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package gtPlusPlus.core.slots;
import cpw.mods.fml.common.FMLCommonHandler;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
public class SlotOutput extends SlotCrafting{
private final IInventory craftMatrix;
private final EntityPlayer thePlayer;
private int amountCrafted;
public SlotOutput(final EntityPlayer player, final InventoryCrafting craftingInventory, final IInventory p_i45790_3_, final int slotIndex, final int xPosition, final int yPosition)
{
super(player, craftingInventory, p_i45790_3_, slotIndex, xPosition, yPosition);
this.thePlayer = player;
this.craftMatrix = craftingInventory;
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
@Override
public boolean isItemValid(final ItemStack par1ItemStack)
{
return false;
}
/**
* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
* stack.
*/
@Override
public ItemStack decrStackSize(final int par1)
{
if (this.getHasStack())
{
this.amountCrafted += Math.min(par1, this.getStack().stackSize);
}
return super.decrStackSize(par1);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
* internal count then calls onCrafting(item).
*/
@Override
protected void onCrafting(final ItemStack par1ItemStack, final int par2)
{
this.amountCrafted += par2;
this.onCrafting(par1ItemStack);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
@Override
protected void onCrafting(final ItemStack stack)
{
stack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
this.amountCrafted = 0;
}
@Override
public void onPickupFromSlot(final EntityPlayer playerIn, final ItemStack stack)
{
{
FMLCommonHandler.instance().firePlayerCraftingEvent(playerIn, stack, this.craftMatrix);
this.onCrafting(stack);
for (int i = 0; i < this.craftMatrix.getSizeInventory(); ++i)
{
final ItemStack itemstack1 = this.craftMatrix.getStackInSlot(i);
if (itemstack1 != null)
{
this.craftMatrix.decrStackSize(i, 1);
if (itemstack1.getItem().hasContainerItem(itemstack1))
{
ItemStack itemstack2 = itemstack1.getItem().getContainerItem(itemstack1);
if (itemstack2.isItemStackDamageable() && (itemstack2.getItemDamage() > itemstack2.getMaxDamage()))
{
MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(this.thePlayer, itemstack2));
itemstack2 = null;
}
if (!this.thePlayer.inventory.addItemStackToInventory(itemstack2))
{
if (this.craftMatrix.getStackInSlot(i) == null)
{
this.craftMatrix.setInventorySlotContents(i, itemstack2);
}
else
{
this.thePlayer.dropPlayerItemWithRandomChoice(itemstack2, false);
}
}
}
}
}
}
}
}
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