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package gregtech.api.gui;
import gregtech.api.GregTech_API;
import gregtech.api.enums.Dyes;
import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
import net.minecraft.entity.player.InventoryPlayer;
import org.lwjgl.opengl.GL11;
/**
* NEVER INCLUDE THIS FILE IN YOUR MOD!!!
* <p/>
* The GUI-Container I use for all my MetaTileEntities
*/
public class GT_GUIContainerMetaTile_Machine extends GT_GUIContainer {
public final GT_ContainerMetaTile_Machine mContainer;
public GT_GUIContainerMetaTile_Machine(GT_ContainerMetaTile_Machine aContainer, String aGUIbackground) {
super(aContainer, aGUIbackground);
mContainer = aContainer;
}
public GT_GUIContainerMetaTile_Machine(InventoryPlayer aInventoryPlayer, IGregTechTileEntity aTileEntity, String aGUIbackground) {
this(new GT_ContainerMetaTile_Machine(aInventoryPlayer, aTileEntity), aGUIbackground);
}
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) {
super.drawGuiContainerBackgroundLayer(par1, par2, par3);
if (GregTech_API.sColoredGUI && mContainer != null && mContainer.mTileEntity != null) {
byte colorByte=mContainer.mTileEntity.getColorization();
Dyes color;
if(colorByte != -1) color= Dyes.get(colorByte);
else color=(GregTech_API.sUseMachineMetal) ? Dyes.MACHINE_METAL : Dyes.dyeWhite; // Maybe not use white here?
GL11.glColor3ub((byte)color.mRGBa[0], (byte)color.mRGBa[1], (byte)color.mRGBa[2]);
} else GL11.glColor3ub((byte)255,(byte)255,(byte)255);
}
}
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