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|
package gregtech.api;
import com.google.common.collect.Multimap;
import com.google.common.collect.Multimaps;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gregtech.api.enums.Materials;
import gregtech.api.enums.Textures;
import gregtech.api.interfaces.IDamagableItem;
import gregtech.api.interfaces.ITexture;
import gregtech.api.interfaces.internal.IGT_RecipeAdder;
import gregtech.api.interfaces.internal.IThaumcraftCompat;
import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
import gregtech.api.items.GT_CoolantCellIC_Item;
import gregtech.api.items.GT_CoolantCell_Item;
import gregtech.api.items.GT_Tool_Item;
import gregtech.api.metatileentity.BaseMetaTileEntity;
import gregtech.api.objects.GT_Cover_Default;
import gregtech.api.objects.GT_Cover_None;
import gregtech.api.objects.GT_HashSet;
import gregtech.api.objects.GT_ItemStack;
import gregtech.api.threads.GT_Runnable_Cable_Update;
import gregtech.api.threads.GT_Runnable_MachineBlockUpdate;
import gregtech.api.util.GT_CircuitryBehavior;
import gregtech.api.util.GT_Config;
import gregtech.api.util.GT_CoverBehavior;
import gregtech.api.util.GT_CoverBehaviorBase;
import gregtech.api.util.GT_CreativeTab;
import gregtech.api.util.GT_Log;
import gregtech.api.util.GT_ModHandler;
import gregtech.api.util.GT_OreDictUnificator;
import gregtech.api.util.GT_Utility;
import gregtech.api.world.GT_Worldgen;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.world.World;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.oredict.OreDictionary;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.TreeMap;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.BiFunction;
import java.util.function.Predicate;
import java.util.stream.Collectors;
import static gregtech.api.enums.GT_Values.B;
import static gregtech.api.enums.GT_Values.L;
import static gregtech.api.enums.GT_Values.M;
import static gregtech.api.enums.GT_Values.MOD_ID_IC2;
/**
* Please do not include this File in your Mod-download as it ruins compatiblity, like with the IC2-API
* You may just copy those Functions into your Code, or better call them via reflection.
* <p/>
* The whole API is the basic construct of my Mod. Everything is dependent on it.
* I change things quite often so please don't include any File inside your Mod, even if it is an Interface.
* Since some Authors were stupid enough to break this simple Rule, I added Version checks to enforce it.
* <p/>
* In these Folders are many useful Functions. You can use them via reflection if you want.
* I know not everything is compilable due to API's of other Mods, but these are easy to fix in your Setup.
* <p/>
* You can use this to learn about Modding, but I would recommend simpler Mods.
* You may even copypaste Code from these API-Files into your Mod, as I have nothing against that, but you should look exactly at what you are copying.
*
* @author Gregorius Techneticies
*/
@SuppressWarnings("ALL")
public class GregTech_API {
@Deprecated
public static final long MATERIAL_UNIT = M, FLUID_MATERIAL_UNIT = L;
/**
* Fixes the HashMap Mappings for ItemStacks once the Server started
*/
public static final Collection<Map<GT_ItemStack, ?>> sItemStackMappings = new ArrayList<>();
public static final Collection<Map<Fluid, ?>> sFluidMappings = new ArrayList<>();
/**
* The MetaTileEntity-ID-List-Length
*/
public static final short MAXIMUM_METATILE_IDS = Short.MAX_VALUE - 1;
/**
* My Creative Tab
*/
public static final CreativeTabs
TAB_GREGTECH = new GT_CreativeTab("Main", "Main"),
TAB_GREGTECH_MATERIALS = new GT_CreativeTab("Materials", "Materials"),
TAB_GREGTECH_ORES = new GT_CreativeTab("Ores", "Ores");
/**
* A List of all registered MetaTileEntities
* <p/>
* 0 - 749 are used by GregTech.
* 750 - 999 are reserved for Alkalus.
* 1000 - 2047 are used by GregTech.
* 2048 - 2559 are reserved for OvermindDL.
* 2560 - 3071 are reserved for Immibis.
* 3072 - 3583 are reserved for LinusPhoenix.
* 3584 - 4095 are reserved for BloodyAsp.
* 4096 - 5095 are used for GregTech Frames.
* 5096 - 6099 are used for GregTech Pipes.
* 6100 - 8191 are used for GregTech Decoration Blocks.
* 8192 - 8703 are reserved for ZL123.
* 8704 - 9215 are reserved for Mr10Movie.
* 9216 - 9727 are used for GregTech Automation Machines.
* 9728 - 10239 are reserved for 28Smiles.
* 10240 - 10751 are reserved for VirMan.
