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2017-02-15+ Sparging should be mostly complete now, for the LFTR.draknyte1
2017-02-15% More work on LFTR Sparging.draknyte1
2017-02-15^ Version Bump.draknyte1
2017-02-15+ Added the Fishtrap to the check for water, so they can have them on 1-2 sides.draknyte1
2017-02-15% Changed the slots in the FishTrap GUI to only accept output, you may not in...draknyte1
2017-02-15+ Added basic loot generation for the FishTrap. (Can be infinitely expanded).draknyte1
2017-02-15+ Finished off the fishtrap, the basis of it works, it just needs loot.draknyte1
2017-02-15$ Fixed GT material blast smelter recipes not using GT dusts.draknyte1
2017-02-14+ Added Plasma cells for all missing elements. (Adds a few extra, which will ...draknyte1
2017-02-14- Completely removed GC Booze.draknyte1
2017-02-13+ Neptunium hexafluoride, Technetium hexafluoride and Selenium hexafluoride.draknyte1
2017-02-13+ Added Pu-238.draknyte1
2017-02-13+ Enabled generation of most missing elements, in some form or another.draknyte1
2017-02-13% Changed handling of the Blast Smelter recipe generation for Gregtech materi...draknyte1
2017-02-13$ Finished my periodic table of elements, it's now 100% accurate.draknyte1
2017-02-13+ Finished up the last of the initial 100 elements.draknyte1
2017-02-07+ Set-up initial functions for the LFTR to output random nuclides when Sparge...draknyte1
2017-02-07% Made the first tier of custom IC2 rotors work in water environments.draknyte1
2017-02-07+ Added Scanner Info for the LFTR.draknyte1
2017-02-07+ Added a returnLargestNumber function to MathUtils.javadraknyte1
2017-02-02+ Added a check for BuildCraft.draknyte1
2017-01-23+ Added a lag breaker to the Tree Farmer, a configurable option in which you ...Draknyte1
2017-01-23+ Added a volatile XSTR variable to CORE.javaDraknyte1
2017-01-23+ Added ability for the power storage method in the Tree Farmer to recheck fo...Draknyte1
2017-01-22+ Added fertiliser use.Draknyte1
2017-01-22+ Added some methods to the Tree Farmer for fertiliser use.Draknyte1
2017-01-22+ Added a FarmAI to the Tree Farmer, which handles Forestry saplings. (Will e...Draknyte1
2017-01-21+ Added information about the power stored and operations remaining to the Tr...Draknyte1
2017-01-20% Moved some Tree Farmer code to a Helper Class.Draknyte1
2017-01-20% Enforced leaf check by name.Draknyte1
2017-01-20+ Added a check to ensure the multiblock is fully repaired before functioning.Draknyte1
2017-01-20+ Added a new kind of logging message, just for machines, so that people may ...Draknyte1
2017-01-20+ Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get...Draknyte1
2017-01-19$ Finished internal EU buffer, it's enough to cut (13*13*150*128/4) logs/leaves.Draknyte1
2017-01-19+ Added IC2 Rubber Leaves compat. to the Tree Farmer.Draknyte1
2017-01-19$ More FindBugs, PMD & CheckStyle clean up.Draknyte1
2017-01-19$ Begin Class Cleanup with CodeStyle and FindBugs. (On top of using PMD, code...Draknyte1
2017-01-18+ Added ItemStack[] getBlockDrops(ArrayList<ItemStack> blockDrops) to ItemUti...Draknyte1
2017-01-17% Tried to improve the logic for the Tree Farmer, to support Forestry 4.Draknyte1
2017-01-17% Improved Multitool Generation.Draknyte1
2017-01-14$ Tried fixing multi-tool names.Draknyte1
2017-01-14$ Re-wrote the handling of Multitool generation, to allow my own materials to...Draknyte1
2017-01-14% Changed the texture Multi-tools render with.Draknyte1
2017-01-14+ Added the basis for a config option, which enables GT textures (For all mac...Draknyte1
2017-01-12$ Tree Farmer now grows saplings and has a particle effect. (This is configur...Draknyte1
2017-01-11+ Added Tree farm Fluid/solid Fertilisers.Draknyte1
2017-01-10% Cleaned up the Tree Farmer Class.Draknyte1
2017-01-09$ Fixes Issue #50.Draknyte1
2017-01-08$ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and clea...Draknyte1
2017-01-05+ Added a casing for the perimeter of the Tree Farmer structure.Draknyte1