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package gtPlusPlus.core.slots;
import gtPlusPlus.core.item.base.BaseItemBackpack;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class SlotItemBackpackInv extends Slot
{
public SlotItemBackpackInv(final IInventory inv, final int index, final int xPos, final int yPos)
{
super(inv, index, xPos, yPos);
}
// This is the only method we need to override so that
// we can't place our inventory-storing Item within
// its own inventory (thus making it permanently inaccessible)
// as well as preventing abuse of storing backpacks within backpacks
/**
* Check if the stack is a valid item for this slot.
*/
@Override
public boolean isItemValid(final ItemStack itemstack)
{
// Everything returns true except an instance of our Item
return !(itemstack.getItem() instanceof BaseItemBackpack);
}
}
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