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package gtPlusPlus.xmod.eio.material;
import gtPlusPlus.core.material.*;
import gtPlusPlus.core.material.state.MaterialState;
public class MaterialEIO {
public static final Material SOULARIUM = new Material(
"Soularium", //Material Name
MaterialState.SOLID, //State
new short[]{95,90,54, 0}, //Material Colour
10, //Melting Point in C
10,
10,
10,
false, //Uses Blast furnace?
false, //Generates a cell
//Material Stacks with Percentage of required elements.
new MaterialStack[]{
new MaterialStack(ELEMENT.getInstance().GOLD, 1),
new MaterialStack(NONMATERIAL.SOULSAND, 1)
});
public static final Material CONDUCTIVE_IRON = new Material(
"Conductive Iron", //Material Name
MaterialState.SOLID, //State
new short[]{164,109,100, 0}, //Material Colour
10, //Melting Point in C
10,
10,
10,
false, //Uses Blast furnace?
false, //Generates a cell
//Material Stacks with Percentage of required elements.
new MaterialStack[]{
new MaterialStack(ELEMENT.getInstance().IRON, 1),
new MaterialStack(NONMATERIAL.REDSTONE, 1)
});
public static final Material PULSATING_IRON = new Material(
"Pulsating Iron", //Material Name
MaterialState.SOLID, //State
new short[]{50,91,21, 0}, //Material Colour
10, //Melting Point in C
10,
10,
10,
false, //Uses Blast furnace?
false, //Generates a cell
//Material Stacks with Percentage of required elements.
new MaterialStack[]{
new MaterialStack(ELEMENT.getInstance().IRON, 1),
new MaterialStack(NONMATERIAL.ENDERPEARL, 1)
});
public static final Material ELECTRICAL_STEEL = new Material(
"Electrical Steel", //Material Name
MaterialState.SOLID, //State
new short[]{194,194,194, 0}, //Material Colour
10, //Melting Point in C
10,
10,
10,
true, //Uses Blast furnace?
false, //Generates a cell
//Material Stacks with Percentage of required elements.
new MaterialStack[]{
new MaterialStack(ALLOY.STEEL, 3),
new MaterialStack(ELEMENT.getInstance().SILICON, 1)
});
public static final Material ENERGETIC_ALLOY = new Material(
"Energetic Alloy", //Material Name
MaterialState.SOLID, //State
new short[]{252,151,45, 0}, //Material Colour
10, //Melting Point in C
10,
10,
10,
true, //Uses Blast furnace?
false, //Generates a cell
//Material Stacks with Percentage of required elements.
new MaterialStack[]{
new MaterialStack(ELEMENT.getInstance().GOLD, 1),
new MaterialStack(NONMATERIAL.REDSTONE, 1),
new MaterialStack(NONMATERIAL.GLOWSTONE, 1)
});
public static final Material VIBRANT_ALLOY = new Material(
"Vibrant Alloy", //Material Name
MaterialState.SOLID, //State
new short[]{204,242,142, 0}, //Material Colour
10, //Melting Point in C
10,
10,
10,
true, //Uses Blast furnace?
false, //Generates a cell
//Material Stacks with Percentage of required elements.
new MaterialStack[]{
new MaterialStack(ENERGETIC_ALLOY, 1),
new MaterialStack(NONMATERIAL.ENDERPEARL, 1)
});
public static final Material REDSTONE_ALLOY = new Material(
"Redstone Alloy", //Material Name
MaterialState.SOLID, //State
new short[]{178,34,34, 0}, //Material Colour
10, //Melting Point in C
10,
10,
10,
false, //Uses Blast furnace?
false, //Generates a cell
//Material Stacks with Percentage of required elements.
new MaterialStack[]{
new MaterialStack(ELEMENT.getInstance().SILICON, 1),
new MaterialStack(NONMATERIAL.REDSTONE, 1)
});
}
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