* 10752 - 11263 are reserved for Briareos81.
* 11264 - 12000 are reserved for Quantum64.
* 12001 - 12500 are reserved for RedMage17.
* 12501 - 13000 are reserved for bartimaeusnek.
* 13001 - 13100 are reserved for Techlone
* 13101 - 13500 are reserved for kekzdealer
* 13501 - 14000 are reserved for glee8e.
* 14001 - 14100 are reserved for glowredman
* 14101 - 14999 are currently free.
* 15000 - 16999 are reserved for TecTech.
* 17000 - 29999 are currently free.
* 30000 - 31999 are reserved for Alkalus.
* 32001 - 32766 are reserved for Glod.
* <p/>
* Contact me if you need a free ID-Range, which doesn't conflict with other Addons.
* You could make an ID-Config, but we all know, what "stupid" customers think about conflicting ID's
*/
public static final IMetaTileEntity[] METATILEENTITIES = new IMetaTileEntity[MAXIMUM_METATILE_IDS];
/**
* The Icon List for Covers
*/
public static final Map<GT_ItemStack, ITexture> sCovers = new ConcurrentHashMap<>();
/**
* The List of Cover Behaviors for the Covers
*/
public static final Map<GT_ItemStack, GT_CoverBehaviorBase<?>> sCoverBehaviors = new ConcurrentHashMap<>();
/**
* The List of Circuit Behaviors for the Redstone Circuit Block
*/
public static final Map<Integer, GT_CircuitryBehavior> sCircuitryBehaviors = new ConcurrentHashMap<>();
/**
* The List of Blocks, which can conduct Machine Block Updates
*/
public static final Map<Block, Integer> sMachineIDs = new ConcurrentHashMap<>();
/**
* The Redstone Frequencies
*/
public static final Map<Integer, Byte> sWirelessRedstone = new ConcurrentHashMap<>();
/**
* The IDSU Frequencies
*/
public static final Map<Integer, Integer> sIDSUList = new ConcurrentHashMap<>();
/**
* A List of all Books, which were created using @GT_Utility.getWrittenBook the original Title is the Key Value
*/
public static final Map<String, ItemStack> sBookList = new ConcurrentHashMap<>();
/**
* The List of all Sounds used in GT, indices are in the static Block at the bottom
*/
public static final Map<Integer, String> sSoundList = new ConcurrentHashMap<>();
/**
* The List of Tools, which can be used. Accepts regular damageable Items and Electric Items
*/
public static final GT_HashSet<GT_ItemStack>
sToolList = new GT_HashSet<>(),
sCrowbarList = new GT_HashSet<>(),
sScrewdriverList = new GT_HashSet<>(),
sWrenchList = new GT_HashSet<>(),
sSoftHammerList = new GT_HashSet<>(),
sHardHammerList = new GT_HashSet<>(),
sWireCutterList = new GT_HashSet<>(),
sSolderingToolList = new GT_HashSet<>(),
sSolderingMetalList = new GT_HashSet<>();
/**
* The List of Hazmat Armors
*/
public static final GT_HashSet<GT_ItemStack>
sGasHazmatList = new GT_HashSet<>(),
sBioHazmatList = new GT_HashSet<>(),
sFrostHazmatList = new GT_HashSet<>(),
sHeatHazmatList = new GT_HashSet<>(),
sRadioHazmatList = new GT_HashSet<>(),
sElectroHazmatList = new GT_HashSet<>();
private static final Multimap<Integer, ItemStack> sRealConfigurationList = Multimaps.newListMultimap(new TreeMap<>(), ArrayList::new);
private static final Map<Integer, List<ItemStack>> sConfigurationLists = new HashMap<>();
private static final Map<Predicate<ItemStack>, BiFunction<ItemStack, EntityPlayerMP, ItemStack>> sRealCircuitProgrammerList = new LinkedHashMap<>();
public static final Map<Predicate<ItemStack>, BiFunction<ItemStack, EntityPlayerMP, ItemStack>> sCircuitProgrammerList = Collections.unmodifiableMap(sRealCircuitProgrammerList);
static {
registerCircuitProgrammer(new Predicate<ItemStack>() {
private final int screwdriverOreId = OreDictionary.getOreID("craftingToolScrewdriver");
@Override
public boolean test(ItemStack stack) {
for (int i : OreDictionary.getOreIDs(stack))
if (i == screwdriverOreId)
return true;
return false;
}
}, true);
}
/**
* The List of Dimensions, which are Whitelisted for the Teleporter. This list should not contain other Planets.
* Mystcraft Dimensions and other Dimensional Things should be allowed.
* Mystcraft and Twilight Forest are automatically considered a Dimension, without being in this List.
