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package com.detrav.gui;
import com.detrav.gui.containers.DetravPortableChargerContainer;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.world.World;
/**
* Created by wital_000 on 07.04.2016.
*/
public class DetravPortableChargerGui extends GuiContainer {
public static final int GUI_ID = 30;
public DetravPortableChargerGui(InventoryPlayer player, World aWorld) {
super(new DetravPortableChargerContainer(player, aWorld));
}
@Override
protected void drawGuiContainerForegroundLayer(int param1, int param2) {
//draw text and stuff here
//the parameters for drawString are: string, x, y, color
fontRendererObj.drawString("Tiny", 8, 6, 4210752);
//draws "Inventory" or your regional equivalent
fontRendererObj.drawString("container.inventory", 8, ySize - 96 + 2, 4210752);
}
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2,
int par3) {
//draw your Gui here, only thing you need to change is the path
//int texture = mc.renderEngine.getTexture("/gui/trap.png");
//GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
//this.mc.renderEngine.bindTexture(texture);
//int x = (width - xSize) / 2;
//int y = (height - ySize) / 2;
//this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
}
}
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