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package gregtech.api.gui;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.inventory.Container;
import net.minecraft.util.ResourceLocation;
/**
* NEVER INCLUDE THIS FILE IN YOUR MOD!!!
* <p/>
* Main GUI-Container-Class which basically contains the Code needed to prevent crashes from improperly Coded Items.
*/
public class GT_GUIContainer extends GuiContainer {
public boolean mCrashed = false;
public ResourceLocation mGUIbackground;
public String mGUIbackgroundPath;
public GT_GUIContainer(Container aContainer, String aGUIbackground) {
super(aContainer);
mGUIbackground = new ResourceLocation(mGUIbackgroundPath = aGUIbackground);
}
public int getLeft() {
return guiLeft;
}
public int getTop() {
return guiTop;
}
@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2) {
//
}
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) {
mc.renderEngine.bindTexture(mGUIbackground);
}
@Override
public void drawScreen(int par1, int par2, float par3) {
try {
super.drawScreen(par1, par2, par3);
} catch (Throwable e) {
try {
Tessellator.instance.draw();
} catch (Throwable f) {
//
}
}
}
/*
@Override
protected void drawSlotInventory(Slot par1Slot) {
try {
super.drawSlotInventory(par1Slot);
} catch(Throwable e) {
try {
Tessellator.instance.draw();
} catch(Throwable f) {}
if (!mCrashed) {
GT_Log.out.println("Clientside Slot drawing Crash prevented. Seems one Itemstack causes Problems with negative Damage Values or the Wildcard Damage Value. This is absolutely NOT a Bug of the GregTech-Addon, so don't even think about reporting it to me, it's a Bug of the Mod, which belongs to the almost-crash-causing Item, so bug that Mods Author and not me! Did you hear it? NOT ME!!!");
e.printStackTrace();
mCrashed = true;
}
}
}*/
}
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