*/
public static final Collection<Integer> sDimensionalList = new HashSet<>();
/**
* Lists of all the active World generation Features, these are getting Initialized in Postload!
*/
public static final List<GT_Worldgen> sWorldgenList = new ArrayList<>();
/**
* A List containing all the Materials, which are somehow in use by GT and therefor receive a specific Set of Items.
*/
public static final Materials[] sGeneratedMaterials = new Materials[1000];
/**
* This is the generic Cover behavior. Used for the default Covers, which have no Behavior.
*/
public static final GT_CoverBehavior
sDefaultBehavior = new GT_Cover_Default(),
sNoBehavior = new GT_Cover_None();
/**
* For the API Version check
*/
public static volatile int VERSION = 509;
@Deprecated
public static IGT_RecipeAdder sRecipeAdder;
/**
* Used to register Aspects to ThaumCraft, this Object might be null if ThaumCraft isn't installed
*/
public static IThaumcraftCompat sThaumcraftCompat;
/**
* These Lists are getting executed at their respective timings. Useful if you have to do things right before/after I do them, without having to control the load order. Add your "Commands" in the Constructor or in a static Code Block of your Mods Main Class. These are not Threaded, I just use a native Java Interface for their execution. Implement just the Method run() and everything should work
*/
public static List<Runnable>
sBeforeGTPreload = new ArrayList<>(),
sAfterGTPreload = new ArrayList<>(),
sBeforeGTLoad = new ArrayList<>(),
sAfterGTLoad = new ArrayList<>(),
sBeforeGTPostload = new ArrayList<>(),
sAfterGTPostload = new ArrayList<>(),
sBeforeGTServerstart = new ArrayList<>(),
sAfterGTServerstart = new ArrayList<>(),
sBeforeGTServerstop = new ArrayList<>(),
sAfterGTServerstop = new ArrayList<>(),
sGTBlockIconload = new ArrayList<>(),
sGTItemIconload = new ArrayList<>();
/**
* The Icon Registers from Blocks and Items. They will get set right before the corresponding Icon Load Phase as executed in the Runnable List above.
*/
@SideOnly(Side.CLIENT)
public static IIconRegister
sBlockIcons,
sItemIcons;
/**
* The Configuration Objects
*/
public static GT_Config
sRecipeFile = null,
sMachineFile = null,
sWorldgenFile = null,
sMaterialProperties = null,
sMaterialComponents = null,
sUnification = null,
sSpecialFile = null,
sClientDataFile,
sOPStuff = null;
public static int
TICKS_FOR_LAG_AVERAGING = 25,
MILLISECOND_THRESHOLD_UNTIL_LAG_WARNING = 100;
/**
* Initialized by the Block creation.
*/
public static Block sBlockMachines;
public static Block
sBlockOres1,
sBlockOresUb1,
sBlockOresUb2,
sBlockOresUb3,
/*sBlockGem,*/
sBlockMetal1,
sBlockMetal2,
sBlockMetal3,
sBlockMetal4,
sBlockMetal5,
sBlockMetal6,
sBlockMetal7,
sBlockMetal8,
sBlockGem1,
sBlockGem2,
sBlockGem3,
sBlockReinforced;
public static Block
sBlockGranites,
sBlockConcretes,
sBlockStones;
public static Block
sBlockCasings1,
sBlockCasings2,
sBlockCasings3,
sBlockCasings4,
sBlockCasings5,
sBlockCasings6,
sBlockCasings8;
public static Block
sBlockLongDistancePipes;
/**
* Getting assigned by the Config
*/
public static boolean
sTimber = true,
sDrinksAlwaysDrinkable = false,
sMultiThreadedSounds = false,
sDoShowAllItemsInCreative = false,
sColoredGUI = true,
sMachineMetalGUI = false,
sConstantEnergy = true,
sMachineExplosions = true,
sMachineFlammable = true,
sMachineNonWrenchExplosions = true,
sMachineRainExplosions = true,
sMachineThunderExplosions = true,
sMachineFireExplosions = true,
sMachineWireFire = true,
mOutputRF = false,
mInputRF = false,
meIOLoaded = false,
mRFExplosions = false,
mServerStarted = false,
mIC2Classic = false,
mMagneticraft = false,
mImmersiveEngineering = false,
mGTPlusPlus = false,
mTranslocator = false,
mTConstruct = false,
mGalacticraft = false,
mAE2 = false;
public static int
mEUtoRF = 360,
mRFtoEU = 20;
/**
* Option to not use MACHINE_METAL mixing into colors
*/
public static boolean sUseMachineMetal = false;
public static boolean mUseOnlyGoodSolderingMaterials = false;
private static final String aTextIC2Lower = MOD_ID_IC2.toLowerCase(Locale.ENGLISH);
/**
* Getting assigned by the Mod loading
