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package miscutil.core.lib;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import miscutil.core.creative.AddToCreativeTab;
import miscutil.core.xmod.gregtech.api.enums.GregtechOrePrefixes.GT_Materials;
import miscutil.core.xmod.gregtech.api.interfaces.internal.IGregtech_RecipeAdder;
import net.minecraft.client.renderer.texture.IIconRegister;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class CORE {
public static final String name = "Misc. Utils";
public static final String MODID = "miscutils";
public static final String VERSION = "1.3.1";
public static final boolean DEBUG = false;
public static final boolean LOAD_ALL_CONTENT = false;
public static final int GREG_FIRST_ID = 760;
public static Map PlayerCache;
public static final String[] VOLTAGES = {"ULV","LV","MV","HV","EV","IV","LuV","ZPM","UV","MAX"};
public static IGregtech_RecipeAdder RA;
@Deprecated
public static IGregtech_RecipeAdder sRecipeAdder;
@SideOnly(Side.CLIENT)
public static IIconRegister GT_BlockIcons, GT_ItemIcons;
public static List<Runnable> GT_BlockIconload = new ArrayList<Runnable>();
public static final Class<AddToCreativeTab> TAB = AddToCreativeTab.class;
/**
* A List containing all the Materials, which are somehow in use by GT and therefor receive a specific Set of Items.
*/
public static final GT_Materials[] sMU_GeneratedMaterials = new GT_Materials[1000];
//GUIS
public enum GUI_ENUM
{
ENERGYBUFFER, TOOLBUILDER, NULL, NULL1, NULL2
}
/**
* File Paths and Resource Paths
*/
public static final String
TEX_DIR = "textures/",
TEX_DIR_GUI = TEX_DIR + "gui/",
TEX_DIR_ITEM = TEX_DIR + "items/",
TEX_DIR_BLOCK = TEX_DIR + "blocks/",
TEX_DIR_ENTITY = TEX_DIR + "entity/",
TEX_DIR_ASPECTS = TEX_DIR + "aspects/",
TEX_DIR_FLUIDS = TEX_DIR_BLOCK + "fluids/",
RES_PATH = MODID + ":" + TEX_DIR,
RES_PATH_GUI = MODID + ":" + TEX_DIR_GUI,
RES_PATH_ITEM = MODID + ":" + TEX_DIR_ITEM,
RES_PATH_BLOCK = MODID + ":" + TEX_DIR_BLOCK,
RES_PATH_ENTITY = MODID + ":" + TEX_DIR_ENTITY,
RES_PATH_ASPECTS = MODID + ":" + TEX_DIR_ASPECTS,
RES_PATH_FLUIDS = MODID + ":" + TEX_DIR_FLUIDS;
//public static final Materials2[] MiscGeneratedMaterials = new Materials2[1000];
}
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