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package client.renderer;
import common.tileentities.TE_ItemProxyCable;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
public class HatchRenderer implements ISimpleBlockRenderingHandler {
public static final int RID = RenderingRegistry.getNextAvailableRenderId();
private static final HatchRenderer INSTANCE = new HatchRenderer();
private HatchRenderer() {
}
public static HatchRenderer getInstance() {
return INSTANCE;
}
@Override
public void renderInventoryBlock(Block block, int meta, int modelId, RenderBlocks renderer) {
block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
renderer.setRenderBoundsFromBlock(block);
final Tessellator t = Tessellator.instance;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
t.startDrawingQuads();
t.setNormal(0.0F, -1.0F, 0.0F);
renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, meta));
t.draw();
t.startDrawingQuads();
t.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, meta));
t.draw();
t.startDrawingQuads();
t.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, meta));
t.draw();
t.startDrawingQuads();
t.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, meta));
t.draw();
t.startDrawingQuads();
t.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, meta));
t.draw();
t.startDrawingQuads();
t.setNormal(0.0F, 0.0F, -1.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(6, meta));
t.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId,
RenderBlocks renderer) {
return false;
}
@Override
public boolean shouldRender3DInInventory(int modelId) {
return true;
}
@Override
public int getRenderId() {
return HatchRenderer.RID;
}
}
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