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package gregtech.api.enums;
public class MaterialsOreAlum {
public static Materials BauxiteSlurry = new MaterialBuilder(409, TextureSet.SET_FLUID, "Bauxite Slurry")
.setName("BauxiteSlurry").addCell().addFluid().setRGB(37, 67, 168).setMeltingPoint(295)
.setColor(Dyes.dyeBlue).constructMaterial();
public static Materials HeatedBauxiteSlurry = new MaterialBuilder(
410,
TextureSet.SET_FLUID,
"Heated Bauxite Slurry").setName("HeadedBauxiteSlurry").addCell().addFluid().setRGB(55, 92, 212)
.setLiquidTemperature(533).setMeltingPoint(295).setColor(Dyes.dyeBlue).constructMaterial();
public static Materials SluiceJuice = new MaterialBuilder(411, TextureSet.SET_FLUID, "Sluice Juice")
.setName("SluiceJuice").addCell().addFluid().setRGB(92, 60, 36).setLiquidTemperature(295)
.setMeltingPoint(295).setColor(Dyes.dyeGray).constructMaterial();
public static Materials SluiceSand = new MaterialBuilder(412, TextureSet.SET_FINE, "Sluice Sand")
.setName("SluiceSand").addDustItems().setRGB(165, 165, 120).setColor(Dyes.dyeGray).constructMaterial();
public static Materials BauxiteSlag = new MaterialBuilder(413, TextureSet.SET_FINE, "Bauxite Slag")
.setName("BauxiteSlag").addDustItems().setRGB(110, 31, 31).setColor(Dyes.dyeRed).constructMaterial();
public static Materials IlmeniteSlag = new MaterialBuilder(414, TextureSet.SET_FINE, "Ilmenite Slag")
.setName("IlmeniteSlag").addDustItems().setRGB(163, 38, 38).setColor(Dyes.dyeBrown).constructMaterial();
public static Materials GreenSapphireJuice = new MaterialBuilder(415, TextureSet.SET_FLUID, "Green Sapphire Juice")
.setName("GreenSapphireJuice").addCell().addFluid().setRGB(100, 200, 130).setColor(Dyes.dyeGreen)
.constructMaterial();
public static Materials SapphireJuice = new MaterialBuilder(416, TextureSet.SET_FLUID, "Sapphire Juice")
.setName("SapphireJuice").addCell().addFluid().setRGB(100, 100, 200).setColor(Dyes.dyeBlue)
.constructMaterial();
public static Materials RubyJuice = new MaterialBuilder(417, TextureSet.SET_FLUID, "Ruby Juice")
.setName("RubyJuice").addCell().addFluid().setRGB(255, 100, 100).setColor(Dyes.dyeRed).constructMaterial();
/**
* called by Materials. Can be safely called multiple times. exists to allow Materials ensure this class is
* initialized
*/
public static void init() {
// no-op. all work is done by <clinit>
}
}
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