*/
public static boolean
sUnificationEntriesRegistered = false,
sPreloadStarted = false,
sPreloadFinished = false,
sLoadStarted = false,
sLoadFinished = false,
sPostloadStarted = false,
sPostloadFinished = false;
private static Class sBaseMetaTileEntityClass = null;
/**
* Adds Biomes to the Biome Lists for World Generation
*/
static {
sItemStackMappings.add(sCovers);
sItemStackMappings.add(sCoverBehaviors);
//sDimensionalList.add(56);
//sDimensionalList.add(55);
sSoundList.put(0, "random.break");
sSoundList.put(1, "random.anvil_use");
sSoundList.put(2, "random.anvil_break");
sSoundList.put(3, "random.click");
sSoundList.put(4, "random.fizz");
sSoundList.put(5, "random.explode");
sSoundList.put(6, "fire.ignite");
sSoundList.put(100, aTextIC2Lower + ":" + "tools.Wrench");
sSoundList.put(101, aTextIC2Lower + ":" + "tools.RubberTrampoline");
sSoundList.put(102, aTextIC2Lower + ":" + "tools.Painter");
sSoundList.put(103, aTextIC2Lower + ":" + "tools.BatteryUse");
sSoundList.put(104, aTextIC2Lower + ":" + "tools.chainsaw.ChainsawUseOne");
sSoundList.put(105, aTextIC2Lower + ":" + "tools.chainsaw.ChainsawUseTwo");
sSoundList.put(106, aTextIC2Lower + ":" + "tools.drill.DrillSoft");
sSoundList.put(107, aTextIC2Lower + ":" + "tools.drill.DrillHard");
sSoundList.put(108, aTextIC2Lower + ":" + "tools.ODScanner");
sSoundList.put(109, aTextIC2Lower + ":" + "tools.InsulationCutters");
sSoundList.put(200, aTextIC2Lower + ":" + "machines.ExtractorOp");
sSoundList.put(201, aTextIC2Lower + ":" + "machines.MaceratorOp");
sSoundList.put(202, aTextIC2Lower + ":" + "machines.InductionLoop");
sSoundList.put(203, aTextIC2Lower + ":" + "machines.CompressorOp");
sSoundList.put(204, aTextIC2Lower + ":" + "machines.RecyclerOp");
sSoundList.put(205, aTextIC2Lower + ":" + "machines.MinerOp");
sSoundList.put(206, aTextIC2Lower + ":" + "machines.PumpOp");
sSoundList.put(207, aTextIC2Lower + ":" + "machines.ElectroFurnaceLoop");
sSoundList.put(208, aTextIC2Lower + ":" + "machines.InductionLoop");
sSoundList.put(209, aTextIC2Lower + ":" + "machines.MachineOverload");
sSoundList.put(210, aTextIC2Lower + ":" + "machines.InterruptOne");
sSoundList.put(211, aTextIC2Lower + ":" + "machines.KaChing");
sSoundList.put(212, aTextIC2Lower + ":" + "machines.MagnetizerLoop");
}
/**
* You want OreDict-Unification for YOUR Mod/Addon, when GregTech is installed? This Function is especially for YOU.
* Call this Function after the load-Phase, as I register the the most of the Unification at that Phase (Redpowers Storageblocks are registered at postload).
* A recommended use of this Function is inside your Recipe-System itself (if you have one), as the unification then makes 100% sure, that every added non-unificated Output gets automatically unificated.
* <p/>
* I will personally make sure, that only common prefixes of Ores get registered at the Unificator, as of now there are:
* pulp, dust, dustSmall, ingot, nugget, gem, ore and block
* If another Mod-Author messes these up, then it's not my fault and it's especially not your fault. As these are commonly used prefixes.
* <p/>
* This Unificator-API-Function uses the same Functions I use, for unificating Items. So if there is something messed up (very unlikely), then everything is messed up.
* <p/>
* You shouldn't use this to unificate the Inputs of your Recipes, this is only meant for the Outputs.
*
* @param aOreStack the Stack you want to get unificated. It is stackSize Sensitive.
* @return Either an unificated Stack or the stack you toss in, but it should never be null, unless you throw a Nullpointer into it.
*/
public static ItemStack getUnificatedOreDictStack(ItemStack aOreStack) {
if (!GregTech_API.sPreloadFinished)
GT_Log.err.println("GregTech_API ERROR: " + aOreStack.getItem() + "." + aOreStack.getItemDamage() + " - OreDict Unification Entries are not registered now, please call it in the postload phase.");
return GT_OreDictUnificator.get(true, aOreStack);
}
/**
* Causes a Machineblock Update
* This update will cause surrounding MultiBlock Machines to update their Configuration.
