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path: root/src/main/java/GoodGenerator/Blocks/MyFluids/FluidsBuilder.java
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package GoodGenerator.Blocks.MyFluids;

import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.material.Material;
import net.minecraftforge.fluids.Fluid;

public class FluidsBuilder {
    public FluidsBuilder(){
        crackedNaquadahGas_Lightly();
        crackedNaquadahGas_Moderately();
        crackedNaquadahGas_Heavily();
        crackedLightNaquadahFuel_Lightly();
        crackedLightNaquadahFuel_Moderately();
        crackedLightNaquadahFuel_Heavily();
        crackedHeavyNaquadahFuel_Lightly();
        crackedHeavyNaquadahFuel_Moderately();
        crackedHeavyNaquadahFuel_Heavily();
        crackedNaquadahAsphalt_Lightly();
        crackedNaquadahAsphalt_Moderately();
        crackedNaquadahAsphalt_Heavily();
    }

    public static void crackedNaquadahGas_Lightly(){
        Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahGas");
        tmp.setGaseous(true)
                .setTemperature(800);
        BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
        tmp2.SetTexture("lightlyCrackedNaquadahGas");
        tmp2.setBlockName("lightlyCrackedNaquadahGas");
        GameRegistry.registerBlock(tmp2,"lightlyCrackedNaquadahGas");
    }

    public static void crackedNaquadahGas_Moderately(){
        Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahGas");
        tmp.setGaseous(true)
                .setTemperature(800);
        BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
        tmp2.SetTexture("moderatelyCrackedNaquadahGas");
        tmp2.setBlockName("moderatelyCrackedNaquadahGas");
        GameRegistry.registerBlock(tmp2,"moderatelyCrackedNaquadahGas");
    }

    public static void crackedNaquadahGas_Heavily(){
        Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahGas");
        tmp.setGaseous(true)
                .setTemperature(800);
        BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
        tmp2.SetTexture("heavilyCrackedNaquadahGas");
        tmp2.setBlockName("heavilyCrackedNaquadahGas");
        GameRegistry.registerBlock(tmp2,"heavilyCrackedNaquadahGas");
    }

    public static void crackedLightNaquadahFuel_Lightly(){
        Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedLightNaquadahFuel");
        tmp.setGaseous(false)
                .setTemperature(1200);
        BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
        tmp2.SetTexture("lightlyCrackedLightNaquadahFuel");
        tmp2.setBlockName("lightlyCrackedLightNaquadahFuel");
        GameRegistry.registerBlock(tmp2,"lightlyCrackedLightNaquadahFuel");
    }

    public static void crackedLightNaquadahFuel_Moderately(){
        Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedLightNaquadahFuel");
        tmp.setGaseous(false)
                .setTemperature(1200);
        BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
        tmp2.SetTexture("moderatelyCrackedLightNaquadahFuel");
        tmp2.setBlockName("moderatelyCrackedLightNaquadahFuel");
        GameRegistry.registerBlock(tmp2,"moderatelyCrackedLightNaquadahFuel");
    }

    public static void crackedLightNaquadahFuel_Heavily(){
        Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedLightNaquadahFuel");
        tmp.setGaseous(false)
                .setTemperature(1200);
        BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
        tmp2.SetTexture("heavilyCrackedLightNaquadahFuel");
        tmp2.setBlockName("heavilyCrackedLightNaquadahFuel");
        GameRegistry.registerBlock(tmp2,"heavilyCrackedLightNaquadahFuel");
    }

    public static void crackedHeavyNaquadahFuel_Lightly(){
        Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedHeavyNaquadahFuel");
        tmp.setGaseous(false)
                .setTemperature(1200);
        BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
        tmp2.SetTexture("lightlyCrackedHeavyNaquadahFuel");
        tmp2.setBlockName("lightlyCrackedHeavyNaquadahFuel");
        GameRegistry.registerBlock(tmp2,"lightlyCrackedHeavyNaquadahFuel");
    }

    public static void crackedHeavyNaquadahFuel_Moderately(){
        Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedHeavyNaquadahFuel");
        tmp.setGaseous(false)
                .setTemperature(1200);
        BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
        tmp2.SetTexture("moderatelyCrackedHeavyNaquadahFuel");
        tmp2.setBlockName("moderatelyCrackedHeavyNaquadahFuel");
        GameRegistry.registerBlock(tmp2,"moderatelyCrackedHeavyNaquadahFuel");
    }

    public static void crackedHeavyNaquadahFuel_Heavily(){
        Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedHeavyNaquadahFuel");
        tmp.setGaseous(false)
                .setTemperature(1200);
        BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
        tmp2.SetTexture("heavilyCrackedHeavyNaquadahFuel");
        tmp2.setBlockName("heavilyCrackedHeavyNaquadahFuel");
        GameRegistry.registerBlock(tmp2,"heavilyCrackedHeavyNaquadahFuel");
    }

    public static void crackedNaquadahAsphalt_Lightly(){
        Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahAsphalt");
        tmp.setGaseous(false)
                .setTemperature(1800)
                .setDensity(20000)
                .setViscosity(20000);
        BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
        tmp2.SetTexture("lightlyCrackedNaquadahAsphalt");
        tmp2.setBlockName("lightlyCrackedNaquadahAsphalt");
        GameRegistry.registerBlock(tmp2,"lightlyCrackedNaquadahAsphalt");
    }

    public static void crackedNaquadahAsphalt_Moderately(){
        Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahAsphalt");
        tmp.setGaseous(false)
                .setTemperature(1800)
                .setDensity(20000)
                .setViscosity(20000);
        BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
        tmp2.SetTexture("moderatelyCrackedNaquadahAsphalt");
        tmp2.setBlockName("moderatelyCrackedNaquadahAsphalt");
        GameRegistry.registerBlock(tmp2,"moderatelyCrackedNaquadahAsphalt");
    }

    public static void crackedNaquadahAsphalt_Heavily(){
        Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahAsphalt");
        tmp.setGaseous(false)
                .setTemperature(1800)
                .setDensity(20000)
                .setViscosity(20000);
        BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
        tmp2.SetTexture("heavilyCrackedNaquadahAsphalt");
        tmp2.setBlockName("heavilyCrackedNaquadahAsphalt");
        GameRegistry.registerBlock(tmp2,"heavilyCrackedNaquadahAsphalt");
    }
}