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package GoodGenerator.Items;
import com.github.bartimaeusnek.bartworks.system.material.Werkstoff;
import gregtech.api.enums.TextureSet;
import com.github.bartimaeusnek.bartworks.util.Pair;
import static com.github.bartimaeusnek.bartworks.util.BW_Util.subscriptNumbers;
import static gregtech.api.enums.Materials.*;
public class MyMaterial implements Runnable {
public static final Werkstoff graphiteUraniumMixture = new Werkstoff(
new short[]{0x3a,0x77,0x3d},
"Graphite-Uranium Mixture",
subscriptNumbers("C3U"),
new Werkstoff.Stats(),
Werkstoff.Types.MIXTURE,
new Werkstoff.GenerationFeatures().disable().addMixerRecipes().onlyDust(),
31000,
TextureSet.SET_DULL,
new Pair<> (Graphite,3),
new Pair<> (Uranium,1)
);
public static final Werkstoff uraniumBasedLiquidFuel = new Werkstoff(
new short[]{0x00,0xff,0x00},
"Uranium Based Liquid Fuel",
subscriptNumbers("U36Rb8Qt4Rn"),
new Werkstoff.Stats().setRadioactive(true),
Werkstoff.Types.COMPOUND,
new Werkstoff.GenerationFeatures().disable().addCells(),
31001,
TextureSet.SET_FLUID
);
public static final Werkstoff uraniumBasedLiquidFuelExcited = new Werkstoff(
new short[]{0x00,0xff,0x00},
"Uranium Based Liquid Fuel (Excited State)",
subscriptNumbers("*(U36Rb8Qt4Rn)*"),
new Werkstoff.Stats().setRadioactive(true),
Werkstoff.Types.COMPOUND,
new Werkstoff.GenerationFeatures().disable().addCells(),
31002,
TextureSet.SET_FLUID
);
@Override
public void run() { }
}
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