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package gregtech.api.gui;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class GT_Slot_Holo extends Slot {
public final int mSlotIndex;
public boolean mEnabled = true;
public boolean
mCanInsertItem,
mCanStackItem;
public int mMaxStacksize = 127;
public GT_Slot_Holo(IInventory par1iInventory, int par2, int par3, int par4, boolean aCanInsertItem, boolean aCanStackItem, int aMaxStacksize) {
super(par1iInventory, par2, par3, par4);
mCanInsertItem = aCanInsertItem;
mCanStackItem = aCanStackItem;
mMaxStacksize = aMaxStacksize;
mSlotIndex = par2;
}
@Override
public boolean isItemValid(ItemStack par1ItemStack) {
return mCanInsertItem;
}
@Override
public int getSlotStackLimit() {
return mMaxStacksize;
}
@Override
public boolean getHasStack() {
return false;
}
@Override
public ItemStack decrStackSize(int par1) {
if (!mCanStackItem)
return null;
return super.decrStackSize(par1);
}
@Override
public boolean canTakeStack(EntityPlayer par1EntityPlayer) {
return false;
}
/**
* Whether this slot should be ignored in event processing,
* for example highlight the slot on mouseOver
* @param enabled
*/
public void setEnabled(boolean enabled) {
mEnabled = enabled;
}
/**
* Use this value to determine whether to ignore this slot in event processing
*/
public boolean isEnabled() {
return mEnabled;
}
/**
* This function controls whether to highlight the slot on mouseOver.
*/
@Override
@SideOnly(Side.CLIENT)
public boolean func_111238_b()
{
return isEnabled();
}
}
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