* You should call this Function in @Block.breakBlock and in @Block.onBlockAdded of your Machine.
*
* @param aWorld is being the World
* @param aX is the X-Coord of the update causing Block
* @param aY is the Y-Coord of the update causing Block
* @param aZ is the Z-Coord of the update causing Block
*/
public static boolean causeMachineUpdate(World aWorld, int aX, int aY, int aZ) {
if (aWorld != null && !aWorld.isRemote) { // World might be null during Worldgen
GT_Runnable_MachineBlockUpdate.setMachineUpdateValues(aWorld, new ChunkCoordinates(aX, aY, aZ));
return true;
}
return false;
}
public static boolean causeCableUpdate(World aWorld, int aX, int aY, int aZ) {
if (aWorld != null && !aWorld.isRemote) { // World might be null during Worldgen
GT_Runnable_Cable_Update.setCableUpdateValues(aWorld, new ChunkCoordinates(aX, aY, aZ));
return true;
}
return false;
}
/**
* Adds a Multi-Machine Block, like my Machine Casings for example.
* You should call @causeMachineUpdate in @Block.breakBlock and in @Block.onBlockAdded of your registered Block.
* You don't need to register TileEntities which implement @IMachineBlockUpdateable
*
* @param aBlock the Block
* @param aMeta the Metadata of the Blocks as Bitmask! -1 or ~0 for all Metavalues
*/
public static boolean registerMachineBlock(Block aBlock, int aMeta) {
if (aBlock == null)
return false;
if (GregTech_API.sThaumcraftCompat != null)
GregTech_API.sThaumcraftCompat.registerPortholeBlacklistedBlock(aBlock);
sMachineIDs.put(aBlock, aMeta);
return true;
}
/**
* Like above but with boolean Parameters instead of a BitMask
*/
public static boolean registerMachineBlock(Block aBlock, boolean... aMeta) {
if (aBlock == null || aMeta == null || aMeta.length == 0)
return false;
if (GregTech_API.sThaumcraftCompat != null)
GregTech_API.sThaumcraftCompat.registerPortholeBlacklistedBlock(aBlock);
int rMeta = 0;
for (byte i = 0; i < aMeta.length && i < 16; i++) if (aMeta[i]) rMeta |= B[i];
sMachineIDs.put(aBlock, rMeta);
return true;
}
/**
* if this Block is a Machine Update Conducting Block
*/
public static boolean isMachineBlock(Block aBlock, int aMeta) {
if (aBlock != null) {
Integer id = sMachineIDs.get(aBlock);
return id != null && (id & B[aMeta]) != 0;
}
return false;
}
/**
* Creates a new Coolant Cell Item for your Nuclear Reactor
*/
public static Item constructCoolantCellItem(String aUnlocalized, String aEnglish, int aMaxStore) {
try {
return new GT_CoolantCellIC_Item(aUnlocalized, aEnglish, aMaxStore);
// return (Item)Class.forName("gregtech.api.items.GT_CoolantCellIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxStore);
} catch (Throwable e) {/*Do nothing*/}
try {
return new GT_CoolantCell_Item(aUnlocalized, aEnglish, aMaxStore);
// return (Item)Class.forName("gregtech.api.items.GT_CoolantCell_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxStore);
} catch (Throwable e) {/*Do nothing*/}
return new gregtech.api.items.GT_Generic_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", false);
}
/**
* Creates a new Energy Armor Item
*/
public static Item constructElectricArmorItem(String aUnlocalized, String aEnglish, int aCharge, int aTransfer, int aTier, int aDamageEnergyCost, int aSpecials, double aArmorAbsorbtionPercentage, boolean aChargeProvider, int aType, int aArmorIndex) {
try {
return (Item) Class.forName("gregtechmod.api.items.GT_EnergyArmorIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aDamageEnergyCost, aSpecials, aArmorAbsorbtionPercentage, aChargeProvider, aType, aArmorIndex);
} catch (Throwable e) {/*Do nothing*/}
try {
return (Item) Class.forName("gregtechmod.api.items.GT_EnergyArmor_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aDamageEnergyCost, aSpecials, aArmorAbsorbtionPercentage, aChargeProvider, aType, aArmorIndex);
} catch (Throwable e) {/*Do nothing*/}
return new gregtech.api.items.GT_Generic_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", false);
}
/**
* Creates a new Energy Battery Item
*/
public static Item constructElectricEnergyStorageItem(String aUnlocalized, String aEnglish, int aCharge, int aTransfer, int aTier, int aEmptyID, int aFullID) {
try {
return (Item) Class.forName("gregtechmod.api.items.GT_EnergyStoreIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aEmptyID, aFullID);
} catch (Throwable e) {/*Do nothing*/}
try {
return (Item) Class.forName("gregtechmod.api.items.GT_EnergyStore_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aEmptyID, aFullID);
} catch (Throwable e) {/*Do nothing*/}
return new gregtech.api.items.GT_Generic_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", false);
}
/**
* Creates a new Hard Hammer Item
*/
public static GT_Tool_Item constructHardHammerItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage) {
try {
return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_HardHammer_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage);
