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package gregtech.api.gui;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
public class GT_Slot_Render extends GT_Slot_Holo {
public GT_Slot_Render(IInventory par1iInventory, int par2, int par3, int par4) {
super(par1iInventory, par2, par3, par4, false, false, 0);
}
/**
* NEI has a nice and "useful" Delete-All Function, which would delete the Content of this Slot. This is here to prevent that.
*/
@Override
public void putStack(ItemStack aStack) {
if (inventory instanceof TileEntity && ((TileEntity)inventory).getWorldObj().isRemote) {
inventory.setInventorySlotContents(getSlotIndex(), aStack);
}
onSlotChanged();
}
}
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