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package common.tileentities;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import org.joml.Vector3i;
import org.joml.Vector3ic;
public class TE_BeamTransmitter extends TileEntity {
private final Vector3ic position;
private Vector3ic target = new Vector3i(10, 20, 10);
private double distanceCache;
private boolean distanceCacheValid = false;
public TE_BeamTransmitter() {
position = new Vector3i(super.xCoord, super.yCoord, super.zCoord);
}
public Vector3ic getTargetPosition() {
return target;
}
public double getDistanceFromTarget() {
if (!distanceCacheValid) {
distanceCache = position.distance(target);
distanceCacheValid = true;
}
return distanceCache;
}
@SideOnly(Side.CLIENT)
@Override
public double getMaxRenderDistanceSquared() {
// 4k is standard, 65k is what the vanilla beacon uses
return 65536.0D;
}
@Override
@SideOnly(Side.CLIENT)
public AxisAlignedBB getRenderBoundingBox() {
// Make it so the beam is still rendered even when the source block is out of sight
return INFINITE_EXTENT_AABB;
}
}
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