1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
package bartworks.API.modularUI;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture;
import com.gtnewhorizons.modularui.api.drawable.UITexture;
import bartworks.MainMod;
public class BWUITextures {
public static final AdaptableUITexture BACKGROUND_BROWN = AdaptableUITexture
.of(MainMod.MOD_ID, "GUI/background/brown", 176, 166, 3);
public static final UITexture BACKGROUND_CIRCUIT_PROGRAMMER = UITexture
.fullImage(MainMod.MOD_ID, "GUI/background/circuit_programmer");
public static final AdaptableUITexture SLOT_BROWN = AdaptableUITexture
.of(MainMod.MOD_ID, "GUI/slot/brown", 18, 18, 1);
public static final UITexture OVERLAY_SLOT_DISH = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/dish");
public static final UITexture OVERLAY_SLOT_DNA_FLASK = UITexture
.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/dna_flask");
public static final UITexture OVERLAY_SLOT_MODULE = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/module");
public static final UITexture OVERLAY_SLOT_ROD = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/rod");
public static final UITexture OVERLAY_SLOT_CROSS = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/cross");
public static final UITexture PROGRESSBAR_SIEVERT = UITexture.fullImage(MainMod.MOD_ID, "GUI/progressbar/sievert");
public static final UITexture PROGRESSBAR_STORED_EU_116 = UITexture
.fullImage(MainMod.MOD_ID, "GUI/progressbar/stored_eu_116");
public static final UITexture PROGRESSBAR_FUEL = UITexture.fullImage(MainMod.MOD_ID, "GUI/progressbar/fuel");
public static final UITexture PICTURE_BW_LOGO_47X21 = UITexture
.fullImage(MainMod.MOD_ID, "GUI/picture/bw_logo_47x21");
public static final UITexture PICTURE_SIEVERT_CONTAINER = UITexture
.fullImage(MainMod.MOD_ID, "GUI/picture/sievert_container");
public static final UITexture PICTURE_DECAY_TIME_CONTAINER = UITexture
.fullImage(MainMod.MOD_ID, "GUI/picture/decay_time_container");
public static final UITexture PICTURE_DECAY_TIME_INSIDE = UITexture
.fullImage(MainMod.MOD_ID, "GUI/picture/decay_time_inside");
public static final UITexture PICTURE_RADIATION = UITexture.fullImage(MainMod.MOD_ID, "GUI/picture/radiation");
public static final UITexture PICTURE_WINDMILL_EMPTY = UITexture
.fullImage(MainMod.MOD_ID, "GUI/picture/windmill_empty");
public static final UITexture[] PICTURE_WINDMILL_ROTATING = IntStream.range(0, 4)
.mapToObj(
i -> UITexture
.partly(MainMod.MOD_ID, "GUI/picture/windmill_rotating", 32, 128, 0, i * 32, 32, (i + 1) * 32))
.collect(Collectors.toList())
.toArray(new UITexture[0]);
public static final UITexture PICTURE_STORED_EU_FRAME = UITexture
.fullImage(MainMod.MOD_ID, "GUI/picture/stored_eu_frame");
public static final UITexture PICTURE_RADIATION_SHUTTER_FRAME = UITexture
.fullImage(MainMod.MOD_ID, "GUI/picture/radiation_shutter_frame");
public static final AdaptableUITexture PICTURE_RADIATION_SHUTTER_INSIDE = AdaptableUITexture
.of(MainMod.MOD_ID, "GUI/picture/radiation_shutter_inside", 51, 48, 1);
public static final AdaptableUITexture TAB_TITLE_BROWN = AdaptableUITexture
.of(MainMod.MOD_ID, "GUI/tab/title_brown", 28, 28, 4);
public static final AdaptableUITexture TAB_TITLE_DARK_BROWN = AdaptableUITexture
.of(MainMod.MOD_ID, "GUI/tab/title_dark_brown", 28, 28, 4);
public static final AdaptableUITexture TAB_TITLE_ANGULAR_BROWN = AdaptableUITexture
.of(MainMod.MOD_ID, "GUI/tab/title_angular_brown", 28, 28, 4);
public static final UITexture OVERLAY_BUTTON_ASSEMBLER_MODE = UITexture
.fullImage(MainMod.MOD_ID, "GUI/overlay_button/assembler_mode");
public static final UITexture OVERLAY_BUTTON_LINE_MODE = UITexture
.fullImage(MainMod.MOD_ID, "GUI/overlay_button/line_mode");
}
|