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package com.detrav.gui;
import org.lwjgl.opengl.GL11;
import com.detrav.gui.textures.DetravMapTexture;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.util.ResourceLocation;
/**
* Created by wital_000 on 21.03.2016.
*/
public class DetravScannerGUI extends GuiScreen {
public static final int GUI_ID = 20;
private static DetravMapTexture map = null;
OresList oresList = null;
private final static int minHeight = 128;
private final static int minWidth = 128;
private int prevW;
private int prevH;
private static final ResourceLocation back = new ResourceLocation("gregtech:textures/gui/propick.png");
public DetravScannerGUI() {
}
public static void newMap(DetravMapTexture aMap) {
if (map != null) {
map.deleteGlTexture();
map = null;
}
map = aMap;
map.loadTexture(null);
}
@Override
public void drawScreen(int x, int y, float f) {
this.drawDefaultBackground();
if(map == null) return;
int currentWidth = Math.max(map.width, minWidth);
int currentHeight = Math.max(map.height, minHeight);
int aX = (this.width - currentWidth-100)/2;
int aY = (this.height - currentHeight)/2;
if(oresList == null || (prevW != width || prevH != height)) {
oresList = new OresList(
this, 100, currentHeight, aY, aY+currentHeight, aX+currentWidth, 10, map.packet.ores,
(name -> {
if (map != null) map.loadTexture(null, name);
})
);
prevW = width;
prevH = height;
}
// draw back for ores
drawRect(aX,aY,aX+currentWidth+100,aY+currentHeight,0xFFC6C6C6);
map.glBindTexture();
map.draw(aX,aY);
oresList.drawScreen(x, y, f);
mc.getTextureManager().bindTexture(back);
GL11.glColor4f(0xFF, 0xFF, 0xFF, 0xFF);
// draw corners
drawTexturedModalRect(aX-5,aY-5,0,0,5,5);//leftTop
drawTexturedModalRect(aX+currentWidth+100,aY-5,171,0,5,5);//RightTop
drawTexturedModalRect(aX-5,aY+currentHeight,0,161,5,5);//leftDown
drawTexturedModalRect(aX+currentWidth+100,aY+currentHeight,171,161,5,5);//RightDown
// draw edges
for(int i = aX ; i <aX + currentWidth + 100 ; i += 128) drawTexturedModalRect(i,aY-5,5,0,Math.min(128,aX+currentWidth+100-i),5); //top
for(int i = aX ; i <aX + currentWidth + 100 ; i += 128) drawTexturedModalRect(i,aY+currentHeight,5,161,Math.min(128,aX+currentWidth+100-i),5); //down
for(int i = aY ; i <aY + currentHeight ; i += 128) drawTexturedModalRect(aX-5,i,0,5,5,Math.min(128,aY + currentHeight-i)); //left
for(int i = aY ; i <aY + currentHeight ; i += 128) drawTexturedModalRect(aX+currentWidth+100,i,171,5,5,Math.min(128,aY+currentHeight-i)); //right
}
}
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