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package gregtech.api.graphs;
import gregtech.api.graphs.consumers.ConsumerNode;
import gregtech.api.graphs.paths.NodePath;
import java.util.ArrayList;
import net.minecraft.server.MinecraftServer;
import net.minecraft.tileentity.TileEntity;
// base Node class
public class Node {
public Node(int aNodeValue, TileEntity aTileEntity, ArrayList<ConsumerNode> aConsumers) {
this.mNodeValue = aNodeValue;
this.mTileEntity = aTileEntity;
this.mConsumers = aConsumers;
mHighestNodeValue = aNodeValue;
// you don't want to generate map multiple times in the same tick
mCreationTime = MinecraftServer.getServer().getTickCounter();
}
public final TileEntity mTileEntity;
public Node[] mNeighbourNodes = new Node[6];
public NodePath[] mNodePaths = new NodePath[6];
public Lock[] locks = new Lock[6];
public ReturnPair returnValues = new ReturnPair();
public NodePath mSelfPath;
public ArrayList<ConsumerNode> mConsumers;
public int mCreationTime;
public int mNodeValue;
public int mHighestNodeValue;
public class ReturnPair {
public NodePath mReturnPath;
public Lock returnLock;
}
}
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