} catch (Throwable e) {/*Do nothing*/}
return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
}
/**
* Creates a new Crowbar Item
*/
public static GT_Tool_Item constructCrowbarItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage) {
try {
return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_CrowbarRC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage);
} catch (Throwable e) {/*Do nothing*/}
try {
return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_Crowbar_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage);
} catch (Throwable e) {/*Do nothing*/}
return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
}
/**
* Creates a new Wrench Item
*/
public static GT_Tool_Item constructWrenchItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) {
try {
return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_Wrench_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID);
} catch (Throwable e) {/*Do nothing*/}
return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
}
/**
* Creates a new electric Screwdriver Item
*/
public static GT_Tool_Item constructElectricScrewdriverItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) {
try {
return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_ScrewdriverIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID);
} catch (Throwable e) {/*Do nothing*/}
return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
}
/**
* Creates a new electric Wrench Item
*/
public static GT_Tool_Item constructElectricWrenchItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) {
try {
return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_WrenchIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID);
} catch (Throwable e) {/*Do nothing*/}
return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
}
/**
* Creates a new electric Saw Item
*/
public static GT_Tool_Item constructElectricSawItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aToolQuality, float aToolStrength, int aEnergyConsumptionPerBlockBreak, int aDisChargedGTID) {
try {
return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_SawIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aToolQuality, aToolStrength, aEnergyConsumptionPerBlockBreak, aDisChargedGTID);
} catch (Throwable e) {/*Do nothing*/}
return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
}
/**
* Creates a new electric Drill Item
*/
public static GT_Tool_Item constructElectricDrillItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aToolQuality, float aToolStrength, int aEnergyConsumptionPerBlockBreak, int aDisChargedGTID) {
try {
return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_DrillIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aToolQuality, aToolStrength, aEnergyConsumptionPerBlockBreak, aDisChargedGTID);
} catch (Throwable e) {/*Do nothing*/}
return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
}
/**
* Creates a new electric Soldering Tool
*/
public static GT_Tool_Item constructElectricSolderingToolItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) {
try {
return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_SolderingToolIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID);
} catch (Throwable e) {/*Do nothing*/}
return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
}
/**
* Creates a new empty electric Tool
*/
public static GT_Tool_Item constructEmptyElectricToolItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aChargedGTID) {
try {
return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_EmptyToolIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aChargedGTID);
} catch (Throwable e) {/*Do nothing*/}
return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, 0, false);
}
/**
* This gives you a new BaseMetaTileEntity. As some Interfaces are not always loaded (Buildcraft, Univeral Electricity) I have to use Invocation at the Constructor of the BaseMetaTileEntity
*/
public static BaseMetaTileEntity constructBaseMetaTileEntity() {
if (sBaseMetaTileEntityClass == null) {
try {
return (BaseMetaTileEntity) (sBaseMetaTileEntityClass = BaseMetaTileEntity.class).newInstance();
} catch (Throwable e) {/*Do nothing*/}
}
try {
return (BaseMetaTileEntity) (sBaseMetaTileEntityClass.newInstance());
} catch (Throwable e) {
GT_Log.err.println("GT_Mod: Fatal Error ocurred while initializing TileEntities, crashing Minecraft.");
e.printStackTrace(GT_Log.err);
throw new RuntimeException(e);
}
}
/**
* Register a new ItemStack as configuration circuits.
* Duplicates or invalid stacks will be silently ignored.
*/
public static void registerConfigurationCircuit(ItemStack aStack) {
registerConfigurationCircuit(aStack, 0);
}
/**
* Register a new ItemStack as configuration circuits.
* Duplicates or invalid stacks will be silently ignored.
