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package goodgenerator.client.render;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
import goodgenerator.blocks.regularBlock.ITextureBlock;
import gregtech.GT_Mod;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.IBlockAccess;
import org.lwjgl.opengl.GL11;
import static gregtech.common.render.GT_Renderer_Block.*;
import static net.minecraftforge.common.util.ForgeDirection.*;
import static net.minecraftforge.common.util.ForgeDirection.EAST;
public class BlockRenderHandler implements ISimpleBlockRenderingHandler {
public static final float blockMin = 0.0F;
public static final float blockMax = 1.0F;
public static BlockRenderHandler INSTANCE;
public final int mRenderID;
public BlockRenderHandler() {
this.mRenderID = RenderingRegistry.getNextAvailableRenderId();
INSTANCE = this;
RenderingRegistry.registerBlockHandler(this);
}
@Override
public void renderInventoryBlock(Block aBlock, int metadata, int modelId, RenderBlocks aRenderer) {
aRenderer.enableAO = false;
aRenderer.useInventoryTint = true;
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
if (aBlock instanceof ITextureBlock) {
ITextureBlock tc = (ITextureBlock) aBlock;
aBlock.setBlockBoundsForItemRender();
aRenderer.setRenderBoundsFromBlock(aBlock);
Tessellator.instance.startDrawingQuads();
Tessellator.instance.setNormal(0, -1, 0);
renderNegativeYFacing(null, aRenderer, aBlock, 0, 0, 0, tc.getTexture(aBlock, (byte) DOWN.ordinal()), true);
Tessellator.instance.draw();
Tessellator.instance.startDrawingQuads();
Tessellator.instance.setNormal(0, 1, 0);
renderPositiveYFacing(null, aRenderer, aBlock, 0, 0, 0, tc.getTexture(aBlock, (byte) UP.ordinal()), true);
Tessellator.instance.draw();
Tessellator.instance.startDrawingQuads();
Tessellator.instance.setNormal(0, 0, -1);
renderNegativeZFacing(null, aRenderer, aBlock, 0, 0, 0, tc.getTexture(aBlock, (byte) NORTH.ordinal()), true);
Tessellator.instance.draw();
Tessellator.instance.startDrawingQuads();
Tessellator.instance.setNormal(0, 0, 1);
renderPositiveZFacing(null, aRenderer, aBlock, 0, 0, 0, tc.getTexture(aBlock, (byte) SOUTH.ordinal()), true);
Tessellator.instance.draw();
Tessellator.instance.startDrawingQuads();
Tessellator.instance.setNormal(-1, 0, 0);
renderNegativeXFacing(null, aRenderer, aBlock, 0, 0, 0, tc.getTexture(aBlock, (byte) WEST.ordinal()), true);
Tessellator.instance.draw();
Tessellator.instance.startDrawingQuads();
Tessellator.instance.setNormal(1, 0, 0);
renderPositiveXFacing(null, aRenderer, aBlock, 0, 0, 0, tc.getTexture(aBlock, (byte) EAST.ordinal()), true);
Tessellator.instance.draw();
}
aBlock.setBlockBounds(blockMin, blockMin, blockMin, blockMax, blockMax, blockMax);
aRenderer.setRenderBoundsFromBlock(aBlock);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
aRenderer.useInventoryTint = false;
}
@Override
public boolean renderWorldBlock(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, int aModelID, RenderBlocks aRenderer) {
aRenderer.enableAO = Minecraft.isAmbientOcclusionEnabled() && GT_Mod.gregtechproxy.mRenderTileAmbientOcclusion;
aRenderer.useInventoryTint = false;
if (aBlock instanceof ITextureBlock) {
aBlock.setBlockBounds(blockMin, blockMin, blockMin, blockMax, blockMax, blockMax);
aRenderer.setRenderBoundsFromBlock(aBlock);
ITextureBlock tc = (ITextureBlock) aBlock;
renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tc.getTexture(aBlock, (byte) DOWN.ordinal(), aWorld, aX, aY, aZ), true);
renderPositiveYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tc.getTexture(aBlock, (byte) UP.ordinal(), aWorld, aX, aY, aZ), true);
renderNegativeZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tc.getTexture(aBlock, (byte) NORTH.ordinal(), aWorld, aX, aY, aZ), true);
renderPositiveZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tc.getTexture(aBlock, (byte) SOUTH.ordinal(), aWorld, aX, aY, aZ), true);
renderNegativeXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tc.getTexture(aBlock, (byte) WEST.ordinal(), aWorld, aX, aY, aZ), true);
renderPositiveXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tc.getTexture(aBlock, (byte) EAST.ordinal(), aWorld, aX, aY, aZ), true);
}
return false;
}
@Override
public boolean shouldRender3DInInventory(int modelId) {
return true;
}
@Override
public int getRenderId() {
return this.mRenderID;
}
}
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