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package common.tileentities;
import org.lwjgl.input.Keyboard;
import common.Blocks;
import gregtech.api.enums.Dyes;
import gregtech.api.enums.Textures.BlockIcons;
import gregtech.api.gui.GT_GUIContainer_MultiMachine;
import gregtech.api.interfaces.ITexture;
import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_MultiBlockBase;
import gregtech.api.objects.GT_RenderedTexture;
import net.minecraft.block.Block;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.ForgeDirection;
import util.MultiBlockTooltipBuilder;
import util.Vector3i;
import util.Vector3ic;
public class GTMTE_LapotronicSuperCapacitor extends GT_MetaTileEntity_MultiBlockBase {
private final static String glassNameIC2Reinforced = "blockAlloyGlass";
private static final Block LSC_PART = Blocks.lscLapotronicEnergyUnit;
private static final int CASING_META = 0;
private static final int CASING_TEXTURE_ID = 82;
public GTMTE_LapotronicSuperCapacitor(int aID, String aName, String aNameRegional) {
super(aID, aName, aNameRegional);
}
public GTMTE_LapotronicSuperCapacitor(String aName) {
super(aName);
}
@Override
public IMetaTileEntity newMetaEntity(IGregTechTileEntity var1) {
return new GTMTE_LapotronicSuperCapacitor(super.mName);
}
@Override
public String[] getDescription() {
final MultiBlockTooltipBuilder b = new MultiBlockTooltipBuilder();
b.addInfo("LapotronicTM Multi-block power storage")
.addSeparator()
.beginStructureBlock(5, 4-18, 5)
.addController("Front Bottom Center")
.addDynamoHatch("Instead of any casing")
.addEnergyHatch("Instead of any casing")
.addOtherStructurePart("Lapotronic Capacitor Base", "At least 17x, 5x2x5 base")
.addOtherStructurePart("Lapotronic Capacitor, (Really) Ultimate Capacitor", "9-135x, Center 3x1-15x3 above base")
.addOtherStructurePart("Glass?", "41-265x, Encase capacitor pillar")
.addMaintenanceHatch("Instead of any casing")
.signAndFinalize("Kekzdealer");
if(!Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) {
return b.getInformation();
} else {
return b.getStructureInformation();
}
}
@Override
public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex,
boolean aActive, boolean aRedstone) {
ITexture[] sTexture;
if (aSide == aFacing) {
sTexture = new ITexture[]{new GT_RenderedTexture(BlockIcons.MACHINE_CASING_FUSION_GLASS,
Dyes.getModulation(-1, Dyes._NULL.mRGBa)), new GT_RenderedTexture(BlockIcons.OVERLAY_FUSION1)};
} else if (!aActive) {
sTexture = new ITexture[]{new GT_RenderedTexture(BlockIcons.MACHINE_CASING_FUSION_GLASS,
Dyes.getModulation(-1, Dyes._NULL.mRGBa))};
} else {
sTexture = new ITexture[]{new GT_RenderedTexture(BlockIcons.MACHINE_CASING_FUSION_GLASS_YELLOW,
Dyes.getModulation(-1, Dyes._NULL.mRGBa))};
}
return sTexture;
}
public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) {
return new GT_GUIContainer_MultiMachine(aPlayerInventory, aBaseMetaTileEntity, this.getLocalName(),
"MultiblockDisplay.png");
}
@Override
public boolean isCorrectMachinePart(ItemStack stack) {
return true;
}
@Override
public boolean checkRecipe(ItemStack stack) {
return true;
}
public Vector3ic rotateOffsetVector(Vector3ic forgeDirection, int x, int y, int z) {
final Vector3i offset = new Vector3i();
// either direction on z-axis
if(forgeDirection.x() == 0 && forgeDirection.z() == -1) {
offset.x = x;
offset.y = y;
offset.z = z;
}
if(forgeDirection.x() == 0 && forgeDirection.z() == 1) {
offset.x = -x;
offset.y = y;
offset.z = -z;
}
// either direction on x-axis
if(forgeDirection.x() == -1 && forgeDirection.z() == 0) {
offset.x = z;
offset.y = y;
offset.z = -x;
}
if(forgeDirection.x() == 1 && forgeDirection.z() == 0) {
offset.x = -z;
offset.y = y;
offset.z = x;
}
return offset;
}
@Override
public boolean checkMachine(IGregTechTileEntity thisController, ItemStack guiSlotItem) {
// Figure out the vector for the direction the back face of the controller is facing
final Vector3ic forgeDirection = new Vector3i(
ForgeDirection.getOrientation(thisController.getBackFacing()).offsetX,
ForgeDirection.getOrientation(thisController.getBackFacing()).offsetY,
ForgeDirection.getOrientation(thisController.getBackFacing()).offsetZ
);
int minCasingAmount = 17;
boolean formationChecklist = true; // if this is still true at the end, machine is good to go :)
for(int X = -2; X <= 2; X++) {
for(int Y = 0; Y <= 1; Y++) {
for(int Z = -1; Z <= 4; Z++) {
if(X == 0 && Y == 0) {
continue; // is controller
}
final Vector3ic offset = rotateOffsetVector(forgeDirection, X, Y, Z);
IGregTechTileEntity currentTE =
thisController.getIGregTechTileEntityOffset(offset.x(), offset.y(), offset.z());
// Tries to add TE as either of those kinds of hatches.
// The number is the texture index number for the texture that needs to be painted over the hatch texture (TAE for GT++)
if ( !super.addMaintenanceToMachineList(currentTE, CASING_TEXTURE_ID)
&& !super.addInputToMachineList(currentTE, CASING_TEXTURE_ID)
&& !super.addOutputToMachineList(currentTE, CASING_TEXTURE_ID)) {
// If it's not a hatch, is it the right casing for this machine? Check block and block meta.
if ((thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == LSC_PART)
&& (thisController.getMetaIDOffset(offset.x(), offset.y(), offset.z()) == CASING_META)) {
// Seems to be valid casing. Decrement counter.
minCasingAmount--;
} else {
formationChecklist = false;
}
}
}
}
}
int firstGlassHeight = 3; // Initialize to minimum height
for(int X = -1; X <= 1; X++) {
for(int Y = 2; Y <= 17; Y++) {
for(int Z = 0; Z <= 2; Z++) {
final Vector3ic offset = rotateOffsetVector(forgeDirection, X, Y, Z);
if(!((thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == LSC_PART)
&& (thisController.getMetaIDOffset(offset.x(), offset.y(), offset.z()) > 0))) {
// If there's glass instead, terminate and remember the height
if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameIC2Reinforced)){
firstGlassHeight = Y;
} else {
formationChecklist = false;
}
}
}
}
}
for(int X = -2; X <= 2; X++) {
for(int Y = 2; Y <= firstGlassHeight; Y++) {
for(int Z = -1; Z <= 4; Z++) {
final Vector3ic offset = rotateOffsetVector(forgeDirection, X, Y, Z);
if(!thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameIC2Reinforced)){
formationChecklist = false;
}
}
}
}
return formationChecklist;
}
@Override
public int getMaxEfficiency(ItemStack stack) {
return 10000;
}
@Override
public int getPollutionPerTick(ItemStack stack) {
return 0;
}
@Override
public int getDamageToComponent(ItemStack stack) {
return 0;
}
@Override
public boolean explodesOnComponentBreak(ItemStack stack) {
return false;
}
}
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