* @param minTier the minimal tier this circuit can be offered for free, e.g. normal configuration circuit is available
* in LV+ single blocks, GT++ breakthrough circuit is offered in HV+ single blocks
*/
public static void registerConfigurationCircuit(ItemStack aStack, int minTier) {
if (GT_Utility.isStackInvalid(aStack))
return;
for (ItemStack tRegistered : sRealConfigurationList.values())
if (GT_Utility.areStacksEqual(tRegistered, aStack))
return;
ItemStack stack = GT_Utility.copyAmount(0, aStack);
sRealConfigurationList.put(minTier, stack);
sConfigurationLists.entrySet().stream()
.filter(e -> e.getKey() >= minTier)
.forEach(e -> e.getValue().add(stack));
}
/**
* Get a list of Configuration circuits. These stacks will have a stack size of 0.
* Use {@link #registerConfigurationCircuit(ItemStack, int)} or its overload to add to this list.
*
* @param machineTier The voltage tier where this list will be used. use Integer.MAX_VALUE to get all circuits
* @return An unmodifiable view of actual list.
* DO NOT MODIFY THE ItemStacks!
*/
public static List<ItemStack> getConfigurationCircuitList(int machineTier) {
return Collections.unmodifiableList(sConfigurationLists.computeIfAbsent(machineTier, (t) -> sRealConfigurationList.entries().stream().filter(e -> e.getKey() <= machineTier).map(Map.Entry::getValue).collect(Collectors.toList())));
}
public static void registerCircuitProgrammer(ItemStack stack, boolean ignoreNBT, boolean useContainer) {
registerCircuitProgrammer(rhs -> GT_Utility.areStacksEqual(stack, rhs, ignoreNBT), useContainer);
}
public static void registerCircuitProgrammer(Predicate<ItemStack> predicate, boolean useContainer) {
sRealCircuitProgrammerList.put(predicate, useContainer ? (s, p) -> s.getItem().getContainerItem(s) : (s, p) -> s);
}
public static void registerCircuitProgrammer(Predicate<ItemStack> predicate, BiFunction<ItemStack, EntityPlayerMP, ItemStack> doDamage) {
sRealCircuitProgrammerList.put(predicate, doDamage);
}
public static void registerCover(ItemStack aStack, ITexture aCover, GT_CoverBehavior aBehavior) {
registerCover(aStack, aCover, (GT_CoverBehaviorBase<?>) aBehavior);
}
public static void registerCover(ItemStack aStack, ITexture aCover, GT_CoverBehaviorBase<?> aBehavior) {
if (!sCovers.containsKey(new GT_ItemStack(aStack)))
sCovers.put(new GT_ItemStack(aStack), aCover == null || !aCover.isValidTexture() ? Textures.BlockIcons.ERROR_RENDERING[0] : aCover);
if (aBehavior != null)
sCoverBehaviors.put(new GT_ItemStack(aStack), aBehavior);
}
public static void registerCoverBehavior(ItemStack aStack, GT_CoverBehavior aBehavior) {
registerCoverBehavior(aStack, (GT_CoverBehaviorBase<?>) aBehavior);
}
public static void registerCoverBehavior(ItemStack aStack, GT_CoverBehaviorBase<?> aBehavior) {
sCoverBehaviors.put(new GT_ItemStack(aStack), aBehavior == null ? sDefaultBehavior : aBehavior);
}
/**
* Registers multiple Cover Items. I use that for the OreDict Functionality.
*
* @param aBehavior can be null
*/
public static void registerCover(Collection<ItemStack> aStackList, ITexture aCover, GT_CoverBehavior aBehavior) {
registerCover(aStackList, aCover, aBehavior);
}
/**
* Registers multiple Cover Items. I use that for the OreDict Functionality.
*
* @param aBehavior can be null
*/
public static void registerCover(Collection<ItemStack> aStackList, ITexture aCover, GT_CoverBehaviorBase<?> aBehavior) {
if (aCover.isValidTexture())
aStackList.forEach(tStack -> GregTech_API.registerCover(tStack, aCover, aBehavior));
}
/**
* returns a Cover behavior, guaranteed to not return null after preload
*/
@Deprecated
public static GT_CoverBehavior getCoverBehavior(ItemStack aStack) {
if (aStack == null || aStack.getItem() == null)
return sNoBehavior;
GT_CoverBehaviorBase<?> rCover = sCoverBehaviors.get(new GT_ItemStack(aStack));
if (!(rCover instanceof GT_CoverBehavior) || rCover == null)
return sDefaultBehavior;
return (GT_CoverBehavior) rCover;
}
/**
* returns a Cover behavior, guaranteed to not return null after preload
* @return
*/
public static GT_CoverBehaviorBase<?> getCoverBehaviorNew(ItemStack aStack) {
if (aStack == null || aStack.getItem() == null)
return sNoBehavior;
GT_CoverBehaviorBase<?> rCover = sCoverBehaviors.get(new GT_ItemStack(aStack));
if (rCover != null) return rCover;
rCover = sCoverBehaviors.get(new GT_ItemStack(aStack, true));
if (rCover != null) return rCover;
return sDefaultBehavior;
}
/**
* returns a Cover behavior, guaranteed to not return null
*/
@Deprecated
public static GT_CoverBehavior getCoverBehavior(int aStack) {
if (aStack == 0)
return sNoBehavior;
return getCoverBehavior(GT_Utility.intToStack(aStack));
}
/**
* returns a Cover behavior, guaranteed to not return null
*/
public static GT_CoverBehaviorBase<?> getCoverBehaviorNew(int aStack) {
if (aStack == 0)
return sNoBehavior;
return getCoverBehaviorNew(GT_Utility.intToStack(aStack));
}
/**
* Register a Wrench to be usable on GregTech Machines.
