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/*
* Copyright (c) 2018-2020 bartimaeusnek Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following
* conditions: The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package bwcrossmod.galacticraft.planets.ross128b;
import static gregtech.api.enums.Mods.Thaumcraft;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.BiomeGenBase.SpawnListEntry;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.ChunkProviderGenerate;
import net.minecraft.world.gen.MapGenBase;
import net.minecraft.world.gen.MapGenCaves;
import net.minecraft.world.gen.MapGenRavine;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import net.minecraftforge.event.terraingen.TerrainGen;
import bartworks.common.configs.ConfigHandler;
import bartworks.system.oregen.BWWordGenerator;
import bartworks.system.worldgen.MapGenRuins;
import bwcrossmod.thaumcraft.util.ThaumcraftHandler;
import gregtech.api.objects.XSTR;
public class ChunkProviderRoss128b extends ChunkProviderGenerate {
XSTR rand = new XSTR();
private BiomeGenBase[] biomesForGeneration;
public static final BWWordGenerator BWOreGen = new BWWordGenerator();
private final World worldObj;
private final MapGenBase caveGenerator = new MapGenCaves();
private final MapGenBase ravineGenerator = new MapGenRavine();
private final MapGenRuins.RuinsBase ruinsBase = new MapGenRuins.RuinsBase();
public ChunkProviderRoss128b(World par1World, long seed, boolean mapFeaturesEnabled) {
super(par1World, seed, mapFeaturesEnabled);
this.worldObj = par1World;
}
@Override
public List<SpawnListEntry> getPossibleCreatures(EnumCreatureType p_73155_1_, int p_73155_2_, int p_73155_3_,
int p_73155_4_) {
return null;
}
@Override
public Chunk provideChunk(int p_73154_1_, int p_73154_2_) {
this.rand.setSeed(p_73154_1_ * 341873128712L + p_73154_2_ * 132897987541L);
Block[] ablock = new Block[65536];
byte[] abyte = new byte[65536];
this.func_147424_a(p_73154_1_, p_73154_2_, ablock);
this.biomesForGeneration = this.worldObj.getWorldChunkManager()
.loadBlockGeneratorData(this.biomesForGeneration, p_73154_1_ * 16, p_73154_2_ * 16, 16, 16);
for (int i = 0; i < this.biomesForGeneration.length; i++) {
BiomeGenBase biomeGenBase = this.biomesForGeneration[i];
if (biomeGenBase.biomeID == BiomeGenBase.mushroomIsland.biomeID) {
this.biomesForGeneration[i] = BiomeGenBase.taiga;
} else if (biomeGenBase.biomeID == BiomeGenBase.mushroomIslandShore.biomeID) {
this.biomesForGeneration[i] = BiomeGenBase.stoneBeach;
}
if (Thaumcraft.isModLoaded()) {
if (ThaumcraftHandler.isTaintBiome(biomeGenBase.biomeID))
this.biomesForGeneration[i] = BiomeGenBase.taiga;
else if (ConfigHandler.disableMagicalForest
&& ThaumcraftHandler.isMagicalForestBiome(biomeGenBase.biomeID))
this.biomesForGeneration[i] = BiomeGenBase.birchForest;
}
}
this.replaceBlocksForBiome(p_73154_1_, p_73154_2_, ablock, abyte, this.biomesForGeneration);
this.caveGenerator.func_151539_a(this, this.worldObj, p_73154_1_, p_73154_2_, ablock);
this.ravineGenerator.func_151539_a(this, this.worldObj, p_73154_1_, p_73154_2_, ablock);
Chunk chunk = new Chunk(this.worldObj, ablock, abyte, p_73154_1_, p_73154_2_);
byte[] abyte1 = chunk.getBiomeArray();
for (int k = 0; k < abyte1.length; ++k) {
abyte1[k] = (byte) this.biomesForGeneration[k].biomeID;
}
chunk.generateSkylightMap();
return chunk;
}
@Override
public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_) {
BlockFalling.fallInstantly = true;
int k = p_73153_2_ * 16;
int l = p_73153_3_ * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
this.rand.setSeed(this.worldObj.getSeed());
if (p_73153_2_ % 4 == 0 || p_73153_3_ % 4 == 0) {
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed(p_73153_2_ * i1 + p_73153_3_ * j1 ^ this.worldObj.getSeed());
}
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Pre(p_73153_1_, this.worldObj, this.rand, p_73153_2_, p_73153_3_, false));
int x1;
int y1;
int z1;
if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills
&& TerrainGen.populate(p_73153_1_, this.worldObj, this.rand, p_73153_2_, p_73153_3_, false, LAKE)) {
x1 = k + this.rand.nextInt(16) + 8;
y1 = this.rand.nextInt(256);
z1 = l + this.rand.nextInt(16) + 8;
int rni = this.rand.nextInt(8);
if (rni == 0) new WorldGenLakes(Blocks.ice).generate(this.worldObj, this.rand, x1, y1, z1);
else if (rni == 4) new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, x1, y1, z1);
}
if (biomegenbase != BiomeGenBase.ocean && biomegenbase != BiomeGenBase.deepOcean
&& biomegenbase != BiomeGenBase.river
&& biomegenbase != BiomeGenBase.frozenOcean
&& biomegenbase != BiomeGenBase.frozenRiver
&& this.rand.nextInt(ConfigHandler.ross128bRuinChance) == 0) {
x1 = k + this.rand.nextInt(16) + 3;
y1 = this.rand.nextInt(256);
z1 = l + this.rand.nextInt(16) + 3;
this.ruinsBase.generate(this.worldObj, this.rand, x1, y1, z1);
}
biomegenbase.decorate(this.worldObj, this.rand, k, l);
k += 8;
l += 8;
boolean doGen = TerrainGen.populate(p_73153_1_, this.worldObj, this.rand, p_73153_2_, p_73153_3_, false, ICE);
for (x1 = 0; doGen && x1 < 16; ++x1) {
for (y1 = 0; y1 < 16; ++y1) {
z1 = this.worldObj.getPrecipitationHeight(k + x1, l + y1);
if (this.worldObj.isBlockFreezable(x1 + k, z1 - 1, y1 + l)) {
this.worldObj.setBlock(x1 + k, z1 - 1, y1 + l, Blocks.ice, 0, 2);
}
if (this.worldObj.func_147478_e(x1 + k, z1, y1 + l, true)) {
this.worldObj.setBlock(x1 + k, z1, y1 + l, Blocks.snow_layer, 0, 2);
}
}
}
BWOreGen.generate(this.rand, p_73153_2_, p_73153_3_, this.worldObj, this, this);
MinecraftForge.EVENT_BUS
.post(new PopulateChunkEvent.Post(p_73153_1_, this.worldObj, this.rand, p_73153_2_, p_73153_3_, false));
BlockFalling.fallInstantly = false;
}
@Override
public void recreateStructures(int p_82695_1_, int p_82695_2_) {}
@Override
public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] blocks, byte[] metas,
BiomeGenBase[] p_147422_5_) {
super.replaceBlocksForBiome(p_147422_1_, p_147422_2_, blocks, metas, p_147422_5_);
for (int i = 0; i < blocks.length; i++) {
if (blocks[i] == Blocks.grass) {
blocks[i] = Blocks.dirt;
metas[i] = 2;
}
}
}
}
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