | Draknyte1 |
2017-01-08 | $ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and clea... | Draknyte1 |
2017-01-05 | + Added a casing for the perimeter of the Tree Farmer structure. | Draknyte1 |