* The Wrench MUST have some kind of Durability unlike certain Buildcraft Wrenches.
* <p/>
* You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
* <p/>
* -----
* <p/>
* Returning true at isDamagable was a great Idea, KingLemming. Well played.
* Since the OmniWrench is just a Single-Item-Mod, people can choose if they want your infinite durability or not. So that's not really a Problem.
* I even have a new Config to autodisable most infinite BC Wrenches (but that one is turned off).
* <p/>
* One last Bug for you to fix:
* My Autoregistration detects Railcrafts Crowbars, Buildcrafts Wrenches and alike, due to their Interfaces.
* Guess what now became a Crowbar by accident. Try registering the Wrench at the load phase to prevent things like that from happening.
* Yes, I know that "You need to register Tools in the Load Phase"-Part wasn't there before this. Sorry about that.
*/
public static boolean registerWrench(ItemStack aTool) {
return registerTool(aTool, sWrenchList);
}
/**
* Register a Crowbar to extract Covers from Machines
* Crowbars are NOT Wrenches btw.
* <p/>
* You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
*/
public static boolean registerCrowbar(ItemStack aTool) {
return registerTool(aTool, sCrowbarList);
}
/**
* Register a Screwdriver to interact directly with Machines and Covers
* Did I mention, that it is intentionally not possible to make a Multitool, which doesn't switch ItemID (like a Mode) all the time?
* <p/>
* You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
*/
public static boolean registerScrewdriver(ItemStack aTool) {
return registerTool(aTool, sScrewdriverList);
}
/**
* Register a Soft Hammer to interact with Machines
* <p/>
* You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
*/
public static boolean registerSoftHammer(ItemStack aTool) {
return registerTool(aTool, sSoftHammerList);
}
/**
* Register a Hard Hammer to interact with Machines
* <p/>
* You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
*/
public static boolean registerHardHammer(ItemStack aTool) {
return registerTool(aTool, sHardHammerList);
}
/**
* Register a Wire Cutter to interact with Machines
* <p/>
* You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
*/
public static boolean registerWireCutter(ItemStack aTool) {
return registerTool(aTool, sWireCutterList);
}
/**
* Register a Soldering Tool to interact with Machines
* <p/>
* You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
*/
public static boolean registerSolderingTool(ItemStack aTool) {
return registerTool(aTool, sSolderingToolList);
}
/**
* Register a Soldering Tin to interact with Soldering Tools
* <p/>
* You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
*/
public static boolean registerSolderingMetal(ItemStack aTool) {
return registerTool(aTool, sSolderingMetalList);
}
/**
* Generic Function to add Tools to the Lists.
* Contains all sanity Checks for Tools, like preventing one Tool from being registered for multiple purposes as controls would override each other.
*/
public static boolean registerTool(ItemStack aTool, Collection<GT_ItemStack> aToolList) {
if (aTool == null || GT_Utility.isStackInList(aTool, sToolList) || (!aTool.getItem().isDamageable() && !GT_ModHandler.isElectricItem(aTool) && !(aTool.getItem() instanceof IDamagableItem)))
return false;
aToolList.add(new GT_ItemStack(GT_Utility.copyAmount(1, aTool)));
sToolList.add(new GT_ItemStack(GT_Utility.copyAmount(1, aTool)));
return true;
}
/**
* Sets the {@link IIconRegister} for Block Icons
* @param aIconRegister The {@link IIconRegister} Icon Register
*/
@SideOnly(Side.CLIENT)
public static void setBlockIconRegister(IIconRegister aIconRegister) {
sBlockIcons = aIconRegister;
};
/**
* Sets the {@link IIconRegister} for Items Icons
* @param aIconRegister The {@link IIconRegister} Icon Register
*/
@SideOnly(Side.CLIENT)
public static void setItemIconRegister(IIconRegister aIconRegister) {
GregTech_API.sItemIcons = aIconRegister;
}
}
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