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path: root/src/Java/gtPlusPlus/core/block/ModBlocks.java
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package gtPlusPlus.core.block;

import cpw.mods.fml.common.registry.GameRegistry;
import gtPlusPlus.core.block.general.LightGlass;
import gtPlusPlus.core.block.machine.Machine_Workbench;
import gtPlusPlus.core.block.machine.Machine_WorkbenchAdvanced;
import gtPlusPlus.core.fluids.FluidRegistryHandler;
import gtPlusPlus.core.lib.CORE;
import gtPlusPlus.core.util.Utils;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraftforge.fluids.Fluid;

public final class ModBlocks {

	public static Block	blockWorkbench;
	public static Block	blockWorkbenchAdvanced;
	// Blocks
	// public static Block blockBloodSteel;
	// public static Block blockStaballoy;
	// WIP TODO public static Block blockToolBuilder;
	public static Block	blockGriefSaver;
	public static Block	blockCasingsMisc;
	public static Block	blockMetaTileEntity;
	public static Block	blockHeliumGenerator;
	public static Block	blockNHG;
	public static Block	blockCharger;

	public static Block	MatterFabricatorEffectBlock;

	public static Fluid	fluidJackDaniels	= new Fluid("fluidJackDaniels");
	public static Block	blockFluidJackDaniels;
	public static Block	blockCasings2Misc;

	public static void init() {
		Utils.LOG_INFO("Initializing Blocks.");
		// blockGriefSaver = new
		// TowerDevice().setBlockName("blockGriefSaver").setCreativeTab(AddToCreativeTab.tabBlock).setBlockTextureName("blockDefault");

		ModBlocks.registerBlocks();
	}

	public static void registerBlocks() {

		Utils.LOG_INFO("Registering Blocks.");
		GameRegistry.registerBlock(
				ModBlocks.MatterFabricatorEffectBlock = new LightGlass(Material.glass, false).setHardness(0.1F)
						.setBlockTextureName(CORE.MODID + ":" + "blockMFEffect").setStepSound(Block.soundTypeGlass),
				"blockMFEffect");

		// Fluids
		FluidRegistryHandler.registerFluids();

		// Workbench
		ModBlocks.blockWorkbench = new Machine_Workbench().setHardness(1.5F);
		ModBlocks.blockWorkbenchAdvanced = new Machine_WorkbenchAdvanced().setHardness(2.5F);

	}

}