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package com.detrav.events;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraftforge.client.event.DrawBlockHighlightEvent;
import net.minecraftforge.common.MinecraftForge;
import org.lwjgl.opengl.GL11;
import static org.lwjgl.opengl.GL11.GL_TRIANGLES;
//import net.minecraftforge.client.event.RenderWorldLastEvent;
/**
* Created by wital_000 on 18.04.2016.
*/
public class DetravDrawBlockHighlightEventHandler {
public static long modeBlockBreak = 0L;
public static boolean disableDepthBuffer = false;
public static float thickness = 4F;
public static float offset = 0.01F;
public static float red = 1F;//0.1F;
public static float green = 1F;
public static float blue = 1F;//0.1F;
public static float alpha = 0.1F;
@SubscribeEvent
public void onDrawBlockHighlight(DrawBlockHighlightEvent e) {
if (drawMoreSelectionBox(e.player, e.target, 0, e.currentItem, e.partialTicks))
e.setCanceled(true);
}
public static boolean drawMoreSelectionBox(EntityPlayer player, MovingObjectPosition mouseHit, int par3, ItemStack par4ItemStack, float par5) {
switch ((int) modeBlockBreak) {
//case 0: Просто рисуем без экспанда
case 0:
//drawSelectionBox(player, mouseHit.typeOfHit, mouseHit.blockX , mouseHit.blockY, mouseHit.blockZ , par3, par4ItemStack, par5);
return false;
case 1:
switch (mouseHit.sideHit) {//Рисуеи по моусхиту
case 0:
case 1://x,z
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
drawSelectionBox(player, mouseHit.typeOfHit, mouseHit.blockX + i, mouseHit.blockY, mouseHit.blockZ + j, par3, par4ItemStack, par5);
break;
case 2:
case 3://x,y
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
drawSelectionBox(player, mouseHit.typeOfHit, mouseHit.blockX + i, mouseHit.blockY + j, mouseHit.blockZ, par3, par4ItemStack, par5);
break;
case 4:
case 5://y,z
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
drawSelectionBox(player, mouseHit.typeOfHit, mouseHit.blockX, mouseHit.blockY + i, mouseHit.blockZ + j, par3, par4ItemStack, par5);
break;
}
break;
case 2://x,z
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
drawSelectionBox(player, mouseHit.typeOfHit, mouseHit.blockX + i, mouseHit.blockY, mouseHit.blockZ + j, par3, par4ItemStack, par5);
break;
case 3:
float rotationYaw = player.rotationYaw;
while (rotationYaw > 0) rotationYaw -= 360F;
while (rotationYaw < -360) rotationYaw += 360F;
if ((-135 <= rotationYaw && rotationYaw <= -45) || (-315 <= rotationYaw && rotationYaw <= -225)) {
//y,z
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
drawSelectionBox(player, mouseHit.typeOfHit, mouseHit.blockX, mouseHit.blockY + i, mouseHit.blockZ + j, par3, par4ItemStack, par5);
} else if ((-225 <= rotationYaw && rotationYaw <= -135) || -45 <= rotationYaw || rotationYaw <= -315) {
//x,y
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
drawSelectionBox(player, mouseHit.typeOfHit, mouseHit.blockX + i, mouseHit.blockY + j, mouseHit.blockZ, par3, par4ItemStack, par5);
}
break;
case 4:
//x,y,z
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
for (int k = -1; k <= 1; k++)
drawSelectionBox(player, mouseHit.typeOfHit, mouseHit.blockX + i, mouseHit.blockY + j, mouseHit.blockZ + k, par3, par4ItemStack, par5);
break;
}
return false;
}
public static void drawSelectionBox(EntityPlayer player,MovingObjectPosition.MovingObjectType typeOfHit, int blockX,int blockY, int blockZ, int par3, ItemStack par4ItemStack, float par5) {
if ((par3 == 0) && (typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)) {
//float breakProgress = getBlockDamage(player, block);
if (disableDepthBuffer) {
GL11.glDisable(2929);
}
GL11.glEnable(3042);
GL11.glBlendFunc(770, 771);
GL11.glLineWidth(thickness);
GL11.glDisable(3553);
GL11.glDepthMask(false);
float f1 = offset;
Minecraft mc = Minecraft.getMinecraft();
Block b = mc.theWorld.getBlock(blockX, blockY, blockZ);
if (b != Blocks.air && b!= null) {
b.setBlockBoundsBasedOnState(mc.theWorld, blockX, blockY, blockZ);
double xOffset = player.lastTickPosX + (player.posX - player.lastTickPosX) * par5;
double yOffset = player.lastTickPosY + (player.posY - player.lastTickPosY) * par5;
double zOffset = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * par5;
float xExpand = 0F;
float yExpand = 0F;
float zExpand = 0F;
try {
AxisAlignedBB bb = b.getSelectedBoundingBoxFromPool(mc.theWorld, blockX, blockY, blockZ).expand(xExpand + f1, yExpand + f1, zExpand + f1).getOffsetBoundingBox(-xOffset, -yOffset, -zOffset);
GL11.glColor4f(red, green, blue, alpha);
//drawOutlinedBoundingBox(bb);
drawBlock(bb);
}catch(Exception e) {
}
}
GL11.glDepthMask(true);
GL11.glEnable(3553);
GL11.glDisable(3042);
if (disableDepthBuffer) {
GL11.glEnable(2929);
}
}
}
private static void drawBlock(AxisAlignedBB par1AxisAlignedBB) {
//Tessellator tessellator = Tessellator.instance;
if(alpha > 0.0F) {
renderDown(par1AxisAlignedBB);
renderUp(par1AxisAlignedBB);
renderNorth(par1AxisAlignedBB);
renderSouth(par1AxisAlignedBB);
renderWest(par1AxisAlignedBB);
renderEast(par1AxisAlignedBB);
}
}
public static void renderUp(AxisAlignedBB par1AxisAlignedBB) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.draw();
}
public static void renderDown(AxisAlignedBB par1AxisAlignedBB) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
tessellator.draw();
}
public static void renderNorth(AxisAlignedBB par1AxisAlignedBB) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.draw();
}
public static void renderSouth(AxisAlignedBB par1AxisAlignedBB) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
tessellator.draw();
}
public static void renderWest(AxisAlignedBB par1AxisAlignedBB) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.draw();
}
public static void renderEast(AxisAlignedBB par1AxisAlignedBB) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.draw();
}
private static void drawOutlinedBoundingBox(AxisAlignedBB par1AxisAlignedBB) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawing(3);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.draw();
tessellator.startDrawing(3);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
tessellator.draw();
tessellator.startDrawing(1);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
tessellator.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
tessellator.draw();
}
static boolean inited = false;
public static void register() {
if (!inited) {
inited = true;
DetravDrawBlockHighlightEventHandler handler = new DetravDrawBlockHighlightEventHandler();
MinecraftForge.EVENT_BUS.register(handler);
FMLCommonHandler.instance().bus().register(handler);
}
}
}
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